123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- /*
- * Copyright 2006 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef SkUserConfig_DEFINED
- #define SkUserConfig_DEFINED
- /* SkTypes.h, the root of the public header files, does the following trick:
- #include "SkPreConfig.h"
- #include "SkUserConfig.h"
- #include "SkPostConfig.h"
- SkPreConfig.h runs first, and it is responsible for initializing certain
- skia defines.
- SkPostConfig.h runs last, and its job is to just check that the final
- defines are consistent (i.e. that we don't have mutually conflicting
- defines).
- SkUserConfig.h (this file) runs in the middle. It gets to change or augment
- the list of flags initially set in preconfig, and then postconfig checks
- that everything still makes sense.
- Below are optional defines that add, subtract, or change default behavior
- in Skia. Your port can locally edit this file to enable/disable flags as
- you choose, or these can be delared on your command line (i.e. -Dfoo).
- By default, this include file will always default to having all of the flags
- commented out, so including it will have no effect.
- */
- ///////////////////////////////////////////////////////////////////////////////
- /* Skia has lots of debug-only code. Often this is just null checks or other
- parameter checking, but sometimes it can be quite intrusive (e.g. check that
- each 32bit pixel is in premultiplied form). This code can be very useful
- during development, but will slow things down in a shipping product.
- By default, these mutually exclusive flags are defined in SkPreConfig.h,
- based on the presence or absence of NDEBUG, but that decision can be changed
- here.
- */
- //#define SK_DEBUG
- //#define SK_RELEASE
- /* Skia has certain debug-only code that is extremely intensive even for debug
- builds. This code is useful for diagnosing specific issues, but is not
- generally applicable, therefore it must be explicitly enabled to avoid
- the performance impact. By default these flags are undefined, but can be
- enabled by uncommenting them below.
- */
- //#define SK_DEBUG_GLYPH_CACHE
- //#define SK_DEBUG_PATH
- /* preconfig will have attempted to determine the endianness of the system,
- but you can change these mutually exclusive flags here.
- */
- //#define SK_CPU_BENDIAN
- //#define SK_CPU_LENDIAN
- /* Most compilers use the same bit endianness for bit flags in a byte as the
- system byte endianness, and this is the default. If for some reason this
- needs to be overridden, specify which of the mutually exclusive flags to
- use. For example, some atom processors in certain configurations have big
- endian byte order but little endian bit orders.
- */
- //#define SK_UINT8_BITFIELD_BENDIAN
- //#define SK_UINT8_BITFIELD_LENDIAN
- /* To write debug messages to a console, skia will call SkDebugf(...) following
- printf conventions (e.g. const char* format, ...). If you want to redirect
- this to something other than printf, define yours here
- */
- //#define SkDebugf(...) MyFunction(__VA_ARGS__)
- /*
- * To specify a different default font cache limit, define this. If this is
- * undefined, skia will use a built-in value.
- */
- //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024)
- /*
- * To specify the default size of the image cache, undefine this and set it to
- * the desired value (in bytes). SkGraphics.h as a runtime API to set this
- * value as well. If this is undefined, a built-in value will be used.
- */
- //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024)
- /* Define this to set the upper limit for text to support LCD. Values that
- are very large increase the cost in the font cache and draw slower, without
- improving readability. If this is undefined, Skia will use its default
- value (e.g. 48)
- */
- //#define SK_MAX_SIZE_FOR_LCDTEXT 48
- /* Change the ordering to work in X windows.
- */
- #ifdef SK_SAMPLES_FOR_X
- #define SK_R32_SHIFT 16
- #define SK_G32_SHIFT 8
- #define SK_B32_SHIFT 0
- #define SK_A32_SHIFT 24
- #endif
- /* Determines whether to build code that supports the GPU backend. Some classes
- that are not GPU-specific, such as SkShader subclasses, have optional code
- that is used allows them to interact with the GPU backend. If you'd like to
- omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu
- directories from your include search path when you're not building the GPU
- backend. Defaults to 1 (build the GPU code).
- */
- //#define SK_SUPPORT_GPU 1
- /* Skia makes use of histogram logging macros to trace the frequency of
- * events. By default, Skia provides no-op versions of these macros.
- * Skia consumers can provide their own definitions of these macros to
- * integrate with their histogram collection backend.
- */
- //#define SK_HISTOGRAM_BOOLEAN(name, value)
- //#define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value)
- #endif
|