flow.cpp 9.3 KB

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  1. #include "flow.h"
  2. #include "Scene.h"
  3. #include "Transition.h"
  4. #include "DebugActor.h"
  5. #include "core/oxygine.h"
  6. namespace oxygine
  7. {
  8. bool checkQuit();
  9. namespace flow
  10. {
  11. int BLOCK_TOUCH_DURATION = 300;
  12. spActor _touchBlocker;
  13. Vector2 _blockedTouchPosition(0, 0);
  14. bool _wasTouchBlocked;
  15. bool _wasBackBlocked;
  16. timeMS _tm = 0;
  17. Flow Flow::instance;
  18. spTransition _defaultTransition;
  19. void init()
  20. {
  21. _tm = 0;
  22. _wasTouchBlocked = false;
  23. _wasBackBlocked = false;
  24. _touchBlocker = new Actor;
  25. _touchBlocker->setName("Scene::_touchBlocker");
  26. _touchBlocker->setPosition(-10000, -10000);
  27. _touchBlocker->setSize(20000, 20000);
  28. _touchBlocker->setPriority(10000);
  29. _touchBlocker->setName("touchBlocker");
  30. _defaultTransition = new TransitionFade;
  31. Flow::instance = Flow();
  32. Flow::instance.init();
  33. }
  34. void free()
  35. {
  36. _touchBlocker->detach();
  37. _touchBlocker = 0;
  38. _defaultTransition = 0;
  39. Flow::instance.free();
  40. }
  41. Flow::Flow()
  42. {
  43. _transition = false;
  44. _transitionDone = false;
  45. _back = false;
  46. }
  47. Flow::~Flow()
  48. {
  49. }
  50. void Flow::init()
  51. {
  52. }
  53. void Flow::free()
  54. {
  55. _trans = 0;
  56. _current = 0;
  57. _next = 0;
  58. scenes.clear();
  59. scenes2show.clear();
  60. }
  61. void Flow::show(spScene scene, const resultCallback& cb)
  62. {
  63. if (scenes.empty())
  64. {
  65. scenes.push_back(scene);
  66. scene->preEntering();
  67. scene->preShowing();
  68. scene->_holder->attachTo(getStage());
  69. scene->postEntering();
  70. scene->postShowing();
  71. scene->_resultCB = cb;
  72. return;
  73. }
  74. auto p = std::find(scenes.begin(), scenes.end(), scene);
  75. if (p != scenes.end())
  76. {
  77. log::error("you can't show scene '%s', it is already in the list", scene->getName().c_str());
  78. OX_ASSERT(p == scenes.end());
  79. return;
  80. }
  81. scene->_resultCB = cb;
  82. scenes2show.push_back(scene);
  83. checkShow();
  84. }
  85. void Flow::blockedTouch(Event* ev)
  86. {
  87. if (_tm + BLOCK_TOUCH_DURATION > getTimeMS())
  88. return;
  89. TouchEvent* event = safeCast<TouchEvent*>(ev);
  90. _blockedTouchPosition = event->getPointer()->getPosition();
  91. _wasTouchBlocked = true;
  92. }
  93. bool Flow::hasSceneInStack(spScene scene) const
  94. {
  95. return std::find(scenes.begin(), scenes.end(), scene) != scenes.end();
  96. }
  97. void Flow::phaseBegin(spScene current, spScene next, bool back)
  98. {
  99. _back = back;
  100. _current = current;
  101. _next = next;
  102. _transition = true;
  103. if (next && !_back)
  104. next->preEntering();
  105. if (!_back || !current->_dialog)
  106. next->preShowing();
  107. if ((next->_dialog && _back) || !next->_dialog)
  108. {
  109. if (_current->_done)
  110. current->preLeaving();
  111. current->preHiding();
  112. }
  113. if (!back)
  114. current->sceneShown(next);
  115. _trans = next->runTransition(this, current, back);
  116. getStage()->addChild(_touchBlocker);
  117. _wasTouchBlocked = false;
  118. _wasBackBlocked = false;
  119. _tm = getTimeMS();
  120. getStage()->addEventListener(TouchEvent::CLICK, CLOSURE(this, &Flow::blockedTouch));
  121. }
  122. void Flow::phaseEnd()
  123. {
  124. _transition = false;
  125. spScene current = _current;
  126. spScene next = _next;
  127. _current = 0;
  128. _next = 0;
  129. if ((next->_dialog && _back) || !next->_dialog)
  130. {
  131. current->_holder->detach();
  132. current->postHiding();
  133. }
  134. next->getHolder()->insertSiblingBefore(_touchBlocker);
  135. if (!_back || !current->_dialog)
  136. next->postShowing();
  137. if (next && !_back)
  138. next->postEntering();
  139. getStage()->removeEventListener(TouchEvent::CLICK, CLOSURE(this, &Flow::blockedTouch));
  140. if (current->_done)
  141. {
  142. current->postLeaving();
  143. if (current->_resultCB)
  144. {
  145. current->_resultCB(&current->_finishEvent);
  146. current->_resultCB = resultCallback();
  147. current->_finishEvent = FlowEvent();
  148. }
  149. }
  150. if (_back)
  151. next->sceneHidden(current);
  152. if (current->_remove)
  153. {
  154. OX_ASSERT(next->_dialog == false);
  155. std::vector<spScene>::iterator i = std::find(scenes.begin(), scenes.end(), current);
  156. OX_ASSERT(i != scenes.end());
  157. scenes.erase(i);
  158. }
  159. if (_wasTouchBlocked)
  160. {
  161. if (scenes2show.empty())
  162. {
  163. log::messageln("send blocked touch");
  164. TouchEvent click(TouchEvent::CLICK, true, _blockedTouchPosition);
  165. getStage()->handleEvent(&click);
  166. }
  167. _wasTouchBlocked = false;
  168. }
  169. }
  170. void Flow::checkDone()
  171. {
  172. spScene current = scenes.back();
  173. if (current->_done)
  174. {
  175. scenes.pop_back();
  176. if (scenes.empty())
  177. {
  178. current->_resultCB = resultCallback();
  179. current->_finishEvent = FlowEvent();
  180. }
  181. else
  182. {
  183. spScene prev = scenes.back();
  184. phaseBegin(current, prev, true);
  185. }
  186. }
  187. }
  188. void Flow::checkShow()
  189. {
  190. if (scenes2show.empty())
  191. return;
  192. if (scenes.back()->_done)
  193. return;
  194. if (_transition)
  195. return;
  196. spScene current = scenes.back();
  197. std::vector<spScene>::iterator it = scenes2show.begin();
  198. if (!current->_allowDialogsOnTop)
  199. {
  200. for (; it != scenes2show.end(); ++it)
  201. {
  202. if ((*it)->_dialog)
  203. continue;
  204. break;
  205. }
  206. }
  207. if (it == scenes2show.end())
  208. return;
  209. spScene next = *it;
  210. if (current->_dialog)
  211. {
  212. OX_ASSERT(next->_dialog && "you can't show fullscreen scene on top of dialog");
  213. OX_ASSERT(!current->_remove && "you can't remove dialog from flow");
  214. if (!next->_dialog)
  215. return;
  216. }
  217. scenes2show.erase(it);
  218. scenes.push_back(next);
  219. phaseBegin(current, next, false);
  220. }
  221. void Flow::update()
  222. {
  223. if (scenes.empty() && scenes2show.empty())
  224. return;
  225. if (DebugActor::instance)
  226. {
  227. std::string str;
  228. for (size_t i = 0; i < scenes.size(); ++i)
  229. {
  230. str += scenes[i]->getName();
  231. str += "-> ";
  232. }
  233. if (!str.empty())
  234. {
  235. str.pop_back();
  236. str.pop_back();
  237. str.pop_back();
  238. DebugActor::addDebugString(str.c_str());
  239. }
  240. }
  241. bool quit = checkQuit();
  242. static bool quitLast = false;
  243. if (quit && !quitLast)
  244. {
  245. _wasBackBlocked = true;
  246. }
  247. quitLast = quit;
  248. if (_transition)
  249. {
  250. //we don't know who controls transition, next, current, or Transition
  251. //if (_trans && _trans->_done || _next->_transitionDone || _current->_transitionDone)
  252. if (_transitionDone)
  253. phaseEnd();
  254. return;
  255. }
  256. checkDone();
  257. checkShow();
  258. if (_transition)
  259. return;
  260. if (!scenes.empty())
  261. {
  262. spScene current = scenes.back();
  263. if (_wasBackBlocked)
  264. {
  265. _wasBackBlocked = false;
  266. Event ev(Scene::EVENT_BACK);
  267. current->dispatchEvent(&ev);
  268. checkDone();
  269. }
  270. else
  271. {
  272. current->update();
  273. }
  274. }
  275. if (scenes.empty())
  276. core::requestQuit();
  277. }
  278. void update()
  279. {
  280. Flow::instance.update();
  281. }
  282. void show(spScene s, const resultCallback& cb, Flow* f)
  283. {
  284. if (!f)
  285. f = &Flow::instance;
  286. f->show(s, cb);
  287. }
  288. Flow& get()
  289. {
  290. return Flow::instance;
  291. }
  292. }
  293. }