#pragma once #include #include "types.h" #include "Contour.h" #include "Scanline.h" namespace msdfgen { // Threshold of the dot product of adjacent edge directions to be considered convergent. #define MSDFGEN_CORNER_DOT_EPSILON ::msdfgen::real(.000001) // The proportional amount by which a curve's control point will be adjusted to eliminate convergent corners. #define MSDFGEN_DECONVERGENCE_FACTOR ::msdfgen::real(.000001) /// Vector shape representation. class Shape { public: struct Bounds { real l, b, r, t; }; /// The list of contours the shape consists of. std::vector contours; /// Specifies whether the shape uses bottom-to-top (false) or top-to-bottom (true) Y coordinates. bool inverseYAxis; Shape(); /// Adds a contour. void addContour(const Contour &contour); #ifdef MSDFGEN_USE_CPP11 void addContour(Contour &&contour); #endif /// Adds a blank contour and returns its reference. Contour &addContour(); /// Normalizes the shape geometry for distance field generation. void normalize(); /// Performs basic checks to determine if the object represents a valid shape. bool validate() const; /// Adjusts the bounding box to fit the shape. void bound(real &l, real &b, real &r, real &t) const; /// Adjusts the bounding box to fit the shape border's mitered corners. void boundMiters(real &l, real &b, real &r, real &t, real border, real miterLimit, int polarity) const; /// Computes the minimum bounding box that fits the shape, optionally with a (mitered) border. Bounds getBounds(real border = 0, real miterLimit = 0, int polarity = 0) const; /// Outputs the scanline that intersects the shape at y. void scanline(Scanline &line, real y) const; /// Returns the total number of edge segments int edgeCount() const; /// Assumes its contours are unoriented (even-odd fill rule). Attempts to orient them to conform to the non-zero winding rule. void orientContours(); }; }