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- /*
- * Copyright 2010 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef GrContext_DEFINED
- #define GrContext_DEFINED
- #include "SkMatrix.h"
- #include "SkPathEffect.h"
- #include "SkTypes.h"
- #include "../private/GrAuditTrail.h"
- #include "../private/GrSingleOwner.h"
- #include "../private/GrSkSLFPFactoryCache.h"
- #include "GrContextOptions.h"
- // We shouldn't need this but currently Android is relying on this being include transitively.
- #include "SkUnPreMultiply.h"
- class GrAtlasManager;
- class GrBackendFormat;
- class GrBackendSemaphore;
- class GrCaps;
- class GrContextPriv;
- class GrContextThreadSafeProxy;
- class GrContextThreadSafeProxyPriv;
- class GrDrawingManager;
- class GrFragmentProcessor;
- struct GrGLInterface;
- class GrGlyphCache;
- class GrGpu;
- struct GrMockOptions;
- class GrOpMemoryPool;
- class GrPath;
- class GrProxyProvider;
- class GrRenderTargetContext;
- class GrResourceCache;
- class GrResourceProvider;
- class GrSamplerState;
- class GrSurfaceProxy;
- class GrSwizzle;
- class GrTextBlobCache;
- class GrTextContext;
- class GrTextureProxy;
- struct GrVkBackendContext;
- class SkImage;
- class SkSurfaceCharacterization;
- class SkSurfaceProps;
- class SkTaskGroup;
- class SkTraceMemoryDump;
- class SK_API GrContext : public SkRefCnt {
- public:
- /**
- * Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of
- * GrGLMakeNativeInterface() is used if it succeeds.
- */
- static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
- static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>);
- static sk_sp<GrContext> MakeGL(const GrContextOptions&);
- static sk_sp<GrContext> MakeGL();
- static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
- static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&);
- #ifdef SK_METAL
- /**
- * Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice
- * and queue is an MTLCommandQueue which should be used by the backend. These objects must
- * have a ref on them which can be transferred to Ganesh which will release the ref when the
- * GrContext is destroyed.
- */
- static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options);
- static sk_sp<GrContext> MakeMetal(void* device, void* queue);
- #endif
- static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
- static sk_sp<GrContext> MakeMock(const GrMockOptions*);
- virtual ~GrContext();
- sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
- /**
- * The GrContext normally assumes that no outsider is setting state
- * within the underlying 3D API's context/device/whatever. This call informs
- * the context that the state was modified and it should resend. Shouldn't
- * be called frequently for good performance.
- * The flag bits, state, is dpendent on which backend is used by the
- * context, either GL or D3D (possible in future).
- */
- void resetContext(uint32_t state = kAll_GrBackendState);
- /**
- * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
- * usable. Call this if you have lost the associated GPU context, and thus internal texture,
- * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
- * GrContext and any of its created resource objects will not make backend 3D API calls. Content
- * rendered but not previously flushed may be lost. After this function is called all subsequent
- * calls on the GrContext will fail or be no-ops.
- *
- * The typical use case for this function is that the underlying 3D context was lost and further
- * API calls may crash.
- */
- virtual void abandonContext();
- /**
- * Returns true if the context was abandoned.
- */
- bool abandoned() const;
- /**
- * This is similar to abandonContext() however the underlying 3D context is not yet lost and
- * the GrContext will cleanup all allocated resources before returning. After returning it will
- * assume that the underlying context may no longer be valid.
- *
- * The typical use case for this function is that the client is going to destroy the 3D context
- * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed
- * elsewhere by either the client or Skia objects).
- */
- virtual void releaseResourcesAndAbandonContext();
- ///////////////////////////////////////////////////////////////////////////
- // Resource Cache
- /**
- * Return the current GPU resource cache limits.
- *
- * @param maxResources If non-null, returns maximum number of resources that
- * can be held in the cache.
- * @param maxResourceBytes If non-null, returns maximum number of bytes of
- * video memory that can be held in the cache.
- */
- void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
- /**
- * Gets the current GPU resource cache usage.
- *
- * @param resourceCount If non-null, returns the number of resources that are held in the
- * cache.
- * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
- * in the cache.
- */
- void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
- /**
- * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
- */
- size_t getResourceCachePurgeableBytes() const;
- /**
- * Specify the GPU resource cache limits. If the current cache exceeds either
- * of these, it will be purged (LRU) to keep the cache within these limits.
- *
- * @param maxResources The maximum number of resources that can be held in
- * the cache.
- * @param maxResourceBytes The maximum number of bytes of video memory
- * that can be held in the cache.
- */
- void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
- /**
- * Frees GPU created by the context. Can be called to reduce GPU memory
- * pressure.
- */
- virtual void freeGpuResources();
- /**
- * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
- * otherwise marked for deletion, regardless of whether the context is under budget.
- */
- void performDeferredCleanup(std::chrono::milliseconds msNotUsed);
- // Temporary compatibility API for Android.
- void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
- this->performDeferredCleanup(msNotUsed);
- }
- /**
- * Purge unlocked resources from the cache until the the provided byte count has been reached
- * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
- * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
- * resource types.
- *
- * @param maxBytesToPurge the desired number of bytes to be purged.
- * @param preferScratchResources If true scratch resources will be purged prior to other
- * resource types.
- */
- void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
- /**
- * This entry point is intended for instances where an app has been backgrounded or
- * suspended.
- * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
- * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
- * then all unlocked resources will be purged.
- * In either case, after the unlocked resources are purged a separate pass will be made to
- * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
- * some resources with persistent data may be purged to be under budget).
- *
- * @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior
- * enforcing the budget requirements.
- */
- void purgeUnlockedResources(bool scratchResourcesOnly);
- /**
- * Gets the maximum supported texture size.
- */
- int maxTextureSize() const;
- /**
- * Gets the maximum supported render target size.
- */
- int maxRenderTargetSize() const;
- /**
- * Can a SkImage be created with the given color type.
- */
- bool colorTypeSupportedAsImage(SkColorType) const;
- /**
- * Can a SkSurface be created with the given color type. To check whether MSAA is supported
- * use maxSurfaceSampleCountForColorType().
- */
- bool colorTypeSupportedAsSurface(SkColorType colorType) const {
- return this->maxSurfaceSampleCountForColorType(colorType) > 0;
- }
- /**
- * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
- * rendering is supported for the color type. 0 is returned if rendering to this color type
- * is not supported at all.
- */
- int maxSurfaceSampleCountForColorType(SkColorType) const;
- ///////////////////////////////////////////////////////////////////////////
- // Misc.
- /**
- * Call to ensure all drawing to the context has been issued to the underlying 3D API.
- */
- void flush();
- /**
- * Call to ensure all drawing to the context has been issued to the underlying 3D API. After
- * issuing all commands, numSemaphore semaphores will be signaled by the gpu. The client passes
- * in an array of numSemaphores GrBackendSemaphores. In general these GrBackendSemaphore's can
- * be either initialized or not. If they are initialized, the backend uses the passed in
- * semaphore. If it is not initialized, a new semaphore is created and the GrBackendSemaphore
- * object is initialized with that semaphore.
- *
- * The client will own and be responsible for deleting the underlying semaphores that are stored
- * and returned in initialized GrBackendSemaphore objects. The GrBackendSemaphore objects
- * themselves can be deleted as soon as this function returns.
- *
- * If the backend API is OpenGL only uninitialized GrBackendSemaphores are supported.
- * If the backend API is Vulkan either initialized or unitialized semaphores are supported.
- * If unitialized, the semaphores which are created will be valid for use only with the VkDevice
- * with which they were created.
- *
- * If this call returns GrSemaphoresSubmited::kNo, the GPU backend will not have created or
- * added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on
- * any of the semaphores. However, any pending commands to the context will still be flushed.
- */
- GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores,
- GrBackendSemaphore signalSemaphores[]);
- /**
- * An ID associated with this context, guaranteed to be unique.
- */
- uint32_t uniqueID() { return fUniqueID; }
- // Provides access to functions that aren't part of the public API.
- GrContextPriv contextPriv();
- const GrContextPriv contextPriv() const;
- /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
- // Chrome is using this!
- void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
- bool supportsDistanceFieldText() const;
- protected:
- GrContext(GrBackendApi, int32_t id = SK_InvalidGenID);
- bool initCommon(const GrContextOptions&);
- virtual bool init(const GrContextOptions&) = 0; // must be called after the ctor!
- virtual GrAtlasManager* onGetAtlasManager() = 0;
- const GrBackendApi fBackend;
- sk_sp<const GrCaps> fCaps;
- sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy;
- sk_sp<GrSkSLFPFactoryCache> fFPFactoryCache;
- private:
- sk_sp<GrGpu> fGpu;
- GrResourceCache* fResourceCache;
- GrResourceProvider* fResourceProvider;
- GrProxyProvider* fProxyProvider;
- // All the GrOp-derived classes use this pool.
- sk_sp<GrOpMemoryPool> fOpMemoryPool;
- GrGlyphCache* fGlyphCache;
- std::unique_ptr<GrTextBlobCache> fTextBlobCache;
- bool fDisableGpuYUVConversion;
- bool fSharpenMipmappedTextures;
- bool fDidTestPMConversions;
- // true if the PM/UPM conversion succeeded; false otherwise
- bool fPMUPMConversionsRoundTrip;
- // In debug builds we guard against improper thread handling
- // This guard is passed to the GrDrawingManager and, from there to all the
- // GrRenderTargetContexts. It is also passed to the GrResourceProvider and SkGpuDevice.
- mutable GrSingleOwner fSingleOwner;
- std::unique_ptr<SkTaskGroup> fTaskGroup;
- const uint32_t fUniqueID;
- std::unique_ptr<GrDrawingManager> fDrawingManager;
- GrAuditTrail fAuditTrail;
- GrContextOptions::PersistentCache* fPersistentCache;
- // TODO: have the GrClipStackClip use renderTargetContexts and rm this friending
- friend class GrContextPriv;
- /**
- * These functions create premul <-> unpremul effects, using the specialized round-trip effects
- * from GrConfigConversionEffect.
- */
- std::unique_ptr<GrFragmentProcessor> createPMToUPMEffect(std::unique_ptr<GrFragmentProcessor>);
- std::unique_ptr<GrFragmentProcessor> createUPMToPMEffect(std::unique_ptr<GrFragmentProcessor>);
- /**
- * Returns true if createPMToUPMEffect and createUPMToPMEffect will succeed. In other words,
- * did we find a pair of round-trip preserving conversion effects?
- */
- bool validPMUPMConversionExists();
- /**
- * A callback similar to the above for use by the TextBlobCache
- * TODO move textblob draw calls below context so we can use the call above.
- */
- static void TextBlobCacheOverBudgetCB(void* data);
- typedef SkRefCnt INHERITED;
- };
- /**
- * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
- * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
- */
- class SK_API GrContextThreadSafeProxy : public SkRefCnt {
- public:
- ~GrContextThreadSafeProxy();
- bool matches(GrContext* context) const { return context->uniqueID() == fContextUniqueID; }
- /**
- * Create a surface characterization for a DDL that will be replayed into the GrContext
- * that created this proxy. On failure the resulting characterization will be invalid (i.e.,
- * "!c.isValid()").
- *
- * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
- * DDL created with this characterization is replayed.
- * Note: the contract here is that the DDL will be created as
- * if it had a full 'cacheMaxResourceBytes' to use. If replayed
- * into a GrContext that already has locked GPU memory, the
- * replay can exceed the budget. To rephrase, all resource
- * allocation decisions are made at record time and at playback
- * time the budget limits will be ignored.
- * @param ii The image info specifying properties of the SkSurface that
- * the DDL created with this characterization will be replayed
- * into.
- * Note: Ganesh doesn't make use of the SkImageInfo's alphaType
- * @param backendFormat Information about the format of the GPU surface that will
- * back the SkSurface upon replay
- * @param sampleCount The sample count of the SkSurface that the DDL created with
- * this characterization will be replayed into
- * @param origin The origin of the SkSurface that the DDL created with this
- * characterization will be replayed into
- * @param surfaceProps The surface properties of the SkSurface that the DDL created
- * with this characterization will be replayed into
- * @param isMipMapped Will the surface the DDL will be replayed into have space
- * allocated for mipmaps?
- * @param willUseGLFBO0 Will the surface the DDL will be replayed into be backed by GL
- * FBO 0. This flag is only valid if using an GL backend.
- */
- SkSurfaceCharacterization createCharacterization(
- size_t cacheMaxResourceBytes,
- const SkImageInfo& ii, const GrBackendFormat& backendFormat,
- int sampleCount, GrSurfaceOrigin origin,
- const SkSurfaceProps& surfaceProps,
- bool isMipMapped, bool willUseGLFBO0 = false);
- bool operator==(const GrContextThreadSafeProxy& that) const {
- // Each GrContext should only ever have a single thread-safe proxy.
- SkASSERT((this == &that) == (fContextUniqueID == that.fContextUniqueID));
- return this == &that;
- }
- bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
- // Provides access to functions that aren't part of the public API.
- GrContextThreadSafeProxyPriv priv();
- const GrContextThreadSafeProxyPriv priv() const;
- private:
- // DDL TODO: need to add unit tests for backend & maybe options
- GrContextThreadSafeProxy(sk_sp<const GrCaps> caps,
- uint32_t uniqueID,
- GrBackendApi backend,
- const GrContextOptions& options,
- sk_sp<GrSkSLFPFactoryCache> cache);
- sk_sp<const GrCaps> fCaps;
- const uint32_t fContextUniqueID;
- const GrBackendApi fBackend;
- const GrContextOptions fOptions;
- sk_sp<GrSkSLFPFactoryCache> fFPFactoryCache;
- friend class GrDirectContext; // To construct this object
- friend class GrContextThreadSafeProxyPriv;
- typedef SkRefCnt INHERITED;
- };
- #endif
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