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- #pragma once
- #include <cmath>
- #include "base.h"
- namespace msdfgen {
- /**
- * A 2-dimensional euclidean floating-point vector.
- * @author Viktor Chlumsky
- */
- struct Vector2 {
- double x, y;
- inline Vector2(double val = 0) : x(val), y(val) { }
- inline Vector2(double x, double y) : x(x), y(y) { }
- /// Sets the vector to zero.
- inline void reset() {
- x = 0, y = 0;
- }
- /// Sets individual elements of the vector.
- inline void set(double newX, double newY) {
- x = newX, y = newY;
- }
- /// Returns the vector's squared length.
- inline double squaredLength() const {
- return x*x+y*y;
- }
- /// Returns the vector's length.
- inline double length() const {
- return sqrt(x*x+y*y);
- }
- /// Returns the normalized vector - one that has the same direction but unit length.
- inline Vector2 normalize(bool allowZero = false) const {
- if (double len = length())
- return Vector2(x/len, y/len);
- return Vector2(0, !allowZero);
- }
- /// Returns a vector with the same length that is orthogonal to this one.
- inline Vector2 getOrthogonal(bool polarity = true) const {
- return polarity ? Vector2(-y, x) : Vector2(y, -x);
- }
- /// Returns a vector with unit length that is orthogonal to this one.
- inline Vector2 getOrthonormal(bool polarity = true, bool allowZero = false) const {
- if (double len = length())
- return polarity ? Vector2(-y/len, x/len) : Vector2(y/len, -x/len);
- return polarity ? Vector2(0, !allowZero) : Vector2(0, -!allowZero);
- }
- #ifdef MSDFGEN_USE_CPP11
- inline explicit operator bool() const {
- return x || y;
- }
- #else
- inline operator const void *() const {
- return x || y ? this : NULL;
- }
- #endif
- inline Vector2 &operator+=(const Vector2 other) {
- x += other.x, y += other.y;
- return *this;
- }
- inline Vector2 &operator-=(const Vector2 other) {
- x -= other.x, y -= other.y;
- return *this;
- }
- inline Vector2 &operator*=(const Vector2 other) {
- x *= other.x, y *= other.y;
- return *this;
- }
- inline Vector2 &operator/=(const Vector2 other) {
- x /= other.x, y /= other.y;
- return *this;
- }
- inline Vector2 &operator*=(double value) {
- x *= value, y *= value;
- return *this;
- }
- inline Vector2 &operator/=(double value) {
- x /= value, y /= value;
- return *this;
- }
- };
- /// A vector may also represent a point, which shall be differentiated semantically using the alias Point2.
- typedef Vector2 Point2;
- /// Dot product of two vectors.
- inline double dotProduct(const Vector2 a, const Vector2 b) {
- return a.x*b.x+a.y*b.y;
- }
- /// A special version of the cross product for 2D vectors (returns scalar value).
- inline double crossProduct(const Vector2 a, const Vector2 b) {
- return a.x*b.y-a.y*b.x;
- }
- inline bool operator==(const Vector2 a, const Vector2 b) {
- return a.x == b.x && a.y == b.y;
- }
- inline bool operator!=(const Vector2 a, const Vector2 b) {
- return a.x != b.x || a.y != b.y;
- }
- inline Vector2 operator+(const Vector2 v) {
- return v;
- }
- inline Vector2 operator-(const Vector2 v) {
- return Vector2(-v.x, -v.y);
- }
- inline bool operator!(const Vector2 v) {
- return !v.x && !v.y;
- }
- inline Vector2 operator+(const Vector2 a, const Vector2 b) {
- return Vector2(a.x+b.x, a.y+b.y);
- }
- inline Vector2 operator-(const Vector2 a, const Vector2 b) {
- return Vector2(a.x-b.x, a.y-b.y);
- }
- inline Vector2 operator*(const Vector2 a, const Vector2 b) {
- return Vector2(a.x*b.x, a.y*b.y);
- }
- inline Vector2 operator/(const Vector2 a, const Vector2 b) {
- return Vector2(a.x/b.x, a.y/b.y);
- }
- inline Vector2 operator*(double a, const Vector2 b) {
- return Vector2(a*b.x, a*b.y);
- }
- inline Vector2 operator/(double a, const Vector2 b) {
- return Vector2(a/b.x, a/b.y);
- }
- inline Vector2 operator*(const Vector2 a, double b) {
- return Vector2(a.x*b, a.y*b);
- }
- inline Vector2 operator/(const Vector2 a, double b) {
- return Vector2(a.x/b, a.y/b);
- }
- }
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