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- #pragma once
- #include <vector>
- #include "Contour.h"
- #include "Scanline.h"
- namespace msdfgen {
- /// Vector shape representation.
- class Shape {
- public:
- struct Bounds {
- double l, b, r, t;
- };
- /// The list of contours the shape consists of.
- std::vector<Contour> contours;
- /// Specifies whether the shape uses bottom-to-top (false) or top-to-bottom (true) Y coordinates.
- bool inverseYAxis;
- Shape();
- /// Adds a contour.
- void addContour(const Contour &contour);
- #ifdef MSDFGEN_USE_CPP11
- void addContour(Contour &&contour);
- #endif
- /// Adds a blank contour and returns its reference.
- Contour & addContour();
- /// Normalizes the shape geometry for distance field generation.
- void normalize();
- /// Performs basic checks to determine if the object represents a valid shape.
- bool validate() const;
- /// Adjusts the bounding box to fit the shape.
- void bound(double &l, double &b, double &r, double &t) const;
- /// Adjusts the bounding box to fit the shape border's mitered corners.
- void boundMiters(double &l, double &b, double &r, double &t, double border, double miterLimit, int polarity) const;
- /// Computes the minimum bounding box that fits the shape, optionally with a (mitered) border.
- Bounds getBounds(double border = 0, double miterLimit = 0, int polarity = 0) const;
- /// Outputs the scanline that intersects the shape at y.
- void scanline(Scanline &line, double y) const;
- /// Returns the total number of edge segments
- int edgeCount() const;
- };
- }
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