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- #include "flow.h"
- #include "Scene.h"
- #include "Transition.h"
- #include "DebugActor.h"
- #include "core/oxygine.h"
- namespace oxygine
- {
- bool checkQuit();
- namespace flow
- {
- int BLOCK_TOUCH_DURATION = 300;
- spActor _touchBlocker;
- Vector2 _blockedTouchPosition(0, 0);
- bool _wasTouchBlocked;
- bool _wasBackBlocked;
- timeMS _tm = 0;
- Flow Flow::instance;
- spTransition _defaultTransition;
- void init()
- {
- _tm = 0;
- _wasTouchBlocked = false;
- _wasBackBlocked = false;
- _touchBlocker = new Actor;
- _touchBlocker->setName("Scene::_touchBlocker");
- _touchBlocker->setPosition(-10000, -10000);
- _touchBlocker->setSize(20000, 20000);
- _touchBlocker->setPriority(10000);
- _touchBlocker->setName("touchBlocker");
- _defaultTransition = new TransitionFade;
- Flow::instance = Flow();
- Flow::instance.init();
- }
- void free()
- {
- _touchBlocker->detach();
- _touchBlocker = 0;
- _defaultTransition = 0;
- Flow::instance.free();
- }
- Flow::Flow()
- {
- _transition = false;
- _transitionDone = false;
- _back = false;
- }
- Flow::~Flow()
- {
- }
- void Flow::init()
- {
- }
- void Flow::free()
- {
- _trans = 0;
- _current = 0;
- _next = 0;
- scenes.clear();
- scenes2show.clear();
- }
- void Flow::show(spScene scene, const resultCallback& cb)
- {
- if (scenes.empty())
- {
- scenes.push_back(scene);
- scene->preEntering();
- scene->preShowing();
- scene->_holder->attachTo(getStage());
- scene->postEntering();
- scene->postShowing();
- scene->_resultCB = cb;
- return;
- }
- auto p = std::find(scenes.begin(), scenes.end(), scene);
- if (p != scenes.end())
- {
- log::error("you can't show scene '%s', it is already in the list", scene->getName().c_str());
- OX_ASSERT(p == scenes.end());
- return;
- }
- scene->_resultCB = cb;
- scenes2show.push_back(scene);
- checkShow();
- }
- void Flow::blockedTouch(Event* ev)
- {
- if (_tm + BLOCK_TOUCH_DURATION > getTimeMS())
- return;
- TouchEvent* event = safeCast<TouchEvent*>(ev);
- _blockedTouchPosition = event->getPointer()->getPosition();
- _wasTouchBlocked = true;
- }
- bool Flow::hasSceneInStack(spScene scene) const
- {
- return std::find(scenes.begin(), scenes.end(), scene) != scenes.end();
- }
- void Flow::phaseBegin(spScene current, spScene next, bool back)
- {
- _back = back;
- _current = current;
- _next = next;
- _transition = true;
- if (next && !_back)
- next->preEntering();
- if (!_back || !current->_dialog)
- next->preShowing();
- if ((next->_dialog && _back) || !next->_dialog)
- {
- if (_current->_done)
- current->preLeaving();
- current->preHiding();
- }
- if (!back)
- current->sceneShown(next);
- _trans = next->runTransition(this, current, back);
- getStage()->addChild(_touchBlocker);
- _wasTouchBlocked = false;
- _wasBackBlocked = false;
- _tm = getTimeMS();
- getStage()->addEventListener(TouchEvent::CLICK, CLOSURE(this, &Flow::blockedTouch));
- }
- void Flow::phaseEnd()
- {
- _transition = false;
- spScene current = _current;
- spScene next = _next;
- _current = 0;
- _next = 0;
- if ((next->_dialog && _back) || !next->_dialog)
- {
- current->_holder->detach();
- current->postHiding();
- }
- next->getHolder()->insertSiblingBefore(_touchBlocker);
- if (!_back || !current->_dialog)
- next->postShowing();
- if (next && !_back)
- next->postEntering();
- getStage()->removeEventListener(TouchEvent::CLICK, CLOSURE(this, &Flow::blockedTouch));
- if (current->_done)
- {
- current->postLeaving();
- if (current->_resultCB)
- {
- current->_resultCB(¤t->_finishEvent);
- current->_resultCB = resultCallback();
- current->_finishEvent = FlowEvent();
- }
- }
- if (_back)
- next->sceneHidden(current);
- if (current->_remove)
- {
- OX_ASSERT(next->_dialog == false);
- std::vector<spScene>::iterator i = std::find(scenes.begin(), scenes.end(), current);
- OX_ASSERT(i != scenes.end());
- scenes.erase(i);
- }
- if (_wasTouchBlocked)
- {
- if (scenes2show.empty())
- {
- log::messageln("send blocked touch");
- TouchEvent click(TouchEvent::CLICK, true, _blockedTouchPosition);
- getStage()->handleEvent(&click);
- }
- _wasTouchBlocked = false;
- }
- }
- void Flow::checkDone()
- {
- spScene current = scenes.back();
- if (current->_done)
- {
- scenes.pop_back();
- if (scenes.empty())
- {
- current->_resultCB = resultCallback();
- current->_finishEvent = FlowEvent();
- }
- else
- {
- spScene prev = scenes.back();
- phaseBegin(current, prev, true);
- }
- }
- }
- void Flow::checkShow()
- {
- if (scenes2show.empty())
- return;
- if (scenes.back()->_done)
- return;
- if (_transition)
- return;
- spScene current = scenes.back();
- std::vector<spScene>::iterator it = scenes2show.begin();
- if (!current->_allowDialogsOnTop)
- {
- for (; it != scenes2show.end(); ++it)
- {
- if ((*it)->_dialog)
- continue;
- break;
- }
- }
- if (it == scenes2show.end())
- return;
- spScene next = *it;
- if (current->_dialog)
- {
- OX_ASSERT(next->_dialog && "you can't show fullscreen scene on top of dialog");
- OX_ASSERT(!current->_remove && "you can't remove dialog from flow");
- if (!next->_dialog)
- return;
- }
- scenes2show.erase(it);
- scenes.push_back(next);
- phaseBegin(current, next, false);
- }
- void Flow::update()
- {
- if (scenes.empty() && scenes2show.empty())
- return;
- if (DebugActor::instance)
- {
- std::string str;
- for (size_t i = 0; i < scenes.size(); ++i)
- {
- str += scenes[i]->getName();
- str += "-> ";
- }
- if (!str.empty())
- {
- str.pop_back();
- str.pop_back();
- str.pop_back();
- DebugActor::addDebugString(str.c_str());
- }
- }
- bool quit = checkQuit();
- static bool quitLast = false;
- if (quit && !quitLast)
- {
- _wasBackBlocked = true;
- }
- quitLast = quit;
- if (_transition)
- {
- //we don't know who controls transition, next, current, or Transition
- //if (_trans && _trans->_done || _next->_transitionDone || _current->_transitionDone)
- if (_transitionDone)
- phaseEnd();
- return;
- }
- checkDone();
- checkShow();
- if (_transition)
- return;
- if (!scenes.empty())
- {
- spScene current = scenes.back();
- if (_wasBackBlocked)
- {
- _wasBackBlocked = false;
- Event ev(Scene::EVENT_BACK);
- current->dispatchEvent(&ev);
- checkDone();
- }
- else
- {
- current->update();
- }
- }
- if (scenes.empty())
- core::requestQuit();
- }
- void update()
- {
- Flow::instance.update();
- }
- void show(spScene s, const resultCallback& cb, Flow* f)
- {
- if (!f)
- f = &Flow::instance;
- f->show(s, cb);
- }
- Flow& get()
- {
- return Flow::instance;
- }
- }
- }
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