edge-segments.cpp 17 KB

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  1. #include "edge-segments.h"
  2. #include "arithmetics.hpp"
  3. #include "equation-solver.h"
  4. namespace msdfgen {
  5. EdgeSegment *EdgeSegment::create(Point2 p0, Point2 p1, EdgeColor edgeColor) {
  6. return new LinearSegment(p0, p1, edgeColor);
  7. }
  8. EdgeSegment *EdgeSegment::create(Point2 p0, Point2 p1, Point2 p2, EdgeColor edgeColor) {
  9. if (!crossProduct(p1-p0, p2-p1))
  10. return new LinearSegment(p0, p2, edgeColor);
  11. return new QuadraticSegment(p0, p1, p2, edgeColor);
  12. }
  13. EdgeSegment *EdgeSegment::create(Point2 p0, Point2 p1, Point2 p2, Point2 p3, EdgeColor edgeColor) {
  14. Vector2 p12 = p2-p1;
  15. if (!crossProduct(p1-p0, p12) && !crossProduct(p12, p3-p2))
  16. return new LinearSegment(p0, p3, edgeColor);
  17. if ((p12 = 1.5*p1-.5*p0) == 1.5*p2-.5*p3)
  18. return new QuadraticSegment(p0, p12, p3, edgeColor);
  19. return new CubicSegment(p0, p1, p2, p3, edgeColor);
  20. }
  21. void EdgeSegment::distanceToPerpendicularDistance(SignedDistance &distance, Point2 origin, double param) const {
  22. if (param < 0) {
  23. Vector2 dir = direction(0).normalize();
  24. Vector2 aq = origin-point(0);
  25. double ts = dotProduct(aq, dir);
  26. if (ts < 0) {
  27. double perpendicularDistance = crossProduct(aq, dir);
  28. if (fabs(perpendicularDistance) <= fabs(distance.distance)) {
  29. distance.distance = perpendicularDistance;
  30. distance.dot = 0;
  31. }
  32. }
  33. } else if (param > 1) {
  34. Vector2 dir = direction(1).normalize();
  35. Vector2 bq = origin-point(1);
  36. double ts = dotProduct(bq, dir);
  37. if (ts > 0) {
  38. double perpendicularDistance = crossProduct(bq, dir);
  39. if (fabs(perpendicularDistance) <= fabs(distance.distance)) {
  40. distance.distance = perpendicularDistance;
  41. distance.dot = 0;
  42. }
  43. }
  44. }
  45. }
  46. LinearSegment::LinearSegment(Point2 p0, Point2 p1, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
  47. p[0] = p0;
  48. p[1] = p1;
  49. }
  50. QuadraticSegment::QuadraticSegment(Point2 p0, Point2 p1, Point2 p2, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
  51. p[0] = p0;
  52. p[1] = p1;
  53. p[2] = p2;
  54. }
  55. CubicSegment::CubicSegment(Point2 p0, Point2 p1, Point2 p2, Point2 p3, EdgeColor edgeColor) : EdgeSegment(edgeColor) {
  56. p[0] = p0;
  57. p[1] = p1;
  58. p[2] = p2;
  59. p[3] = p3;
  60. }
  61. LinearSegment *LinearSegment::clone() const {
  62. return new LinearSegment(p[0], p[1], color);
  63. }
  64. QuadraticSegment *QuadraticSegment::clone() const {
  65. return new QuadraticSegment(p[0], p[1], p[2], color);
  66. }
  67. CubicSegment *CubicSegment::clone() const {
  68. return new CubicSegment(p[0], p[1], p[2], p[3], color);
  69. }
  70. int LinearSegment::type() const {
  71. return (int) EDGE_TYPE;
  72. }
  73. int QuadraticSegment::type() const {
  74. return (int) EDGE_TYPE;
  75. }
  76. int CubicSegment::type() const {
  77. return (int) EDGE_TYPE;
  78. }
  79. const Point2 *LinearSegment::controlPoints() const {
  80. return p;
  81. }
  82. const Point2 *QuadraticSegment::controlPoints() const {
  83. return p;
  84. }
  85. const Point2 *CubicSegment::controlPoints() const {
  86. return p;
  87. }
  88. Point2 LinearSegment::point(double param) const {
  89. return mix(p[0], p[1], param);
  90. }
  91. Point2 QuadraticSegment::point(double param) const {
  92. return mix(mix(p[0], p[1], param), mix(p[1], p[2], param), param);
  93. }
  94. Point2 CubicSegment::point(double param) const {
  95. Vector2 p12 = mix(p[1], p[2], param);
  96. return mix(mix(mix(p[0], p[1], param), p12, param), mix(p12, mix(p[2], p[3], param), param), param);
  97. }
  98. Vector2 LinearSegment::direction(double param) const {
  99. return p[1]-p[0];
  100. }
  101. Vector2 QuadraticSegment::direction(double param) const {
  102. Vector2 tangent = mix(p[1]-p[0], p[2]-p[1], param);
  103. if (!tangent)
  104. return p[2]-p[0];
  105. return tangent;
  106. }
  107. Vector2 CubicSegment::direction(double param) const {
  108. Vector2 tangent = mix(mix(p[1]-p[0], p[2]-p[1], param), mix(p[2]-p[1], p[3]-p[2], param), param);
  109. if (!tangent) {
  110. if (param == 0) return p[2]-p[0];
  111. if (param == 1) return p[3]-p[1];
  112. }
  113. return tangent;
  114. }
  115. Vector2 LinearSegment::directionChange(double param) const {
  116. return Vector2();
  117. }
  118. Vector2 QuadraticSegment::directionChange(double param) const {
  119. return (p[2]-p[1])-(p[1]-p[0]);
  120. }
  121. Vector2 CubicSegment::directionChange(double param) const {
  122. return mix((p[2]-p[1])-(p[1]-p[0]), (p[3]-p[2])-(p[2]-p[1]), param);
  123. }
  124. double LinearSegment::length() const {
  125. return (p[1]-p[0]).length();
  126. }
  127. double QuadraticSegment::length() const {
  128. Vector2 ab = p[1]-p[0];
  129. Vector2 br = p[2]-p[1]-ab;
  130. double abab = dotProduct(ab, ab);
  131. double abbr = dotProduct(ab, br);
  132. double brbr = dotProduct(br, br);
  133. double abLen = sqrt(abab);
  134. double brLen = sqrt(brbr);
  135. double crs = crossProduct(ab, br);
  136. double h = sqrt(abab+abbr+abbr+brbr);
  137. return (
  138. brLen*((abbr+brbr)*h-abbr*abLen)+
  139. crs*crs*log((brLen*h+abbr+brbr)/(brLen*abLen+abbr))
  140. )/(brbr*brLen);
  141. }
  142. SignedDistance LinearSegment::signedDistance(Point2 origin, double &param) const {
  143. Vector2 aq = origin-p[0];
  144. Vector2 ab = p[1]-p[0];
  145. param = dotProduct(aq, ab)/dotProduct(ab, ab);
  146. Vector2 eq = p[param > .5]-origin;
  147. double endpointDistance = eq.length();
  148. if (param > 0 && param < 1) {
  149. double orthoDistance = dotProduct(ab.getOrthonormal(false), aq);
  150. if (fabs(orthoDistance) < endpointDistance)
  151. return SignedDistance(orthoDistance, 0);
  152. }
  153. return SignedDistance(nonZeroSign(crossProduct(aq, ab))*endpointDistance, fabs(dotProduct(ab.normalize(), eq.normalize())));
  154. }
  155. SignedDistance QuadraticSegment::signedDistance(Point2 origin, double &param) const {
  156. Vector2 qa = p[0]-origin;
  157. Vector2 ab = p[1]-p[0];
  158. Vector2 br = p[2]-p[1]-ab;
  159. double a = dotProduct(br, br);
  160. double b = 3*dotProduct(ab, br);
  161. double c = 2*dotProduct(ab, ab)+dotProduct(qa, br);
  162. double d = dotProduct(qa, ab);
  163. double t[3];
  164. int solutions = solveCubic(t, a, b, c, d);
  165. Vector2 epDir = direction(0);
  166. double minDistance = nonZeroSign(crossProduct(epDir, qa))*qa.length(); // distance from A
  167. param = -dotProduct(qa, epDir)/dotProduct(epDir, epDir);
  168. {
  169. double distance = (p[2]-origin).length(); // distance from B
  170. if (distance < fabs(minDistance)) {
  171. epDir = direction(1);
  172. minDistance = nonZeroSign(crossProduct(epDir, p[2]-origin))*distance;
  173. param = dotProduct(origin-p[1], epDir)/dotProduct(epDir, epDir);
  174. }
  175. }
  176. for (int i = 0; i < solutions; ++i) {
  177. if (t[i] > 0 && t[i] < 1) {
  178. Point2 qe = qa+2*t[i]*ab+t[i]*t[i]*br;
  179. double distance = qe.length();
  180. if (distance <= fabs(minDistance)) {
  181. minDistance = nonZeroSign(crossProduct(ab+t[i]*br, qe))*distance;
  182. param = t[i];
  183. }
  184. }
  185. }
  186. if (param >= 0 && param <= 1)
  187. return SignedDistance(minDistance, 0);
  188. if (param < .5)
  189. return SignedDistance(minDistance, fabs(dotProduct(direction(0).normalize(), qa.normalize())));
  190. else
  191. return SignedDistance(minDistance, fabs(dotProduct(direction(1).normalize(), (p[2]-origin).normalize())));
  192. }
  193. SignedDistance CubicSegment::signedDistance(Point2 origin, double &param) const {
  194. Vector2 qa = p[0]-origin;
  195. Vector2 ab = p[1]-p[0];
  196. Vector2 br = p[2]-p[1]-ab;
  197. Vector2 as = (p[3]-p[2])-(p[2]-p[1])-br;
  198. Vector2 epDir = direction(0);
  199. double minDistance = nonZeroSign(crossProduct(epDir, qa))*qa.length(); // distance from A
  200. param = -dotProduct(qa, epDir)/dotProduct(epDir, epDir);
  201. {
  202. double distance = (p[3]-origin).length(); // distance from B
  203. if (distance < fabs(minDistance)) {
  204. epDir = direction(1);
  205. minDistance = nonZeroSign(crossProduct(epDir, p[3]-origin))*distance;
  206. param = dotProduct(epDir-(p[3]-origin), epDir)/dotProduct(epDir, epDir);
  207. }
  208. }
  209. // Iterative minimum distance search
  210. for (int i = 0; i <= MSDFGEN_CUBIC_SEARCH_STARTS; ++i) {
  211. double t = (double) i/MSDFGEN_CUBIC_SEARCH_STARTS;
  212. Vector2 qe = qa+3*t*ab+3*t*t*br+t*t*t*as;
  213. Vector2 d1 = 3*ab+6*t*br+3*t*t*as;
  214. for (int step = 0; step < MSDFGEN_CUBIC_SEARCH_STEPS; ++step) {
  215. // Improve t
  216. Vector2 d2 = 6*br+6*t*as;
  217. t -= dotProduct(qe, d1)/(dotProduct(d1, d1)+dotProduct(qe, d2));
  218. if (t <= 0 || t >= 1)
  219. break;
  220. qe = qa+3*t*ab+3*t*t*br+t*t*t*as;
  221. d1 = 3*ab+6*t*br+3*t*t*as;
  222. double distance = qe.length();
  223. if (distance < fabs(minDistance)) {
  224. minDistance = nonZeroSign(crossProduct(d1, qe))*distance;
  225. param = t;
  226. }
  227. }
  228. }
  229. if (param >= 0 && param <= 1)
  230. return SignedDistance(minDistance, 0);
  231. if (param < .5)
  232. return SignedDistance(minDistance, fabs(dotProduct(direction(0).normalize(), qa.normalize())));
  233. else
  234. return SignedDistance(minDistance, fabs(dotProduct(direction(1).normalize(), (p[3]-origin).normalize())));
  235. }
  236. int LinearSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
  237. if ((y >= p[0].y && y < p[1].y) || (y >= p[1].y && y < p[0].y)) {
  238. double param = (y-p[0].y)/(p[1].y-p[0].y);
  239. x[0] = mix(p[0].x, p[1].x, param);
  240. dy[0] = sign(p[1].y-p[0].y);
  241. return 1;
  242. }
  243. return 0;
  244. }
  245. int QuadraticSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
  246. int total = 0;
  247. int nextDY = y > p[0].y ? 1 : -1;
  248. x[total] = p[0].x;
  249. if (p[0].y == y) {
  250. if (p[0].y < p[1].y || (p[0].y == p[1].y && p[0].y < p[2].y))
  251. dy[total++] = 1;
  252. else
  253. nextDY = 1;
  254. }
  255. {
  256. Vector2 ab = p[1]-p[0];
  257. Vector2 br = p[2]-p[1]-ab;
  258. double t[2];
  259. int solutions = solveQuadratic(t, br.y, 2*ab.y, p[0].y-y);
  260. // Sort solutions
  261. double tmp;
  262. if (solutions >= 2 && t[0] > t[1])
  263. tmp = t[0], t[0] = t[1], t[1] = tmp;
  264. for (int i = 0; i < solutions && total < 2; ++i) {
  265. if (t[i] >= 0 && t[i] <= 1) {
  266. x[total] = p[0].x+2*t[i]*ab.x+t[i]*t[i]*br.x;
  267. if (nextDY*(ab.y+t[i]*br.y) >= 0) {
  268. dy[total++] = nextDY;
  269. nextDY = -nextDY;
  270. }
  271. }
  272. }
  273. }
  274. if (p[2].y == y) {
  275. if (nextDY > 0 && total > 0) {
  276. --total;
  277. nextDY = -1;
  278. }
  279. if ((p[2].y < p[1].y || (p[2].y == p[1].y && p[2].y < p[0].y)) && total < 2) {
  280. x[total] = p[2].x;
  281. if (nextDY < 0) {
  282. dy[total++] = -1;
  283. nextDY = 1;
  284. }
  285. }
  286. }
  287. if (nextDY != (y >= p[2].y ? 1 : -1)) {
  288. if (total > 0)
  289. --total;
  290. else {
  291. if (fabs(p[2].y-y) < fabs(p[0].y-y))
  292. x[total] = p[2].x;
  293. dy[total++] = nextDY;
  294. }
  295. }
  296. return total;
  297. }
  298. int CubicSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
  299. int total = 0;
  300. int nextDY = y > p[0].y ? 1 : -1;
  301. x[total] = p[0].x;
  302. if (p[0].y == y) {
  303. if (p[0].y < p[1].y || (p[0].y == p[1].y && (p[0].y < p[2].y || (p[0].y == p[2].y && p[0].y < p[3].y))))
  304. dy[total++] = 1;
  305. else
  306. nextDY = 1;
  307. }
  308. {
  309. Vector2 ab = p[1]-p[0];
  310. Vector2 br = p[2]-p[1]-ab;
  311. Vector2 as = (p[3]-p[2])-(p[2]-p[1])-br;
  312. double t[3];
  313. int solutions = solveCubic(t, as.y, 3*br.y, 3*ab.y, p[0].y-y);
  314. // Sort solutions
  315. double tmp;
  316. if (solutions >= 2) {
  317. if (t[0] > t[1])
  318. tmp = t[0], t[0] = t[1], t[1] = tmp;
  319. if (solutions >= 3 && t[1] > t[2]) {
  320. tmp = t[1], t[1] = t[2], t[2] = tmp;
  321. if (t[0] > t[1])
  322. tmp = t[0], t[0] = t[1], t[1] = tmp;
  323. }
  324. }
  325. for (int i = 0; i < solutions && total < 3; ++i) {
  326. if (t[i] >= 0 && t[i] <= 1) {
  327. x[total] = p[0].x+3*t[i]*ab.x+3*t[i]*t[i]*br.x+t[i]*t[i]*t[i]*as.x;
  328. if (nextDY*(ab.y+2*t[i]*br.y+t[i]*t[i]*as.y) >= 0) {
  329. dy[total++] = nextDY;
  330. nextDY = -nextDY;
  331. }
  332. }
  333. }
  334. }
  335. if (p[3].y == y) {
  336. if (nextDY > 0 && total > 0) {
  337. --total;
  338. nextDY = -1;
  339. }
  340. if ((p[3].y < p[2].y || (p[3].y == p[2].y && (p[3].y < p[1].y || (p[3].y == p[1].y && p[3].y < p[0].y)))) && total < 3) {
  341. x[total] = p[3].x;
  342. if (nextDY < 0) {
  343. dy[total++] = -1;
  344. nextDY = 1;
  345. }
  346. }
  347. }
  348. if (nextDY != (y >= p[3].y ? 1 : -1)) {
  349. if (total > 0)
  350. --total;
  351. else {
  352. if (fabs(p[3].y-y) < fabs(p[0].y-y))
  353. x[total] = p[3].x;
  354. dy[total++] = nextDY;
  355. }
  356. }
  357. return total;
  358. }
  359. static void pointBounds(Point2 p, double &l, double &b, double &r, double &t) {
  360. if (p.x < l) l = p.x;
  361. if (p.y < b) b = p.y;
  362. if (p.x > r) r = p.x;
  363. if (p.y > t) t = p.y;
  364. }
  365. void LinearSegment::bound(double &l, double &b, double &r, double &t) const {
  366. pointBounds(p[0], l, b, r, t);
  367. pointBounds(p[1], l, b, r, t);
  368. }
  369. void QuadraticSegment::bound(double &l, double &b, double &r, double &t) const {
  370. pointBounds(p[0], l, b, r, t);
  371. pointBounds(p[2], l, b, r, t);
  372. Vector2 bot = (p[1]-p[0])-(p[2]-p[1]);
  373. if (bot.x) {
  374. double param = (p[1].x-p[0].x)/bot.x;
  375. if (param > 0 && param < 1)
  376. pointBounds(point(param), l, b, r, t);
  377. }
  378. if (bot.y) {
  379. double param = (p[1].y-p[0].y)/bot.y;
  380. if (param > 0 && param < 1)
  381. pointBounds(point(param), l, b, r, t);
  382. }
  383. }
  384. void CubicSegment::bound(double &l, double &b, double &r, double &t) const {
  385. pointBounds(p[0], l, b, r, t);
  386. pointBounds(p[3], l, b, r, t);
  387. Vector2 a0 = p[1]-p[0];
  388. Vector2 a1 = 2*(p[2]-p[1]-a0);
  389. Vector2 a2 = p[3]-3*p[2]+3*p[1]-p[0];
  390. double params[2];
  391. int solutions;
  392. solutions = solveQuadratic(params, a2.x, a1.x, a0.x);
  393. for (int i = 0; i < solutions; ++i)
  394. if (params[i] > 0 && params[i] < 1)
  395. pointBounds(point(params[i]), l, b, r, t);
  396. solutions = solveQuadratic(params, a2.y, a1.y, a0.y);
  397. for (int i = 0; i < solutions; ++i)
  398. if (params[i] > 0 && params[i] < 1)
  399. pointBounds(point(params[i]), l, b, r, t);
  400. }
  401. void LinearSegment::reverse() {
  402. Point2 tmp = p[0];
  403. p[0] = p[1];
  404. p[1] = tmp;
  405. }
  406. void QuadraticSegment::reverse() {
  407. Point2 tmp = p[0];
  408. p[0] = p[2];
  409. p[2] = tmp;
  410. }
  411. void CubicSegment::reverse() {
  412. Point2 tmp = p[0];
  413. p[0] = p[3];
  414. p[3] = tmp;
  415. tmp = p[1];
  416. p[1] = p[2];
  417. p[2] = tmp;
  418. }
  419. void LinearSegment::moveStartPoint(Point2 to) {
  420. p[0] = to;
  421. }
  422. void QuadraticSegment::moveStartPoint(Point2 to) {
  423. Vector2 origSDir = p[0]-p[1];
  424. Point2 origP1 = p[1];
  425. p[1] += crossProduct(p[0]-p[1], to-p[0])/crossProduct(p[0]-p[1], p[2]-p[1])*(p[2]-p[1]);
  426. p[0] = to;
  427. if (dotProduct(origSDir, p[0]-p[1]) < 0)
  428. p[1] = origP1;
  429. }
  430. void CubicSegment::moveStartPoint(Point2 to) {
  431. p[1] += to-p[0];
  432. p[0] = to;
  433. }
  434. void LinearSegment::moveEndPoint(Point2 to) {
  435. p[1] = to;
  436. }
  437. void QuadraticSegment::moveEndPoint(Point2 to) {
  438. Vector2 origEDir = p[2]-p[1];
  439. Point2 origP1 = p[1];
  440. p[1] += crossProduct(p[2]-p[1], to-p[2])/crossProduct(p[2]-p[1], p[0]-p[1])*(p[0]-p[1]);
  441. p[2] = to;
  442. if (dotProduct(origEDir, p[2]-p[1]) < 0)
  443. p[1] = origP1;
  444. }
  445. void CubicSegment::moveEndPoint(Point2 to) {
  446. p[2] += to-p[3];
  447. p[3] = to;
  448. }
  449. void LinearSegment::splitInThirds(EdgeSegment *&part0, EdgeSegment *&part1, EdgeSegment *&part2) const {
  450. part0 = new LinearSegment(p[0], point(1/3.), color);
  451. part1 = new LinearSegment(point(1/3.), point(2/3.), color);
  452. part2 = new LinearSegment(point(2/3.), p[1], color);
  453. }
  454. void QuadraticSegment::splitInThirds(EdgeSegment *&part0, EdgeSegment *&part1, EdgeSegment *&part2) const {
  455. part0 = new QuadraticSegment(p[0], mix(p[0], p[1], 1/3.), point(1/3.), color);
  456. part1 = new QuadraticSegment(point(1/3.), mix(mix(p[0], p[1], 5/9.), mix(p[1], p[2], 4/9.), .5), point(2/3.), color);
  457. part2 = new QuadraticSegment(point(2/3.), mix(p[1], p[2], 2/3.), p[2], color);
  458. }
  459. void CubicSegment::splitInThirds(EdgeSegment *&part0, EdgeSegment *&part1, EdgeSegment *&part2) const {
  460. part0 = new CubicSegment(p[0], p[0] == p[1] ? p[0] : mix(p[0], p[1], 1/3.), mix(mix(p[0], p[1], 1/3.), mix(p[1], p[2], 1/3.), 1/3.), point(1/3.), color);
  461. part1 = new CubicSegment(point(1/3.),
  462. mix(mix(mix(p[0], p[1], 1/3.), mix(p[1], p[2], 1/3.), 1/3.), mix(mix(p[1], p[2], 1/3.), mix(p[2], p[3], 1/3.), 1/3.), 2/3.),
  463. mix(mix(mix(p[0], p[1], 2/3.), mix(p[1], p[2], 2/3.), 2/3.), mix(mix(p[1], p[2], 2/3.), mix(p[2], p[3], 2/3.), 2/3.), 1/3.),
  464. point(2/3.), color);
  465. part2 = new CubicSegment(point(2/3.), mix(mix(p[1], p[2], 2/3.), mix(p[2], p[3], 2/3.), 2/3.), p[2] == p[3] ? p[3] : mix(p[2], p[3], 2/3.), p[3], color);
  466. }
  467. EdgeSegment *QuadraticSegment::convertToCubic() const {
  468. return new CubicSegment(p[0], mix(p[0], p[1], 2/3.), mix(p[1], p[2], 1/3.), p[2], color);
  469. }
  470. }