imgui_impl_opengl3_loader.h 34 KB

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  1. //-----------------------------------------------------------------------------
  2. // About imgui_impl_opengl3_loader.h:
  3. //
  4. // We embed our own OpenGL loader to not require user to provide their own or to have to use ours,
  5. // which proved to be endless problems for users.
  6. // Our loader is custom-generated, based on gl3w but automatically filtered to only include
  7. // enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small.
  8. //
  9. // YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY.
  10. // THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
  11. //
  12. // Regenerate with:
  13. // python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
  14. //
  15. // More info:
  16. // https://github.com/dearimgui/gl3w_stripped
  17. // https://github.com/ocornut/imgui/issues/4445
  18. //-----------------------------------------------------------------------------
  19. /*
  20. * This file was generated with gl3w_gen.py, part of imgl3w
  21. * (hosted at https://github.com/dearimgui/gl3w_stripped)
  22. *
  23. * This is free and unencumbered software released into the public domain.
  24. *
  25. * Anyone is free to copy, modify, publish, use, compile, sell, or
  26. * distribute this software, either in source code form or as a compiled
  27. * binary, for any purpose, commercial or non-commercial, and by any
  28. * means.
  29. *
  30. * In jurisdictions that recognize copyright laws, the author or authors
  31. * of this software dedicate any and all copyright interest in the
  32. * software to the public domain. We make this dedication for the benefit
  33. * of the public at large and to the detriment of our heirs and
  34. * successors. We intend this dedication to be an overt act of
  35. * relinquishment in perpetuity of all present and future rights to this
  36. * software under copyright law.
  37. *
  38. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  39. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  40. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  41. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  42. * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  43. * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  44. * OTHER DEALINGS IN THE SOFTWARE.
  45. */
  46. #ifndef __gl3w_h_
  47. #define __gl3w_h_
  48. // Adapted from KHR/khrplatform.h to avoid including entire file.
  49. #ifndef __khrplatform_h_
  50. typedef float khronos_float_t;
  51. typedef signed char khronos_int8_t;
  52. typedef unsigned char khronos_uint8_t;
  53. typedef signed short int khronos_int16_t;
  54. typedef unsigned short int khronos_uint16_t;
  55. #ifdef _WIN64
  56. typedef signed long long int khronos_intptr_t;
  57. typedef signed long long int khronos_ssize_t;
  58. #else
  59. typedef signed long int khronos_intptr_t;
  60. typedef signed long int khronos_ssize_t;
  61. #endif
  62. #if defined(_MSC_VER) && !defined(__clang__)
  63. typedef signed __int64 khronos_int64_t;
  64. typedef unsigned __int64 khronos_uint64_t;
  65. #elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
  66. #include <stdint.h>
  67. typedef int64_t khronos_int64_t;
  68. typedef uint64_t khronos_uint64_t;
  69. #else
  70. typedef signed long long khronos_int64_t;
  71. typedef unsigned long long khronos_uint64_t;
  72. #endif
  73. #endif // __khrplatform_h_
  74. #ifndef __gl_glcorearb_h_
  75. #define __gl_glcorearb_h_ 1
  76. #ifdef __cplusplus
  77. extern "C" {
  78. #endif
  79. /*
  80. ** Copyright 2013-2020 The Khronos Group Inc.
  81. ** SPDX-License-Identifier: MIT
  82. **
  83. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  84. ** API Registry. The current version of the Registry, generator scripts
  85. ** used to make the header, and the header can be found at
  86. ** https://github.com/KhronosGroup/OpenGL-Registry
  87. */
  88. #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
  89. #ifndef WIN32_LEAN_AND_MEAN
  90. #define WIN32_LEAN_AND_MEAN 1
  91. #endif
  92. #include <windows.h>
  93. #endif
  94. #ifndef APIENTRY
  95. #define APIENTRY
  96. #endif
  97. #ifndef APIENTRYP
  98. #define APIENTRYP APIENTRY *
  99. #endif
  100. #ifndef GLAPI
  101. #define GLAPI extern
  102. #endif
  103. /* glcorearb.h is for use with OpenGL core profile implementations.
  104. ** It should should be placed in the same directory as gl.h and
  105. ** included as <GL/glcorearb.h>.
  106. **
  107. ** glcorearb.h includes only APIs in the latest OpenGL core profile
  108. ** implementation together with APIs in newer ARB extensions which
  109. ** can be supported by the core profile. It does not, and never will
  110. ** include functionality removed from the core profile, such as
  111. ** fixed-function vertex and fragment processing.
  112. **
  113. ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
  114. ** <GL/glext.h> in the same source file.
  115. */
  116. /* Generated C header for:
  117. * API: gl
  118. * Profile: core
  119. * Versions considered: .*
  120. * Versions emitted: .*
  121. * Default extensions included: glcore
  122. * Additional extensions included: _nomatch_^
  123. * Extensions removed: _nomatch_^
  124. */
  125. #ifndef GL_VERSION_1_0
  126. typedef void GLvoid;
  127. typedef unsigned int GLenum;
  128. typedef khronos_float_t GLfloat;
  129. typedef int GLint;
  130. typedef int GLsizei;
  131. typedef unsigned int GLbitfield;
  132. typedef double GLdouble;
  133. typedef unsigned int GLuint;
  134. typedef unsigned char GLboolean;
  135. typedef khronos_uint8_t GLubyte;
  136. #define GL_COLOR_BUFFER_BIT 0x00004000
  137. #define GL_FALSE 0
  138. #define GL_TRUE 1
  139. #define GL_TRIANGLES 0x0004
  140. #define GL_ONE 1
  141. #define GL_SRC_ALPHA 0x0302
  142. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  143. #define GL_FRONT_AND_BACK 0x0408
  144. #define GL_POLYGON_MODE 0x0B40
  145. #define GL_CULL_FACE 0x0B44
  146. #define GL_DEPTH_TEST 0x0B71
  147. #define GL_STENCIL_TEST 0x0B90
  148. #define GL_VIEWPORT 0x0BA2
  149. #define GL_BLEND 0x0BE2
  150. #define GL_SCISSOR_BOX 0x0C10
  151. #define GL_SCISSOR_TEST 0x0C11
  152. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  153. #define GL_PACK_ALIGNMENT 0x0D05
  154. #define GL_TEXTURE_2D 0x0DE1
  155. #define GL_UNSIGNED_BYTE 0x1401
  156. #define GL_UNSIGNED_SHORT 0x1403
  157. #define GL_UNSIGNED_INT 0x1405
  158. #define GL_FLOAT 0x1406
  159. #define GL_RGBA 0x1908
  160. #define GL_FILL 0x1B02
  161. #define GL_VENDOR 0x1F00
  162. #define GL_RENDERER 0x1F01
  163. #define GL_VERSION 0x1F02
  164. #define GL_EXTENSIONS 0x1F03
  165. #define GL_LINEAR 0x2601
  166. #define GL_TEXTURE_MAG_FILTER 0x2800
  167. #define GL_TEXTURE_MIN_FILTER 0x2801
  168. typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
  169. typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  170. typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
  171. typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  172. typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
  173. typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  174. typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
  175. typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
  176. typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
  177. typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
  178. typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  179. typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
  180. typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
  181. typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
  182. typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
  183. typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
  184. #ifdef GL_GLEXT_PROTOTYPES
  185. GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
  186. GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  187. GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  188. GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  189. GLAPI void APIENTRY glClear (GLbitfield mask);
  190. GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  191. GLAPI void APIENTRY glDisable (GLenum cap);
  192. GLAPI void APIENTRY glEnable (GLenum cap);
  193. GLAPI void APIENTRY glFlush (void);
  194. GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
  195. GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  196. GLAPI GLenum APIENTRY glGetError (void);
  197. GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  198. GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
  199. GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
  200. GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  201. #endif
  202. #endif /* GL_VERSION_1_0 */
  203. #ifndef GL_VERSION_1_1
  204. typedef khronos_float_t GLclampf;
  205. typedef double GLclampd;
  206. #define GL_TEXTURE_BINDING_2D 0x8069
  207. typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
  208. typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
  209. typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
  210. typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
  211. #ifdef GL_GLEXT_PROTOTYPES
  212. GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  213. GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
  214. GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  215. GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  216. #endif
  217. #endif /* GL_VERSION_1_1 */
  218. #ifndef GL_VERSION_1_3
  219. #define GL_TEXTURE0 0x84C0
  220. #define GL_ACTIVE_TEXTURE 0x84E0
  221. typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
  222. #ifdef GL_GLEXT_PROTOTYPES
  223. GLAPI void APIENTRY glActiveTexture (GLenum texture);
  224. #endif
  225. #endif /* GL_VERSION_1_3 */
  226. #ifndef GL_VERSION_1_4
  227. #define GL_BLEND_DST_RGB 0x80C8
  228. #define GL_BLEND_SRC_RGB 0x80C9
  229. #define GL_BLEND_DST_ALPHA 0x80CA
  230. #define GL_BLEND_SRC_ALPHA 0x80CB
  231. #define GL_FUNC_ADD 0x8006
  232. typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  233. typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
  234. #ifdef GL_GLEXT_PROTOTYPES
  235. GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  236. GLAPI void APIENTRY glBlendEquation (GLenum mode);
  237. #endif
  238. #endif /* GL_VERSION_1_4 */
  239. #ifndef GL_VERSION_1_5
  240. typedef khronos_ssize_t GLsizeiptr;
  241. typedef khronos_intptr_t GLintptr;
  242. #define GL_ARRAY_BUFFER 0x8892
  243. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  244. #define GL_ARRAY_BUFFER_BINDING 0x8894
  245. #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  246. #define GL_STREAM_DRAW 0x88E0
  247. typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
  248. typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
  249. typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
  250. typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  251. typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  252. #ifdef GL_GLEXT_PROTOTYPES
  253. GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  254. GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  255. GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  256. GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  257. GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  258. #endif
  259. #endif /* GL_VERSION_1_5 */
  260. #ifndef GL_VERSION_2_0
  261. typedef char GLchar;
  262. typedef khronos_int16_t GLshort;
  263. typedef khronos_int8_t GLbyte;
  264. typedef khronos_uint16_t GLushort;
  265. #define GL_BLEND_EQUATION_RGB 0x8009
  266. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  267. #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  268. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  269. #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  270. #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  271. #define GL_BLEND_EQUATION_ALPHA 0x883D
  272. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  273. #define GL_FRAGMENT_SHADER 0x8B30
  274. #define GL_VERTEX_SHADER 0x8B31
  275. #define GL_COMPILE_STATUS 0x8B81
  276. #define GL_LINK_STATUS 0x8B82
  277. #define GL_INFO_LOG_LENGTH 0x8B84
  278. #define GL_CURRENT_PROGRAM 0x8B8D
  279. #define GL_UPPER_LEFT 0x8CA2
  280. typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
  281. typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
  282. typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
  283. typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
  284. typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
  285. typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
  286. typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
  287. typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
  288. typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  289. typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
  290. typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
  291. typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
  292. typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  293. typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
  294. typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  295. typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
  296. typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
  297. typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
  298. typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
  299. typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  300. typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
  301. typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
  302. typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  303. typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  304. #ifdef GL_GLEXT_PROTOTYPES
  305. GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  306. GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
  307. GLAPI void APIENTRY glCompileShader (GLuint shader);
  308. GLAPI GLuint APIENTRY glCreateProgram (void);
  309. GLAPI GLuint APIENTRY glCreateShader (GLenum type);
  310. GLAPI void APIENTRY glDeleteProgram (GLuint program);
  311. GLAPI void APIENTRY glDeleteShader (GLuint shader);
  312. GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
  313. GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
  314. GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
  315. GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  316. GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  317. GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  318. GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  319. GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  320. GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  321. GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  322. GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  323. GLAPI void APIENTRY glLinkProgram (GLuint program);
  324. GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  325. GLAPI void APIENTRY glUseProgram (GLuint program);
  326. GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
  327. GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  328. GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  329. #endif
  330. #endif /* GL_VERSION_2_0 */
  331. #ifndef GL_VERSION_3_0
  332. typedef khronos_uint16_t GLhalf;
  333. #define GL_MAJOR_VERSION 0x821B
  334. #define GL_MINOR_VERSION 0x821C
  335. #define GL_NUM_EXTENSIONS 0x821D
  336. #define GL_FRAMEBUFFER_SRGB 0x8DB9
  337. #define GL_VERTEX_ARRAY_BINDING 0x85B5
  338. typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
  339. typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
  340. typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
  341. typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
  342. typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
  343. typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
  344. #ifdef GL_GLEXT_PROTOTYPES
  345. GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
  346. GLAPI void APIENTRY glBindVertexArray (GLuint array);
  347. GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
  348. GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
  349. #endif
  350. #endif /* GL_VERSION_3_0 */
  351. #ifndef GL_VERSION_3_1
  352. #define GL_VERSION_3_1 1
  353. #define GL_PRIMITIVE_RESTART 0x8F9D
  354. #endif /* GL_VERSION_3_1 */
  355. #ifndef GL_VERSION_3_2
  356. #define GL_VERSION_3_2 1
  357. typedef struct __GLsync *GLsync;
  358. typedef khronos_uint64_t GLuint64;
  359. typedef khronos_int64_t GLint64;
  360. typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
  361. typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
  362. #ifdef GL_GLEXT_PROTOTYPES
  363. GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
  364. #endif
  365. #endif /* GL_VERSION_3_2 */
  366. #ifndef GL_VERSION_3_3
  367. #define GL_VERSION_3_3 1
  368. #define GL_SAMPLER_BINDING 0x8919
  369. typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
  370. #ifdef GL_GLEXT_PROTOTYPES
  371. GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
  372. #endif
  373. #endif /* GL_VERSION_3_3 */
  374. #ifndef GL_VERSION_4_1
  375. typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
  376. typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
  377. #endif /* GL_VERSION_4_1 */
  378. #ifndef GL_VERSION_4_3
  379. typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  380. #endif /* GL_VERSION_4_3 */
  381. #ifndef GL_VERSION_4_5
  382. #define GL_CLIP_ORIGIN 0x935C
  383. typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
  384. typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
  385. #endif /* GL_VERSION_4_5 */
  386. #ifndef GL_ARB_bindless_texture
  387. typedef khronos_uint64_t GLuint64EXT;
  388. #endif /* GL_ARB_bindless_texture */
  389. #ifndef GL_ARB_cl_event
  390. struct _cl_context;
  391. struct _cl_event;
  392. #endif /* GL_ARB_cl_event */
  393. #ifndef GL_ARB_clip_control
  394. #define GL_ARB_clip_control 1
  395. #endif /* GL_ARB_clip_control */
  396. #ifndef GL_ARB_debug_output
  397. typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
  398. #endif /* GL_ARB_debug_output */
  399. #ifndef GL_EXT_EGL_image_storage
  400. typedef void *GLeglImageOES;
  401. #endif /* GL_EXT_EGL_image_storage */
  402. #ifndef GL_EXT_direct_state_access
  403. typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
  404. typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
  405. typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
  406. typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
  407. typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
  408. #endif /* GL_EXT_direct_state_access */
  409. #ifndef GL_NV_draw_vulkan_image
  410. typedef void (APIENTRY *GLVULKANPROCNV)(void);
  411. #endif /* GL_NV_draw_vulkan_image */
  412. #ifndef GL_NV_gpu_shader5
  413. typedef khronos_int64_t GLint64EXT;
  414. #endif /* GL_NV_gpu_shader5 */
  415. #ifndef GL_NV_vertex_buffer_unified_memory
  416. typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
  417. #endif /* GL_NV_vertex_buffer_unified_memory */
  418. #ifdef __cplusplus
  419. }
  420. #endif
  421. #endif
  422. #ifndef GL3W_API
  423. #define GL3W_API
  424. #endif
  425. #ifndef __gl_h_
  426. #define __gl_h_
  427. #endif
  428. #ifdef __cplusplus
  429. extern "C" {
  430. #endif
  431. #define GL3W_OK 0
  432. #define GL3W_ERROR_INIT -1
  433. #define GL3W_ERROR_LIBRARY_OPEN -2
  434. #define GL3W_ERROR_OPENGL_VERSION -3
  435. typedef void (*GL3WglProc)(void);
  436. typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
  437. /* gl3w api */
  438. GL3W_API int imgl3wInit(void);
  439. GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
  440. GL3W_API int imgl3wIsSupported(int major, int minor);
  441. GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
  442. /* gl3w internal state */
  443. union GL3WProcs {
  444. GL3WglProc ptr[58];
  445. struct {
  446. PFNGLACTIVETEXTUREPROC ActiveTexture;
  447. PFNGLATTACHSHADERPROC AttachShader;
  448. PFNGLBINDBUFFERPROC BindBuffer;
  449. PFNGLBINDSAMPLERPROC BindSampler;
  450. PFNGLBINDTEXTUREPROC BindTexture;
  451. PFNGLBINDVERTEXARRAYPROC BindVertexArray;
  452. PFNGLBLENDEQUATIONPROC BlendEquation;
  453. PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
  454. PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
  455. PFNGLBUFFERDATAPROC BufferData;
  456. PFNGLBUFFERSUBDATAPROC BufferSubData;
  457. PFNGLCLEARPROC Clear;
  458. PFNGLCLEARCOLORPROC ClearColor;
  459. PFNGLCOMPILESHADERPROC CompileShader;
  460. PFNGLCREATEPROGRAMPROC CreateProgram;
  461. PFNGLCREATESHADERPROC CreateShader;
  462. PFNGLDELETEBUFFERSPROC DeleteBuffers;
  463. PFNGLDELETEPROGRAMPROC DeleteProgram;
  464. PFNGLDELETESHADERPROC DeleteShader;
  465. PFNGLDELETETEXTURESPROC DeleteTextures;
  466. PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
  467. PFNGLDETACHSHADERPROC DetachShader;
  468. PFNGLDISABLEPROC Disable;
  469. PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
  470. PFNGLDRAWELEMENTSPROC DrawElements;
  471. PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
  472. PFNGLENABLEPROC Enable;
  473. PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
  474. PFNGLFLUSHPROC Flush;
  475. PFNGLGENBUFFERSPROC GenBuffers;
  476. PFNGLGENTEXTURESPROC GenTextures;
  477. PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
  478. PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
  479. PFNGLGETERRORPROC GetError;
  480. PFNGLGETINTEGERVPROC GetIntegerv;
  481. PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
  482. PFNGLGETPROGRAMIVPROC GetProgramiv;
  483. PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
  484. PFNGLGETSHADERIVPROC GetShaderiv;
  485. PFNGLGETSTRINGPROC GetString;
  486. PFNGLGETSTRINGIPROC GetStringi;
  487. PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
  488. PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
  489. PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
  490. PFNGLISENABLEDPROC IsEnabled;
  491. PFNGLLINKPROGRAMPROC LinkProgram;
  492. PFNGLPIXELSTOREIPROC PixelStorei;
  493. PFNGLPOLYGONMODEPROC PolygonMode;
  494. PFNGLREADPIXELSPROC ReadPixels;
  495. PFNGLSCISSORPROC Scissor;
  496. PFNGLSHADERSOURCEPROC ShaderSource;
  497. PFNGLTEXIMAGE2DPROC TexImage2D;
  498. PFNGLTEXPARAMETERIPROC TexParameteri;
  499. PFNGLUNIFORM1IPROC Uniform1i;
  500. PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
  501. PFNGLUSEPROGRAMPROC UseProgram;
  502. PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
  503. PFNGLVIEWPORTPROC Viewport;
  504. } gl;
  505. };
  506. GL3W_API extern union GL3WProcs imgl3wProcs;
  507. /* OpenGL functions */
  508. #define glActiveTexture imgl3wProcs.gl.ActiveTexture
  509. #define glAttachShader imgl3wProcs.gl.AttachShader
  510. #define glBindBuffer imgl3wProcs.gl.BindBuffer
  511. #define glBindSampler imgl3wProcs.gl.BindSampler
  512. #define glBindTexture imgl3wProcs.gl.BindTexture
  513. #define glBindVertexArray imgl3wProcs.gl.BindVertexArray
  514. #define glBlendEquation imgl3wProcs.gl.BlendEquation
  515. #define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
  516. #define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
  517. #define glBufferData imgl3wProcs.gl.BufferData
  518. #define glBufferSubData imgl3wProcs.gl.BufferSubData
  519. #define glClear imgl3wProcs.gl.Clear
  520. #define glClearColor imgl3wProcs.gl.ClearColor
  521. #define glCompileShader imgl3wProcs.gl.CompileShader
  522. #define glCreateProgram imgl3wProcs.gl.CreateProgram
  523. #define glCreateShader imgl3wProcs.gl.CreateShader
  524. #define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
  525. #define glDeleteProgram imgl3wProcs.gl.DeleteProgram
  526. #define glDeleteShader imgl3wProcs.gl.DeleteShader
  527. #define glDeleteTextures imgl3wProcs.gl.DeleteTextures
  528. #define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays
  529. #define glDetachShader imgl3wProcs.gl.DetachShader
  530. #define glDisable imgl3wProcs.gl.Disable
  531. #define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray
  532. #define glDrawElements imgl3wProcs.gl.DrawElements
  533. #define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
  534. #define glEnable imgl3wProcs.gl.Enable
  535. #define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
  536. #define glFlush imgl3wProcs.gl.Flush
  537. #define glGenBuffers imgl3wProcs.gl.GenBuffers
  538. #define glGenTextures imgl3wProcs.gl.GenTextures
  539. #define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
  540. #define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
  541. #define glGetError imgl3wProcs.gl.GetError
  542. #define glGetIntegerv imgl3wProcs.gl.GetIntegerv
  543. #define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog
  544. #define glGetProgramiv imgl3wProcs.gl.GetProgramiv
  545. #define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog
  546. #define glGetShaderiv imgl3wProcs.gl.GetShaderiv
  547. #define glGetString imgl3wProcs.gl.GetString
  548. #define glGetStringi imgl3wProcs.gl.GetStringi
  549. #define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation
  550. #define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv
  551. #define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv
  552. #define glIsEnabled imgl3wProcs.gl.IsEnabled
  553. #define glLinkProgram imgl3wProcs.gl.LinkProgram
  554. #define glPixelStorei imgl3wProcs.gl.PixelStorei
  555. #define glPolygonMode imgl3wProcs.gl.PolygonMode
  556. #define glReadPixels imgl3wProcs.gl.ReadPixels
  557. #define glScissor imgl3wProcs.gl.Scissor
  558. #define glShaderSource imgl3wProcs.gl.ShaderSource
  559. #define glTexImage2D imgl3wProcs.gl.TexImage2D
  560. #define glTexParameteri imgl3wProcs.gl.TexParameteri
  561. #define glUniform1i imgl3wProcs.gl.Uniform1i
  562. #define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv
  563. #define glUseProgram imgl3wProcs.gl.UseProgram
  564. #define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer
  565. #define glViewport imgl3wProcs.gl.Viewport
  566. #ifdef __cplusplus
  567. }
  568. #endif
  569. #endif
  570. #ifdef IMGL3W_IMPL
  571. #ifdef __cplusplus
  572. extern "C" {
  573. #endif
  574. #include <stdlib.h>
  575. #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
  576. #if defined(_WIN32)
  577. #ifndef WIN32_LEAN_AND_MEAN
  578. #define WIN32_LEAN_AND_MEAN 1
  579. #endif
  580. #include <windows.h>
  581. static HMODULE libgl;
  582. typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
  583. static GL3WglGetProcAddr wgl_get_proc_address;
  584. static int open_libgl(void)
  585. {
  586. libgl = LoadLibraryA("opengl32.dll");
  587. if (!libgl)
  588. return GL3W_ERROR_LIBRARY_OPEN;
  589. wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
  590. return GL3W_OK;
  591. }
  592. static void close_libgl(void) { FreeLibrary(libgl); }
  593. static GL3WglProc get_proc(const char *proc)
  594. {
  595. GL3WglProc res;
  596. res = (GL3WglProc)wgl_get_proc_address(proc);
  597. if (!res)
  598. res = (GL3WglProc)GetProcAddress(libgl, proc);
  599. return res;
  600. }
  601. #elif defined(__APPLE__)
  602. #include <dlfcn.h>
  603. static void *libgl;
  604. static int open_libgl(void)
  605. {
  606. libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
  607. if (!libgl)
  608. return GL3W_ERROR_LIBRARY_OPEN;
  609. return GL3W_OK;
  610. }
  611. static void close_libgl(void) { dlclose(libgl); }
  612. static GL3WglProc get_proc(const char *proc)
  613. {
  614. GL3WglProc res;
  615. *(void **)(&res) = dlsym(libgl, proc);
  616. return res;
  617. }
  618. #else
  619. #include <dlfcn.h>
  620. static void *libgl;
  621. static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
  622. static int open_libgl(void)
  623. {
  624. libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
  625. if (!libgl)
  626. return GL3W_ERROR_LIBRARY_OPEN;
  627. *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
  628. return GL3W_OK;
  629. }
  630. static void close_libgl(void) { dlclose(libgl); }
  631. static GL3WglProc get_proc(const char *proc)
  632. {
  633. GL3WglProc res;
  634. res = glx_get_proc_address((const GLubyte *)proc);
  635. if (!res)
  636. *(void **)(&res) = dlsym(libgl, proc);
  637. return res;
  638. }
  639. #endif
  640. static struct { int major, minor; } version;
  641. static int parse_version(void)
  642. {
  643. if (!glGetIntegerv)
  644. return GL3W_ERROR_INIT;
  645. glGetIntegerv(GL_MAJOR_VERSION, &version.major);
  646. glGetIntegerv(GL_MINOR_VERSION, &version.minor);
  647. if (version.major < 3)
  648. return GL3W_ERROR_OPENGL_VERSION;
  649. return GL3W_OK;
  650. }
  651. static void load_procs(GL3WGetProcAddressProc proc);
  652. int imgl3wInit(void)
  653. {
  654. int res = open_libgl();
  655. if (res)
  656. return res;
  657. atexit(close_libgl);
  658. return imgl3wInit2(get_proc);
  659. }
  660. int imgl3wInit2(GL3WGetProcAddressProc proc)
  661. {
  662. load_procs(proc);
  663. return parse_version();
  664. }
  665. int imgl3wIsSupported(int major, int minor)
  666. {
  667. if (major < 3)
  668. return 0;
  669. if (version.major == major)
  670. return version.minor >= minor;
  671. return version.major >= major;
  672. }
  673. GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
  674. static const char *proc_names[] = {
  675. "glActiveTexture",
  676. "glAttachShader",
  677. "glBindBuffer",
  678. "glBindSampler",
  679. "glBindTexture",
  680. "glBindVertexArray",
  681. "glBlendEquation",
  682. "glBlendEquationSeparate",
  683. "glBlendFuncSeparate",
  684. "glBufferData",
  685. "glBufferSubData",
  686. "glClear",
  687. "glClearColor",
  688. "glCompileShader",
  689. "glCreateProgram",
  690. "glCreateShader",
  691. "glDeleteBuffers",
  692. "glDeleteProgram",
  693. "glDeleteShader",
  694. "glDeleteTextures",
  695. "glDeleteVertexArrays",
  696. "glDetachShader",
  697. "glDisable",
  698. "glDisableVertexAttribArray",
  699. "glDrawElements",
  700. "glDrawElementsBaseVertex",
  701. "glEnable",
  702. "glEnableVertexAttribArray",
  703. "glFlush",
  704. "glGenBuffers",
  705. "glGenTextures",
  706. "glGenVertexArrays",
  707. "glGetAttribLocation",
  708. "glGetError",
  709. "glGetIntegerv",
  710. "glGetProgramInfoLog",
  711. "glGetProgramiv",
  712. "glGetShaderInfoLog",
  713. "glGetShaderiv",
  714. "glGetString",
  715. "glGetStringi",
  716. "glGetUniformLocation",
  717. "glGetVertexAttribPointerv",
  718. "glGetVertexAttribiv",
  719. "glIsEnabled",
  720. "glLinkProgram",
  721. "glPixelStorei",
  722. "glPolygonMode",
  723. "glReadPixels",
  724. "glScissor",
  725. "glShaderSource",
  726. "glTexImage2D",
  727. "glTexParameteri",
  728. "glUniform1i",
  729. "glUniformMatrix4fv",
  730. "glUseProgram",
  731. "glVertexAttribPointer",
  732. "glViewport",
  733. };
  734. GL3W_API union GL3WProcs imgl3wProcs;
  735. static void load_procs(GL3WGetProcAddressProc proc)
  736. {
  737. size_t i;
  738. for (i = 0; i < ARRAY_SIZE(proc_names); i++)
  739. imgl3wProcs.ptr[i] = proc(proc_names[i]);
  740. }
  741. #ifdef __cplusplus
  742. }
  743. #endif
  744. #endif