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- #version 130
- in vec2 quad_positions;
- in vec4 quad_colors;
- in vec2 texturePositions;
- out vec4 v_color;
- out vec2 v_texture;
- void main()
- {
- gl_Position = vec4(quad_positions, 0, 1);
- v_color = quad_colors;
- v_texture = texturePositions;
- }
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