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- /*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef GrBackendSurface_DEFINED
- #define GrBackendSurface_DEFINED
- #include "GrTypes.h"
- #include "gl/GrGLTypes.h"
- #include "mock/GrMockTypes.h"
- #include "vk/GrVkTypes.h"
- #include "../private/GrVkTypesPriv.h"
- class GrVkImageLayout;
- #ifdef SK_METAL
- #include "mtl/GrMtlTypes.h"
- #endif
- #if !SK_SUPPORT_GPU
- // SkSurface and SkImage rely on a minimal version of these always being available
- class SK_API GrBackendTexture {
- public:
- GrBackendTexture() {}
- bool isValid() const { return false; }
- };
- class SK_API GrBackendRenderTarget {
- public:
- GrBackendRenderTarget() {}
- bool isValid() const { return false; }
- };
- #else
- class SK_API GrBackendFormat {
- public:
- // Creates an invalid backend format.
- GrBackendFormat() : fValid(false) {}
- static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) {
- return GrBackendFormat(format, target);
- }
- static GrBackendFormat MakeVk(VkFormat format) {
- return GrBackendFormat(format);
- }
- #ifdef SK_METAL
- static GrBackendFormat MakeMtl(GrMTLPixelFormat format) {
- return GrBackendFormat(format);
- }
- #endif
- static GrBackendFormat MakeMock(GrPixelConfig config) {
- return GrBackendFormat(config);
- }
- GrBackendApi backend() const { return fBackend; }
- GrTextureType textureType() const { return fTextureType; }
- // If the backend API is GL, these return a pointer to the format and target. Otherwise
- // it returns nullptr.
- const GrGLenum* getGLFormat() const;
- const GrGLenum* getGLTarget() const;
- // If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise
- // it returns nullptr
- const VkFormat* getVkFormat() const;
- #ifdef SK_METAL
- // If the backend API is Metal, this returns a pointer to a GrMTLPixelFormat. Otherwise
- // it returns nullptr
- const GrMTLPixelFormat* getMtlFormat() const;
- #endif
- // If the backend API is Mock, this returns a pointer to a GrPixelConfig. Otherwise
- // it returns nullptr.
- const GrPixelConfig* getMockFormat() const;
- // If possible, copies the GrBackendFormat and forces the texture type to be Texture2D
- GrBackendFormat makeTexture2D() const;
- // Returns true if the backend format has been initialized.
- bool isValid() const { return fValid; }
- private:
- GrBackendFormat(GrGLenum format, GrGLenum target);
- GrBackendFormat(const VkFormat vkFormat);
- #ifdef SK_METAL
- GrBackendFormat(const GrMTLPixelFormat mtlFormat);
- #endif
- GrBackendFormat(const GrPixelConfig config);
- GrBackendApi fBackend;
- bool fValid;
- union {
- GrGLenum fGLFormat; // the sized, internal format of the GL resource
- VkFormat fVkFormat;
- #ifdef SK_METAL
- GrMTLPixelFormat fMtlFormat;
- #endif
- GrPixelConfig fMockFormat;
- };
- GrTextureType fTextureType;
- };
- class SK_API GrBackendTexture {
- public:
- // Creates an invalid backend texture.
- GrBackendTexture() : fIsValid(false) {}
- // The GrGLTextureInfo must have a valid fFormat.
- GrBackendTexture(int width,
- int height,
- GrMipMapped,
- const GrGLTextureInfo& glInfo);
- GrBackendTexture(int width,
- int height,
- const GrVkImageInfo& vkInfo);
- #ifdef SK_METAL
- GrBackendTexture(int width,
- int height,
- GrMipMapped,
- const GrMtlTextureInfo& mtlInfo);
- #endif
- GrBackendTexture(int width,
- int height,
- GrMipMapped,
- const GrMockTextureInfo& mockInfo);
- GrBackendTexture(const GrBackendTexture& that);
- ~GrBackendTexture();
- GrBackendTexture& operator=(const GrBackendTexture& that);
- int width() const { return fWidth; }
- int height() const { return fHeight; }
- bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; }
- GrBackendApi backend() const {return fBackend; }
- // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in
- // pointer and returns true. Otherwise returns false if the backend API is not GL.
- bool getGLTextureInfo(GrGLTextureInfo*) const;
- // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
- // in pointer and returns true. This snapshot will set the fImageLayout to the current layout
- // state. Otherwise returns false if the backend API is not Vulkan.
- bool getVkImageInfo(GrVkImageInfo*) const;
- // Anytime the client changes the VkImageLayout of the VkImage captured by this
- // GrBackendTexture, they must call this function to notify Skia of the changed layout.
- void setVkImageLayout(VkImageLayout);
- #ifdef SK_METAL
- // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
- // in pointer and returns true. Otherwise returns false if the backend API is not Metal.
- bool getMtlTextureInfo(GrMtlTextureInfo*) const;
- #endif
- // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
- // in pointer and returns true. Otherwise returns false if the backend API is not Mock.
- bool getMockTextureInfo(GrMockTextureInfo*) const;
- // Returns true if the backend texture has been initialized.
- bool isValid() const { return fIsValid; }
- #if GR_TEST_UTILS
- // We can remove the pixelConfig getter and setter once we remove the GrPixelConfig from the
- // GrBackendTexture and plumb the GrPixelconfig manually throughout our code (or remove all use
- // of GrPixelConfig in general).
- GrPixelConfig pixelConfig() const { return fConfig; }
- void setPixelConfig(GrPixelConfig config) { fConfig = config; }
- static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&);
- #endif
- private:
- // Friending for access to the GrPixelConfig
- friend class SkImage;
- friend class SkImage_Gpu;
- friend class SkImage_GpuBase;
- friend class SkImage_GpuYUVA;
- friend class SkPromiseImageHelper;
- friend class SkSurface;
- friend class GrAHardwareBufferImageGenerator;
- friend class GrBackendTextureImageGenerator;
- friend class GrProxyProvider;
- friend class GrGpu;
- friend class GrGLGpu;
- friend class GrVkGpu;
- friend class GrMtlGpu;
- friend class PromiseImageHelper;
- GrPixelConfig config() const { return fConfig; }
- // Requires friending of GrVkGpu (done above already)
- sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
- friend class GrVkTexture;
- #ifdef SK_VULKAN
- GrBackendTexture(int width,
- int height,
- const GrVkImageInfo& vkInfo,
- sk_sp<GrVkImageLayout> layout);
- #endif
- // Free and release and resources being held by the GrBackendTexture.
- void cleanup();
- bool fIsValid;
- int fWidth; //<! width in pixels
- int fHeight; //<! height in pixels
- GrPixelConfig fConfig;
- GrMipMapped fMipMapped;
- GrBackendApi fBackend;
- union {
- GrGLTextureInfo fGLInfo;
- GrVkBackendSurfaceInfo fVkInfo;
- #ifdef SK_METAL
- GrMtlTextureInfo fMtlInfo;
- #endif
- GrMockTextureInfo fMockInfo;
- };
- };
- class SK_API GrBackendRenderTarget {
- public:
- // Creates an invalid backend texture.
- GrBackendRenderTarget() : fIsValid(false) {}
- // The GrGLTextureInfo must have a valid fFormat.
- GrBackendRenderTarget(int width,
- int height,
- int sampleCnt,
- int stencilBits,
- const GrGLFramebufferInfo& glInfo);
- /** Deprecated, use version that does not take stencil bits. */
- GrBackendRenderTarget(int width,
- int height,
- int sampleCnt,
- int stencilBits,
- const GrVkImageInfo& vkInfo);
- GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
- #ifdef SK_METAL
- GrBackendRenderTarget(int width,
- int height,
- int sampleCnt,
- const GrMtlTextureInfo& mtlInfo);
- #endif
- GrBackendRenderTarget(int width,
- int height,
- int sampleCnt,
- int stencilBits,
- const GrMockRenderTargetInfo& mockInfo);
- ~GrBackendRenderTarget();
- GrBackendRenderTarget(const GrBackendRenderTarget& that);
- GrBackendRenderTarget& operator=(const GrBackendRenderTarget&);
- int width() const { return fWidth; }
- int height() const { return fHeight; }
- int sampleCnt() const { return fSampleCnt; }
- int stencilBits() const { return fStencilBits; }
- GrBackendApi backend() const {return fBackend; }
- // If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed
- // in pointer and returns true. Otherwise returns false if the backend API is not GL.
- bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
- // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
- // in pointer and returns true. This snapshot will set the fImageLayout to the current layout
- // state. Otherwise returns false if the backend API is not Vulkan.
- bool getVkImageInfo(GrVkImageInfo*) const;
- // Anytime the client changes the VkImageLayout of the VkImage captured by this
- // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
- void setVkImageLayout(VkImageLayout);
- #ifdef SK_METAL
- // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
- // in pointer and returns true. Otherwise returns false if the backend API is not Metal.
- bool getMtlTextureInfo(GrMtlTextureInfo*) const;
- #endif
- // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
- // in pointer and returns true. Otherwise returns false if the backend API is not Mock.
- bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const;
- // Returns true if the backend texture has been initialized.
- bool isValid() const { return fIsValid; }
- #if GR_TEST_UTILS
- // We can remove the pixelConfig getter and setter once we remove the pixel config from the
- // GrBackendRenderTarget and plumb the pixel config manually throughout our code (or remove all
- // use of GrPixelConfig in general).
- GrPixelConfig pixelConfig() const { return fConfig; }
- void setPixelConfig(GrPixelConfig config) { fConfig = config; }
- static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&);
- #endif
- private:
- // Friending for access to the GrPixelConfig
- friend class SkSurface;
- friend class SkSurface_Gpu;
- friend class SkImage_Gpu;
- friend class GrGpu;
- friend class GrGLGpu;
- friend class GrProxyProvider;
- friend class GrVkGpu;
- friend class GrMtlGpu;
- GrPixelConfig config() const { return fConfig; }
- // Requires friending of GrVkGpu (done above already)
- sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
- friend class GrVkRenderTarget;
- GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo,
- sk_sp<GrVkImageLayout> layout);
- // Free and release and resources being held by the GrBackendTexture.
- void cleanup();
- bool fIsValid;
- int fWidth; //<! width in pixels
- int fHeight; //<! height in pixels
- int fSampleCnt;
- int fStencilBits;
- GrPixelConfig fConfig;
- GrBackendApi fBackend;
- union {
- GrGLFramebufferInfo fGLInfo;
- GrVkBackendSurfaceInfo fVkInfo;
- #ifdef SK_METAL
- GrMtlTextureInfo fMtlInfo;
- #endif
- GrMockRenderTargetInfo fMockInfo;
- };
- };
- #endif
- #endif
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