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- /*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef SkDrawable_DEFINED
- #define SkDrawable_DEFINED
- #include "SkFlattenable.h"
- #include "SkScalar.h"
- class GrBackendDrawableInfo;
- class SkCanvas;
- class SkMatrix;
- class SkPicture;
- enum class GrBackendApi : unsigned;
- struct SkRect;
- /**
- * Base-class for objects that draw into SkCanvas.
- *
- * The object has a generation ID, which is guaranteed to be unique across all drawables. To
- * allow for clients of the drawable that may want to cache the results, the drawable must
- * change its generation ID whenever its internal state changes such that it will draw differently.
- */
- class SK_API SkDrawable : public SkFlattenable {
- public:
- /**
- * Draws into the specified content. The drawing sequence will be balanced upon return
- * (i.e. the saveLevel() on the canvas will match what it was when draw() was called,
- * and the current matrix and clip settings will not be changed.
- */
- void draw(SkCanvas*, const SkMatrix* = nullptr);
- void draw(SkCanvas*, SkScalar x, SkScalar y);
- /**
- * When using the GPU backend it is possible for a drawable to execute using the underlying 3D
- * API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend
- * is deferred so the handler will be given access to the 3D API at the correct point in the
- * drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is
- * drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at
- * the time of the snap.
- *
- * When the GPU backend flushes to the 3D API it will call the draw method on the
- * GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for
- * the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains
- * information about the current state of 3D API which the caller must respect. See
- * GrBackendDrawableInfo for more specific details on what information is sent and the
- * requirements for different 3D APIs.
- *
- * Additionaly there may be a slight delay from when the drawable adds its commands to when
- * those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is
- * required to keep any resources that are used by its added commands alive and valid until
- * those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then
- * deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the
- * signal to the drawable that the commands have all been submitted. Different 3D APIs may have
- * additional requirements for certain resources which require waiting for the GPU to finish
- * all work on those resources before reusing or deleting them. In this case, the drawable can
- * use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work
- * has completed.
- *
- * Currently this is only supported for the GPU Vulkan backend.
- */
- class GpuDrawHandler {
- public:
- virtual ~GpuDrawHandler() {}
- virtual void draw(const GrBackendDrawableInfo&) {}
- };
- /**
- * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is
- * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU
- * draws. The GPU API, which will be used for the draw, as well as the full matrix are passed in
- * as inputs.
- */
- std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi,
- const SkMatrix& matrix) {
- return this->onSnapGpuDrawHandler(backendApi, matrix);
- }
- SkPicture* newPictureSnapshot();
- /**
- * Return a unique value for this instance. If two calls to this return the same value,
- * it is presumed that calling the draw() method will render the same thing as well.
- *
- * Subclasses that change their state should call notifyDrawingChanged() to ensure that
- * a new value will be returned the next time it is called.
- */
- uint32_t getGenerationID();
- /**
- * Return the (conservative) bounds of what the drawable will draw. If the drawable can
- * change what it draws (e.g. animation or in response to some external change), then this
- * must return a bounds that is always valid for all possible states.
- */
- SkRect getBounds();
- /**
- * Calling this invalidates the previous generation ID, and causes a new one to be computed
- * the next time getGenerationID() is called. Typically this is called by the object itself,
- * in response to its internal state changing.
- */
- void notifyDrawingChanged();
- static SkFlattenable::Type GetFlattenableType() {
- return kSkDrawable_Type;
- }
- SkFlattenable::Type getFlattenableType() const override {
- return kSkDrawable_Type;
- }
- static sk_sp<SkDrawable> Deserialize(const void* data, size_t size,
- const SkDeserialProcs* procs = nullptr) {
- return sk_sp<SkDrawable>(static_cast<SkDrawable*>(
- SkFlattenable::Deserialize(
- kSkDrawable_Type, data, size, procs).release()));
- }
- Factory getFactory() const override { return nullptr; }
- const char* getTypeName() const override { return nullptr; }
- protected:
- SkDrawable();
- virtual SkRect onGetBounds() = 0;
- virtual void onDraw(SkCanvas*) = 0;
- virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) {
- return nullptr;
- }
- /**
- * Default implementation calls onDraw() with a canvas that records into a picture. Subclasses
- * may override if they have a more efficient way to return a picture for the current state
- * of their drawable. Note: this picture must draw the same as what would be drawn from
- * onDraw().
- */
- virtual SkPicture* onNewPictureSnapshot();
- private:
- int32_t fGenerationID;
- };
- #endif
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