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- #include "render-sdf.h"
- #include "arithmetics.hpp"
- #include "pixel-conversion.hpp"
- #include "bitmap-interpolation.hpp"
- namespace msdfgen {
- static float distVal(float dist, double pxRange, float midValue) {
- if (!pxRange)
- return (float) (dist > midValue);
- return (float) clamp((dist-midValue)*pxRange+.5);
- }
- void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- for (int y = 0; y < output.height; ++y)
- for (int x = 0; x < output.width; ++x) {
- float sd;
- interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = distVal(sd, pxRange, midValue);
- }
- }
- void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, double pxRange, float midValue) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- for (int y = 0; y < output.height; ++y)
- for (int x = 0; x < output.width; ++x) {
- float sd;
- interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
- float v = distVal(sd, pxRange, midValue);
- output(x, y)[0] = v;
- output(x, y)[1] = v;
- output(x, y)[2] = v;
- }
- }
- void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- for (int y = 0; y < output.height; ++y)
- for (int x = 0; x < output.width; ++x) {
- float sd[3];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange, midValue);
- }
- }
- void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, double pxRange, float midValue) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- for (int y = 0; y < output.height; ++y)
- for (int x = 0; x < output.width; ++x) {
- float sd[3];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- output(x, y)[0] = distVal(sd[0], pxRange, midValue);
- output(x, y)[1] = distVal(sd[1], pxRange, midValue);
- output(x, y)[2] = distVal(sd[2], pxRange, midValue);
- }
- }
- void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- for (int y = 0; y < output.height; ++y)
- for (int x = 0; x < output.width; ++x) {
- float sd[4];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = distVal(median(sd[0], sd[1], sd[2]), pxRange, midValue);
- }
- }
- void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, double pxRange, float midValue) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- pxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- for (int y = 0; y < output.height; ++y)
- for (int x = 0; x < output.width; ++x) {
- float sd[4];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- output(x, y)[0] = distVal(sd[0], pxRange, midValue);
- output(x, y)[1] = distVal(sd[1], pxRange, midValue);
- output(x, y)[2] = distVal(sd[2], pxRange, midValue);
- output(x, y)[3] = distVal(sd[3], pxRange, midValue);
- }
- }
- void simulate8bit(const BitmapRef<float, 1> &bitmap) {
- const float *end = bitmap.pixels+1*bitmap.width*bitmap.height;
- for (float *p = bitmap.pixels; p < end; ++p)
- *p = pixelByteToFloat(pixelFloatToByte(*p));
- }
- void simulate8bit(const BitmapRef<float, 3> &bitmap) {
- const float *end = bitmap.pixels+3*bitmap.width*bitmap.height;
- for (float *p = bitmap.pixels; p < end; ++p)
- *p = pixelByteToFloat(pixelFloatToByte(*p));
- }
- void simulate8bit(const BitmapRef<float, 4> &bitmap) {
- const float *end = bitmap.pixels+4*bitmap.width*bitmap.height;
- for (float *p = bitmap.pixels; p < end; ++p)
- *p = pixelByteToFloat(pixelFloatToByte(*p));
- }
- }
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