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- /*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
- #ifndef SkLayerDrawLooper_DEFINED
- #define SkLayerDrawLooper_DEFINED
- #include "SkDrawLooper.h"
- #include "SkPaint.h"
- #include "SkPoint.h"
- #include "SkBlendMode.h"
- class SK_API SkLayerDrawLooper : public SkDrawLooper {
- public:
- ~SkLayerDrawLooper() override;
- /**
- * Bits specifies which aspects of the layer's paint should replace the
- * corresponding aspects on the draw's paint.
- * kEntirePaint_Bits means use the layer's paint completely.
- * 0 means ignore the layer's paint... except for fColorMode, which is
- * always applied.
- */
- enum Bits {
- kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings
- kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx
- kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect
- kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter
- kShader_Bit = 1 << 4, //!< use this layer's shader
- kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter
- kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
- /**
- * Use the layer's paint entirely, with these exceptions:
- * - We never override the draw's paint's text_encoding, since that is
- * used to interpret the text/len parameters in draw[Pos]Text.
- * - Color is always computed using the LayerInfo's fColorMode.
- */
- kEntirePaint_Bits = -1
- };
- typedef int32_t BitFlags;
- /**
- * Info for how to apply the layer's paint and offset.
- *
- * fColorMode controls how we compute the final color for the layer:
- * The layer's paint's color is treated as the SRC
- * The draw's paint's color is treated as the DST
- * final-color = Mode(layers-color, draws-color);
- * Any SkBlendMode will work. Two common choices are:
- * kSrc: to use the layer's color, ignoring the draw's
- * kDst: to just keep the draw's color, ignoring the layer's
- */
- struct SK_API LayerInfo {
- BitFlags fPaintBits;
- SkBlendMode fColorMode;
- SkVector fOffset;
- bool fPostTranslate; //!< applies to fOffset
- /**
- * Initial the LayerInfo. Defaults to settings that will draw the
- * layer with no changes: e.g.
- * fPaintBits == 0
- * fColorMode == kDst_Mode
- * fOffset == (0, 0)
- */
- LayerInfo();
- };
- SkDrawLooper::Context* makeContext(SkCanvas*, SkArenaAlloc*) const override;
- bool asABlurShadow(BlurShadowRec* rec) const override;
- protected:
- sk_sp<SkDrawLooper> onMakeColorSpace(SkColorSpaceXformer*) const override;
- SkLayerDrawLooper();
- void flatten(SkWriteBuffer&) const override;
- private:
- SK_FLATTENABLE_HOOKS(SkLayerDrawLooper)
- struct Rec {
- Rec* fNext;
- SkPaint fPaint;
- LayerInfo fInfo;
- };
- Rec* fRecs;
- int fCount;
- // state-machine during the init/next cycle
- class LayerDrawLooperContext : public SkDrawLooper::Context {
- public:
- explicit LayerDrawLooperContext(const SkLayerDrawLooper* looper);
- protected:
- bool next(SkCanvas*, SkPaint* paint) override;
- private:
- Rec* fCurrRec;
- static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&);
- };
- typedef SkDrawLooper INHERITED;
- public:
- class SK_API Builder {
- public:
- Builder();
- ~Builder();
- /**
- * Call for each layer you want to add (from top to bottom).
- * This returns a paint you can modify, but that ptr is only valid until
- * the next call made to addLayer().
- */
- SkPaint* addLayer(const LayerInfo&);
- /**
- * This layer will draw with the original paint, at the specified offset
- */
- void addLayer(SkScalar dx, SkScalar dy);
- /**
- * This layer will with the original paint and no offset.
- */
- void addLayer() { this->addLayer(0, 0); }
- /// Similar to addLayer, but adds a layer to the top.
- SkPaint* addLayerOnTop(const LayerInfo&);
- /**
- * Pass list of layers on to newly built looper and return it. This will
- * also reset the builder, so it can be used to build another looper.
- */
- sk_sp<SkDrawLooper> detach();
- private:
- Rec* fRecs;
- Rec* fTopRec;
- int fCount;
- };
- };
- #endif
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