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- #include "render-sdf.h"
- #include "arithmetics.hpp"
- #include "DistanceMapping.h"
- #include "pixel-conversion.hpp"
- #include "bitmap-interpolation.hpp"
- namespace msdfgen {
- static float distVal(float dist, DistanceMapping mapping) {
- return (float) clamp(mapping(dist)+.5);
- }
- void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 1> &sdf, Range sdfPxRange, float sdThreshold) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- if (sdfPxRange.lower == sdfPxRange.upper) {
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd;
- interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = float(sd >= sdThreshold);
- }
- }
- } else {
- sdfPxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- DistanceMapping distanceMapping = DistanceMapping::inverse(sdfPxRange);
- float sdBias = .5f-sdThreshold;
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd;
- interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = distVal(sd+sdBias, distanceMapping);
- }
- }
- }
- }
- void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 1> &sdf, Range sdfPxRange, float sdThreshold) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- if (sdfPxRange.lower == sdfPxRange.upper) {
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd;
- interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
- float v = float(sd >= sdThreshold);
- output(x, y)[0] = v;
- output(x, y)[1] = v;
- output(x, y)[2] = v;
- }
- }
- } else {
- sdfPxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- DistanceMapping distanceMapping = DistanceMapping::inverse(sdfPxRange);
- float sdBias = .5f-sdThreshold;
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd;
- interpolate(&sd, sdf, scale*Point2(x+.5, y+.5));
- float v = distVal(sd+sdBias, distanceMapping);
- output(x, y)[0] = v;
- output(x, y)[1] = v;
- output(x, y)[2] = v;
- }
- }
- }
- }
- void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 3> &sdf, Range sdfPxRange, float sdThreshold) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- if (sdfPxRange.lower == sdfPxRange.upper) {
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[3];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = float(median(sd[0], sd[1], sd[2]) >= sdThreshold);
- }
- }
- } else {
- sdfPxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- DistanceMapping distanceMapping = DistanceMapping::inverse(sdfPxRange);
- float sdBias = .5f-sdThreshold;
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[3];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = distVal(median(sd[0], sd[1], sd[2])+sdBias, distanceMapping);
- }
- }
- }
- }
- void renderSDF(const BitmapRef<float, 3> &output, const BitmapConstRef<float, 3> &sdf, Range sdfPxRange, float sdThreshold) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- if (sdfPxRange.lower == sdfPxRange.upper) {
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[3];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- output(x, y)[0] = float(sd[0] >= sdThreshold);
- output(x, y)[1] = float(sd[1] >= sdThreshold);
- output(x, y)[2] = float(sd[2] >= sdThreshold);
- }
- }
- } else {
- sdfPxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- DistanceMapping distanceMapping = DistanceMapping::inverse(sdfPxRange);
- float sdBias = .5f-sdThreshold;
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[3];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- output(x, y)[0] = distVal(sd[0]+sdBias, distanceMapping);
- output(x, y)[1] = distVal(sd[1]+sdBias, distanceMapping);
- output(x, y)[2] = distVal(sd[2]+sdBias, distanceMapping);
- }
- }
- }
- }
- void renderSDF(const BitmapRef<float, 1> &output, const BitmapConstRef<float, 4> &sdf, Range sdfPxRange, float sdThreshold) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- if (sdfPxRange.lower == sdfPxRange.upper) {
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[4];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = float(median(sd[0], sd[1], sd[2]) >= sdThreshold);
- }
- }
- } else {
- sdfPxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- DistanceMapping distanceMapping = DistanceMapping::inverse(sdfPxRange);
- float sdBias = .5f-sdThreshold;
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[4];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- *output(x, y) = distVal(median(sd[0], sd[1], sd[2])+sdBias, distanceMapping);
- }
- }
- }
- }
- void renderSDF(const BitmapRef<float, 4> &output, const BitmapConstRef<float, 4> &sdf, Range sdfPxRange, float sdThreshold) {
- Vector2 scale((double) sdf.width/output.width, (double) sdf.height/output.height);
- if (sdfPxRange.lower == sdfPxRange.upper) {
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[4];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- output(x, y)[0] = float(sd[0] >= sdThreshold);
- output(x, y)[1] = float(sd[1] >= sdThreshold);
- output(x, y)[2] = float(sd[2] >= sdThreshold);
- output(x, y)[3] = float(sd[3] >= sdThreshold);
- }
- }
- } else {
- sdfPxRange *= (double) (output.width+output.height)/(sdf.width+sdf.height);
- DistanceMapping distanceMapping = DistanceMapping::inverse(sdfPxRange);
- float sdBias = .5f-sdThreshold;
- for (int y = 0; y < output.height; ++y) {
- for (int x = 0; x < output.width; ++x) {
- float sd[4];
- interpolate(sd, sdf, scale*Point2(x+.5, y+.5));
- output(x, y)[0] = distVal(sd[0]+sdBias, distanceMapping);
- output(x, y)[1] = distVal(sd[1]+sdBias, distanceMapping);
- output(x, y)[2] = distVal(sd[2]+sdBias, distanceMapping);
- output(x, y)[3] = distVal(sd[3]+sdBias, distanceMapping);
- }
- }
- }
- }
- void simulate8bit(const BitmapRef<float, 1> &bitmap) {
- const float *end = bitmap.pixels+1*bitmap.width*bitmap.height;
- for (float *p = bitmap.pixels; p < end; ++p)
- *p = pixelByteToFloat(pixelFloatToByte(*p));
- }
- void simulate8bit(const BitmapRef<float, 3> &bitmap) {
- const float *end = bitmap.pixels+3*bitmap.width*bitmap.height;
- for (float *p = bitmap.pixels; p < end; ++p)
- *p = pixelByteToFloat(pixelFloatToByte(*p));
- }
- void simulate8bit(const BitmapRef<float, 4> &bitmap) {
- const float *end = bitmap.pixels+4*bitmap.width*bitmap.height;
- for (float *p = bitmap.pixels; p < end; ++p)
- *p = pixelByteToFloat(pixelFloatToByte(*p));
- }
- }
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