vlod a22270dbb2 stable ph2d push 1 year ago
..
globalAllocator 0d4450b97e error report on gl2d 2 years ago
memoryArena 49409313b9 some refactoring 3 years ago
pikaConsoleManager 90fe25e430 updated gl3d a little 3 years ago
pikaImgui a22270dbb2 stable ph2d push 1 year ago
pushNotification a6687e5c96 working at loading and saving data 2 years ago
shortcutApi fe8000e649 fixed compile errors 2 years ago
windowSystemm a11fc565fa added controller input 2 years ago
README.md 62fcd7e24a some folder mamnagementg 3 years ago
baseContainer.h aec493af4a finished tema 2 years ago
containerInformation.h 655dc95536 last frame has focus 3 years ago
pikaContext.h bff96f3642 custom imgui allocator and disabled allocator before unloading dll 3 years ago

README.md

sharedRuntime

This functionality is used to merge the runtime to the gameplay. So here are usually things used by the runtime but that have to be passed to gameplay or gameplay has to know about them.