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resolve-shape-geometry.cpp 3.7 KB

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  1. #include "resolve-shape-geometry.h"
  2. #ifdef MSDFGEN_USE_SKIA
  3. #include <skia/core/SkPath.h>
  4. #include <skia/pathops/SkPathOps.h>
  5. #include "../core/Vector2.hpp"
  6. #include "../core/edge-segments.h"
  7. #include "../core/Contour.h"
  8. namespace msdfgen {
  9. SkPoint pointToSkiaPoint(Point2 p) {
  10. return SkPoint::Make((SkScalar) p.x, (SkScalar) p.y);
  11. }
  12. Point2 pointFromSkiaPoint(const SkPoint p) {
  13. return Point2((double) p.x(), (double) p.y());
  14. }
  15. void shapeToSkiaPath(SkPath &skPath, const Shape &shape) {
  16. for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
  17. if (!contour->edges.empty()) {
  18. skPath.moveTo(pointToSkiaPoint(contour->edges.front()->point(0)));
  19. for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
  20. const Point2 *p = (*edge)->controlPoints();
  21. switch ((*edge)->type()) {
  22. case (int) LinearSegment::EDGE_TYPE:
  23. skPath.lineTo(pointToSkiaPoint(p[1]));
  24. break;
  25. case (int) QuadraticSegment::EDGE_TYPE:
  26. skPath.quadTo(pointToSkiaPoint(p[1]), pointToSkiaPoint(p[2]));
  27. break;
  28. case (int) CubicSegment::EDGE_TYPE:
  29. skPath.cubicTo(pointToSkiaPoint(p[1]), pointToSkiaPoint(p[2]), pointToSkiaPoint(p[3]));
  30. break;
  31. }
  32. }
  33. }
  34. }
  35. }
  36. void shapeFromSkiaPath(Shape &shape, const SkPath &skPath) {
  37. shape.contours.clear();
  38. Contour *contour = &shape.addContour();
  39. SkPath::Iter pathIterator(skPath, true);
  40. SkPoint edgePoints[4];
  41. for (SkPath::Verb op; (op = pathIterator.next(edgePoints)) != SkPath::kDone_Verb;) {
  42. switch (op) {
  43. case SkPath::kMove_Verb:
  44. if (!contour->edges.empty())
  45. contour = &shape.addContour();
  46. break;
  47. case SkPath::kLine_Verb:
  48. contour->addEdge(new LinearSegment(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1])));
  49. break;
  50. case SkPath::kQuad_Verb:
  51. contour->addEdge(new QuadraticSegment(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1]), pointFromSkiaPoint(edgePoints[2])));
  52. break;
  53. case SkPath::kCubic_Verb:
  54. contour->addEdge(new CubicSegment(pointFromSkiaPoint(edgePoints[0]), pointFromSkiaPoint(edgePoints[1]), pointFromSkiaPoint(edgePoints[2]), pointFromSkiaPoint(edgePoints[3])));
  55. break;
  56. case SkPath::kConic_Verb:
  57. {
  58. SkPoint quadPoints[5];
  59. SkPath::ConvertConicToQuads(edgePoints[0], edgePoints[1], edgePoints[2], pathIterator.conicWeight(), quadPoints, 1);
  60. contour->addEdge(new QuadraticSegment(pointFromSkiaPoint(quadPoints[0]), pointFromSkiaPoint(quadPoints[1]), pointFromSkiaPoint(quadPoints[2])));
  61. contour->addEdge(new QuadraticSegment(pointFromSkiaPoint(quadPoints[2]), pointFromSkiaPoint(quadPoints[3]), pointFromSkiaPoint(quadPoints[4])));
  62. }
  63. break;
  64. case SkPath::kClose_Verb:
  65. case SkPath::kDone_Verb:
  66. break;
  67. }
  68. }
  69. if (contour->edges.empty())
  70. shape.contours.pop_back();
  71. }
  72. bool resolveShapeGeometry(Shape &shape) {
  73. SkPath skPath;
  74. shapeToSkiaPath(skPath, shape);
  75. if (!Simplify(skPath, &skPath))
  76. return false;
  77. // Skia's AsWinding doesn't seem to work for unknown reasons
  78. shapeFromSkiaPath(shape, skPath);
  79. shape.orientContours();
  80. return true;
  81. }
  82. }
  83. #endif