#pragma once /* * MULTI-CHANNEL SIGNED DISTANCE FIELD GENERATOR v1.6 (2019-04-08) * --------------------------------------------------------------- * A utility by Viktor Chlumsky, (c) 2014 - 2019 * * The technique used to generate multi-channel distance fields in this code * has been developed by Viktor Chlumsky in 2014 for his master's thesis, * "Shape Decomposition for Multi-Channel Distance Fields". It provides improved * quality of sharp corners in glyphs and other 2D shapes in comparison to monochrome * distance fields. To reconstruct an image of the shape, apply the median of three * operation on the triplet of sampled distance field values. * */ #include "core/arithmetics.hpp" #include "core/Vector2.h" #include "core/Shape.h" #include "core/Bitmap.h" #include "core/edge-coloring.h" #include "core/render-sdf.h" #include "core/rasterization.h" #include "core/save-bmp.h" #include "core/shape-description.h" #define MSDFGEN_VERSION "1.6" namespace msdfgen { /// Generates a conventional single-channel signed distance field. void generateSDF(Bitmap &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport = true); /// Generates a single-channel signed pseudo-distance field. void generatePseudoSDF(Bitmap &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, bool overlapSupport = true); /// Generates a multi-channel signed distance field. Edge colors must be assigned first! (See edgeColoringSimple) void generateMSDF(Bitmap &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold = 1.001, bool overlapSupport = true); /// Resolves multi-channel signed distance field values that may cause interpolation artifacts. (Already called by generateMSDF) void msdfErrorCorrection(Bitmap &output, const Vector2 &threshold); // Original simpler versions of the previous functions, which work well under normal circumstances, but cannot deal with overlapping contours. void generateSDF_legacy(Bitmap &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate); void generatePseudoSDF_legacy(Bitmap &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate); void generateMSDF_legacy(Bitmap &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold = 1.001); }