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- #include "../msdfgen.h"
- #include "arithmetics.hpp"
- namespace msdfgen {
- void generateSDF(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate) {
- int w = output.width(), h = output.height();
- #ifdef MSDFGEN_USE_OPENMP
- #pragma omp parallel for
- #endif
- for (int y = 0; y < h; ++y) {
- int row = shape.inverseYAxis ? h-y-1 : y;
- for (int x = 0; x < w; ++x) {
- double dummy;
- Point2 p = Vector2(x+.5, y+.5)/scale-translate;
- SignedDistance minDistance;
- for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
- for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
- SignedDistance distance = (*edge)->signedDistance(p, dummy);
- if (distance < minDistance)
- minDistance = distance;
- }
- output(x, row) = float(minDistance.distance/range+.5);
- }
- }
- }
- void generatePseudoSDF(Bitmap<float> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate) {
- int w = output.width(), h = output.height();
- #ifdef MSDFGEN_USE_OPENMP
- #pragma omp parallel for
- #endif
- for (int y = 0; y < h; ++y) {
- int row = shape.inverseYAxis ? h-y-1 : y;
- for (int x = 0; x < w; ++x) {
- Point2 p = Vector2(x+.5, y+.5)/scale-translate;
- SignedDistance minDistance;
- const EdgeHolder *nearEdge = NULL;
- double nearParam = 0;
- for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
- for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
- double param;
- SignedDistance distance = (*edge)->signedDistance(p, param);
- if (distance < minDistance) {
- minDistance = distance;
- nearEdge = &*edge;
- nearParam = param;
- }
- }
- if (nearEdge)
- (*nearEdge)->distanceToPseudoDistance(minDistance, p, nearParam);
- output(x, row) = float(minDistance.distance/range+.5);
- }
- }
- }
- static inline bool pixelClash(const FloatRGB &a, const FloatRGB &b, double threshold) {
- // Only consider pair where both are on the inside or both are on the outside
- bool aIn = (a.r > .5f)+(a.g > .5f)+(a.b > .5f) >= 2;
- bool bIn = (b.r > .5f)+(b.g > .5f)+(b.b > .5f) >= 2;
- if (aIn != bIn) return false;
- // If the change is 0 <-> 1 or 2 <-> 3 channels and not 1 <-> 1 or 2 <-> 2, it is not a clash
- if ((a.r > .5f && a.g > .5f && a.b > .5f) || (a.r < .5f && a.g < .5f && a.b < .5f)
- || (b.r > .5f && b.g > .5f && b.b > .5f) || (b.r < .5f && b.g < .5f && b.b < .5f))
- return false;
- // Find which color is which: _a, _b = the changing channels, _c = the remaining one
- float aa, ab, ba, bb, ac, bc;
- if ((a.r > .5f) != (b.r > .5f) && (a.r < .5f) != (b.r < .5f)) {
- aa = a.r, ba = b.r;
- if ((a.g > .5f) != (b.g > .5f) && (a.g < .5f) != (b.g < .5f)) {
- ab = a.g, bb = b.g;
- ac = a.b, bc = b.b;
- } else if ((a.b > .5f) != (b.b > .5f) && (a.b < .5f) != (b.b < .5f)) {
- ab = a.b, bb = b.b;
- ac = a.g, bc = b.g;
- } else
- return false; // this should never happen
- } else if ((a.g > .5f) != (b.g > .5f) && (a.g < .5f) != (b.g < .5f)
- && (a.b > .5f) != (b.b > .5f) && (a.b < .5f) != (b.b < .5f)) {
- aa = a.g, ba = b.g;
- ab = a.b, bb = b.b;
- ac = a.r, bc = b.r;
- } else
- return false;
- // Find if the channels are in fact discontinuous
- return (fabsf(aa-ba) >= threshold)
- && (fabsf(ab-bb) >= threshold)
- && fabsf(ac-.5f) >= fabsf(bc-.5f); // Out of the pair, only flag the pixel farther from a shape edge
- }
- void msdfErrorCorrection(Bitmap<FloatRGB> &output, const Vector2 &threshold) {
- std::vector<std::pair<int, int> > clashes;
- int w = output.width(), h = output.height();
- for (int y = 0; y < h; ++y)
- for (int x = 0; x < w; ++x) {
- if ((x > 0 && pixelClash(output(x, y), output(x-1, y), threshold.x))
- || (x < w-1 && pixelClash(output(x, y), output(x+1, y), threshold.x))
- || (y > 0 && pixelClash(output(x, y), output(x, y-1), threshold.y))
- || (y < h-1 && pixelClash(output(x, y), output(x, y+1), threshold.y)))
- clashes.push_back(std::make_pair(x, y));
- }
- for (std::vector<std::pair<int, int> >::const_iterator clash = clashes.begin(); clash != clashes.end(); ++clash) {
- FloatRGB &pixel = output(clash->first, clash->second);
- float med = median(pixel.r, pixel.g, pixel.b);
- pixel.r = med, pixel.g = med, pixel.b = med;
- }
- }
- void generateMSDF(Bitmap<FloatRGB> &output, const Shape &shape, double range, const Vector2 &scale, const Vector2 &translate, double edgeThreshold) {
- int w = output.width(), h = output.height();
- #ifdef MSDFGEN_USE_OPENMP
- #pragma omp parallel for
- #endif
- for (int y = 0; y < h; ++y) {
- int row = shape.inverseYAxis ? h-y-1 : y;
- for (int x = 0; x < w; ++x) {
- Point2 p = Vector2(x+.5, y+.5)/scale-translate;
- struct {
- SignedDistance minDistance;
- const EdgeHolder *nearEdge;
- double nearParam;
- } r, g, b;
- r.nearEdge = g.nearEdge = b.nearEdge = NULL;
- r.nearParam = g.nearParam = b.nearParam = 0;
- for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
- for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
- double param;
- SignedDistance distance = (*edge)->signedDistance(p, param);
- if ((*edge)->color&RED && distance < r.minDistance) {
- r.minDistance = distance;
- r.nearEdge = &*edge;
- r.nearParam = param;
- }
- if ((*edge)->color&GREEN && distance < g.minDistance) {
- g.minDistance = distance;
- g.nearEdge = &*edge;
- g.nearParam = param;
- }
- if ((*edge)->color&BLUE && distance < b.minDistance) {
- b.minDistance = distance;
- b.nearEdge = &*edge;
- b.nearParam = param;
- }
- }
- if (r.nearEdge)
- (*r.nearEdge)->distanceToPseudoDistance(r.minDistance, p, r.nearParam);
- if (g.nearEdge)
- (*g.nearEdge)->distanceToPseudoDistance(g.minDistance, p, g.nearParam);
- if (b.nearEdge)
- (*b.nearEdge)->distanceToPseudoDistance(b.minDistance, p, b.nearParam);
- output(x, row).r = float(r.minDistance.distance/range+.5);
- output(x, row).g = float(g.minDistance.distance/range+.5);
- output(x, row).b = float(b.minDistance.distance/range+.5);
- }
- }
- if (edgeThreshold > 0)
- msdfErrorCorrection(output, edgeThreshold/(scale*range));
- }
- }
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