postProcess.vert 237 B

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  1. #version 130
  2. in vec2 quad_positions;
  3. in vec4 quad_colors;
  4. in vec2 texturePositions;
  5. out vec4 v_color;
  6. out vec2 v_texture;
  7. void main()
  8. {
  9. gl_Position = vec4(quad_positions, 0, 1);
  10. v_color = quad_colors;
  11. v_texture = texturePositions;
  12. }