edge-coloring.h 1.3 KB

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  1. #pragma once
  2. #include "Shape.h"
  3. #define MSDFGEN_EDGE_LENGTH_PRECISION 4
  4. namespace msdfgen {
  5. /** Assigns colors to edges of the shape in accordance to the multi-channel distance field technique.
  6. * May split some edges if necessary.
  7. * angleThreshold specifies the maximum angle (in radians) to be considered a corner, for example 3 (~172 degrees).
  8. * Values below 1/2 PI will be treated as the external angle.
  9. */
  10. void edgeColoringSimple(Shape &shape, double angleThreshold, unsigned long long seed = 0);
  11. /** The alternative "ink trap" coloring strategy is designed for better results with typefaces
  12. * that use ink traps as a design feature. It guarantees that even if all edges that are shorter than
  13. * both their neighboring edges are removed, the coloring remains consistent with the established rules.
  14. */
  15. void edgeColoringInkTrap(Shape &shape, double angleThreshold, unsigned long long seed = 0);
  16. /** The alternative coloring by distance tries to use different colors for edges that are close together.
  17. * This should theoretically be the best strategy on average. However, since it needs to compute the distance
  18. * between all pairs of edges, and perform a graph optimization task, it is much slower than the rest.
  19. */
  20. void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long long seed = 0);
  21. }