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- #include "edge-coloring.h"
- namespace msdfgen {
- static bool isCorner(const Vector2 &aDir, const Vector2 &bDir, double crossThreshold) {
- return dotProduct(aDir, bDir) <= 0 || fabs(crossProduct(aDir, bDir)) > crossThreshold;
- }
- static void switchColor(EdgeColor &color, unsigned long long &seed, EdgeColor banned = BLACK) {
- EdgeColor combined = EdgeColor(color&banned);
- if (combined == RED || combined == GREEN || combined == BLUE) {
- color = EdgeColor(combined^WHITE);
- return;
- }
- if (color == BLACK || color == WHITE) {
- static const EdgeColor start[3] = { CYAN, MAGENTA, YELLOW };
- color = start[seed%3];
- seed /= 3;
- return;
- }
- int shifted = color<<(1+(seed&1));
- color = EdgeColor((shifted|shifted>>3)&WHITE);
- seed >>= 1;
- }
- void edgeColoringSimple(Shape &shape, double angleThreshold, unsigned long long seed) {
- double crossThreshold = sin(angleThreshold);
- std::vector<int> corners;
- for (std::vector<Contour>::iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
- // Identify corners
- corners.clear();
- if (!contour->edges.empty()) {
- Vector2 prevDirection = contour->edges.back()->direction(1);
- int index = 0;
- for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge, ++index) {
- if (isCorner(prevDirection.normalize(), (*edge)->direction(0).normalize(), crossThreshold))
- corners.push_back(index);
- prevDirection = (*edge)->direction(1);
- }
- }
- // Smooth contour
- if (corners.empty())
- for (std::vector<EdgeHolder>::iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge)
- (*edge)->color = WHITE;
- // "Teardrop" case
- else if (corners.size() == 1) {
- EdgeColor colors[3] = { WHITE, WHITE };
- switchColor(colors[0], seed);
- switchColor(colors[2] = colors[0], seed);
- int corner = corners[0];
- if (contour->edges.size() >= 3) {
- int m = (int) contour->edges.size();
- for (int i = 0; i < m; ++i)
- contour->edges[(corner+i)%m]->color = (colors+1)[int(3+2.875*i/(m-1)-1.4375+.5)-3];
- } else if (contour->edges.size() >= 1) {
- // Less than three edge segments for three colors => edges must be split
- EdgeSegment *parts[7] = { };
- contour->edges[0]->splitInThirds(parts[0+3*corner], parts[1+3*corner], parts[2+3*corner]);
- if (contour->edges.size() >= 2) {
- contour->edges[1]->splitInThirds(parts[3-3*corner], parts[4-3*corner], parts[5-3*corner]);
- parts[0]->color = parts[1]->color = colors[0];
- parts[2]->color = parts[3]->color = colors[1];
- parts[4]->color = parts[5]->color = colors[2];
- } else {
- parts[0]->color = colors[0];
- parts[1]->color = colors[1];
- parts[2]->color = colors[2];
- }
- contour->edges.clear();
- for (int i = 0; parts[i]; ++i)
- contour->edges.push_back(EdgeHolder(parts[i]));
- }
- }
- // Multiple corners
- else {
- int cornerCount = (int) corners.size();
- int spline = 0;
- int start = corners[0];
- int m = (int) contour->edges.size();
- EdgeColor color = WHITE;
- switchColor(color, seed);
- EdgeColor initialColor = color;
- for (int i = 0; i < m; ++i) {
- int index = (start+i)%m;
- if (spline+1 < cornerCount && corners[spline+1] == index) {
- ++spline;
- switchColor(color, seed, EdgeColor((spline == cornerCount-1)*initialColor));
- }
- contour->edges[index]->color = color;
- }
- }
- }
- }
- }
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