#pragma once #include "oxygine-framework.h" using namespace oxygine; using namespace std; void example_init(); void example_preinit(); void example_destroy(); void example_update(); extern Resources gameResources; const int VirtualWidth = 960; const int VirtualHeight = 640; DECLARE_SMART(MySceneA, spMySceneA); DECLARE_SMART(MySceneB, spMySceneB); DECLARE_SMART(MyDialog, spMyDialog); extern spMySceneA SceneA; extern spMySceneB SceneB; extern spMyDialog dialogA; spButton createButton(const string& name, const string& txt);