GrGLConfig.h 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129
  1. /*
  2. * Copyright 2011 Google Inc.
  3. *
  4. * Use of this source code is governed by a BSD-style license that can be
  5. * found in the LICENSE file.
  6. */
  7. #ifndef GrGLConfig_DEFINED
  8. #define GrGLConfig_DEFINED
  9. #include "GrTypes.h"
  10. /**
  11. * Optional GL config file.
  12. */
  13. #ifdef GR_GL_CUSTOM_SETUP_HEADER
  14. #include GR_GL_CUSTOM_SETUP_HEADER
  15. #endif
  16. #if !defined(GR_GL_FUNCTION_TYPE)
  17. #if defined(SK_BUILD_FOR_WIN)
  18. #define GR_GL_FUNCTION_TYPE __stdcall
  19. #else
  20. #define GR_GL_FUNCTION_TYPE
  21. #endif
  22. #endif
  23. /**
  24. * The following are optional defines that can be enabled at the compiler
  25. * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom
  26. * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can
  27. * also be placed there.
  28. *
  29. * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to
  30. * 0. Logging can be enabled and disabled at runtime using a debugger via to
  31. * global gLogCallsGL. The initial value of gLogCallsGL is controlled by
  32. * GR_GL_LOG_CALLS_START.
  33. *
  34. * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when
  35. * GR_GL_LOG_CALLS is 1. Defaults to 0.
  36. *
  37. * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call.
  38. * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1
  39. * this can be toggled in a debugger using the gCheckErrorGL global. The initial
  40. * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START.
  41. *
  42. * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
  43. * when GR_GL_CHECK_ERROR is 1. Defaults to 1.
  44. *
  45. * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
  46. * buffer that replaces old data Ganesh can give a hint to the driver that the
  47. * previous data will not be used in future draws like this:
  48. * glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means
  49. * glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be
  50. * // used again.
  51. * However, this can be an unoptimization on some platforms, esp. Chrome.
  52. * Chrome's cmd buffer will create a new allocation and memset the whole thing
  53. * to zero (for security reasons). Defaults to 1 (enabled).
  54. *
  55. * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage,
  56. * glBufferData, glRenderbufferStorage, etc will be checked for errors. This
  57. * amounts to ensuring the error is GL_NO_ERROR, calling the allocating
  58. * function, and then checking that the error is still GL_NO_ERROR. When the
  59. * value is 0 we will assume no error was generated without checking.
  60. *
  61. * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
  62. * every time we bind a texture or renderbuffer to an FBO. However, in some
  63. * environments CheckFrameBufferStatus is very expensive. If this is set we will
  64. * check the first time we use a color format or a combination of color /
  65. * stencil formats as attachments. If the FBO is complete we will assume
  66. * subsequent attachments with the same formats are complete as well.
  67. *
  68. * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered
  69. * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with
  70. * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound.
  71. *
  72. * GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version
  73. * of the OpenGLES2.0 headers from Khronos. glShaderSource now takes a const char * const *,
  74. * instead of a const char
  75. */
  76. #if !defined(GR_GL_LOG_CALLS)
  77. #ifdef SK_DEBUG
  78. #define GR_GL_LOG_CALLS 1
  79. #else
  80. #define GR_GL_LOG_CALLS 0
  81. #endif
  82. #endif
  83. #if !defined(GR_GL_LOG_CALLS_START)
  84. #define GR_GL_LOG_CALLS_START 0
  85. #endif
  86. #if !defined(GR_GL_CHECK_ERROR)
  87. #ifdef SK_DEBUG
  88. #define GR_GL_CHECK_ERROR 1
  89. #else
  90. #define GR_GL_CHECK_ERROR 0
  91. #endif
  92. #endif
  93. #if !defined(GR_GL_CHECK_ERROR_START)
  94. #define GR_GL_CHECK_ERROR_START 1
  95. #endif
  96. #if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
  97. #define GR_GL_USE_BUFFER_DATA_NULL_HINT 1
  98. #endif
  99. #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR)
  100. #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1
  101. #endif
  102. #if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT)
  103. #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0
  104. #endif
  105. #if !defined(GR_GL_MUST_USE_VBO)
  106. #define GR_GL_MUST_USE_VBO 0
  107. #endif
  108. #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE)
  109. #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
  110. #endif
  111. #endif