edge-coloring.h 1.3 KB

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  1. #pragma once
  2. #include "types.h"
  3. #include "Shape.h"
  4. #define MSDFGEN_EDGE_LENGTH_PRECISION 4
  5. namespace msdfgen {
  6. /** Assigns colors to edges of the shape in accordance to the multi-channel distance field technique.
  7. * May split some edges if necessary.
  8. * angleThreshold specifies the maximum angle (in radians) to be considered a corner, for example 3 (~172 degrees).
  9. * Values below 1/2 PI will be treated as the external angle.
  10. */
  11. void edgeColoringSimple(Shape &shape, real angleThreshold, unsigned long long seed = 0);
  12. /** The alternative "ink trap" coloring strategy is designed for better results with typefaces
  13. * that use ink traps as a design feature. It guarantees that even if all edges that are shorter than
  14. * both their neighboring edges are removed, the coloring remains consistent with the established rules.
  15. */
  16. void edgeColoringInkTrap(Shape &shape, real angleThreshold, unsigned long long seed = 0);
  17. /** The alternative coloring by distance tries to use different colors for edges that are close together.
  18. * This should theoretically be the best strategy on average. However, since it needs to compute the distance
  19. * between all pairs of edges, and perform a graph optimization task, it is much slower than the rest.
  20. */
  21. void edgeColoringByDistance(Shape &shape, real angleThreshold, unsigned long long seed = 0);
  22. }