Transition.cpp 9.9 KB

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  1. #include "Transition.h"
  2. #include "oxygine/RenderState.h"
  3. #include "oxygine/actor/MaskedSprite.h"
  4. #include "oxygine/core/oxygine.h"
  5. #include "flow.h"
  6. //#include "oxygine/STDMaterial.h"
  7. #include "oxygine/tween/TweenAlphaFade.h"
  8. namespace oxygine
  9. {
  10. namespace flow
  11. {
  12. bool _TRANSITION_ADD_CHILD = false;
  13. void Transition::assign(Scene* scene)
  14. {
  15. spTransition t = new Transition;
  16. scene->setTransitionIn(t);
  17. scene->setTransitionOut(t);
  18. }
  19. Transition::Transition() : _singleDirection(false), _flow(0), _tweenOpt(500)
  20. {
  21. }
  22. void Transition::run(Flow* f, spScene current, spScene next, bool back)
  23. {
  24. _flow = f;
  25. //_current = current;
  26. //_next = next;
  27. //_done = false;
  28. _attach(current, next, back);
  29. _run(current, next, back);
  30. }
  31. void Transition::waitTween(spTween t)
  32. {
  33. t->setDoneCallback([ = ](Event*)
  34. {
  35. //_done = true;
  36. _clear();
  37. //_current = 0;
  38. //_next = 0;
  39. _flow->phaseEnd();
  40. });
  41. }
  42. void Transition::_attach(spScene current, spScene next, bool back)
  43. {
  44. if (current->_dialog)
  45. {
  46. if (!back)
  47. current->_holder->insertSiblingAfter(next->_holder);
  48. }
  49. else
  50. {
  51. if (back)
  52. current->_holder->insertSiblingBefore(next->_holder);
  53. else
  54. {
  55. if (_TRANSITION_ADD_CHILD)
  56. current->_holder->_getStage()->addChild(next->_holder);
  57. else
  58. current->_holder->insertSiblingAfter(next->_holder);
  59. }
  60. }
  61. }
  62. void TransitionSimple::assign(Scene* scene)
  63. {
  64. spTransition t = new TransitionSimple;
  65. scene->setTransitionIn(t);
  66. scene->setTransitionOut(t);
  67. }
  68. void TransitionSimple::_run(spScene current, spScene next, bool back)
  69. {
  70. spScene target = back ? current : next;
  71. spActor holder = target->getHolder();
  72. spTween tween = holder->addTween(TweenDummy(), 1);
  73. waitTween(tween);
  74. }
  75. void TransitionMove::assign(Scene* scene)
  76. {
  77. spTransition t = new TransitionMove();
  78. scene->setTransitionIn(t);
  79. scene->setTransitionOut(t);
  80. }
  81. TransitionMove::TransitionMove()
  82. {
  83. _fade = new ColorRectSprite;
  84. _fade->setPosition(-10000, -10000);
  85. _fade->setSize(Vector2(30000, 30000));
  86. _fade->setColor(Color(0, 0, 0, 128));
  87. _src = Vector2(0.0f, -getStage()->getHeight());
  88. _tweenOpt._ease = Tween::ease_inOutBack;
  89. }
  90. void TransitionMove::_run(spScene current, spScene next, bool back)
  91. {
  92. Vector2 src = _src;
  93. Vector2 dest = Vector2(0.0f, 0.0f);
  94. spScene target = back ? current : next;
  95. spActor holder = target->getHolder();
  96. if (back)
  97. {
  98. std::swap(src, dest);
  99. spTween t = _fade->addTween(Actor::TweenAlpha(0), _tweenOpt._duration);
  100. t->detachWhenDone();
  101. }
  102. else
  103. {
  104. _fade->setAlpha(0);
  105. _fade->addTween(Actor::TweenAlpha(255), _tweenOpt._duration);
  106. holder->insertSiblingBefore(_fade);
  107. }
  108. holder->setPosition(src);
  109. spTween tween = holder->addTween(Actor::TweenPosition(dest), _tweenOpt);
  110. waitTween(tween);
  111. }
  112. void TransitionFade::assign(Scene* scene)
  113. {
  114. spTransition t = new TransitionFade;
  115. scene->setTransitionIn(t);
  116. scene->setTransitionOut(t);
  117. }
  118. void TransitionFade::_run(spScene current, spScene next, bool back)
  119. {
  120. spScene target = back ? current : next;
  121. Color cl = Color(0, 0, 0, target->isDialog() ? 0 : 255);
  122. spTween tween = target->getHolder()->addTween(TweenAlphaFade(!back, PostProcessOptions().fullscreen().clear(cl)), _tweenOpt._duration, 1, false, 0);
  123. waitTween(tween);
  124. }
  125. TransitionShutters::TransitionShutters()
  126. {
  127. left = new ColorRectSprite;
  128. left->setWidth(getStage()->getWidth() / 2);
  129. left->setHeight(getStage()->getHeight());
  130. right = new ColorRectSprite;
  131. right->setWidth(getStage()->getWidth() / 2);
  132. right->setHeight(getStage()->getHeight());
  133. }
  134. void TransitionShutters::_attach(spScene current, spScene next, bool back)
  135. {
  136. }
  137. void TransitionShutters::_run(spScene current, spScene next, bool back)
  138. {
  139. current->getHolder()->insertSiblingAfter(left);
  140. current->getHolder()->insertSiblingAfter(right);
  141. int dur = _tweenOpt._duration;
  142. left->setX(-left->getWidth());
  143. right->setX(getStage()->getWidth());
  144. left->addTween(Actor::TweenX(0), dur);
  145. spTween t = right->addTween(Actor::TweenX(getStage()->getWidth() / 2), dur);
  146. t->setDoneCallback([ = ](Event*)
  147. {
  148. current->getHolder()->insertSiblingAfter(next->getHolder());
  149. current->getHolder()->detach();
  150. left->addTween(Actor::TweenX(-left->getWidth()), dur);
  151. spTween a = right->addTween(Actor::TweenX(getStage()->getWidth()), dur);
  152. waitTween(a);
  153. });
  154. }
  155. void TransitionShutters::_clear()
  156. {
  157. left->detach();
  158. right->detach();
  159. }
  160. void TransitionShutters::assign(Scene* scene)
  161. {
  162. spTransition t = new TransitionShutters;
  163. scene->setTransitionIn(t);
  164. scene->setTransitionOut(t);
  165. }
  166. TransitionQuads::TransitionQuads() : _center(0, 0)
  167. {
  168. //_singleDirection = true;
  169. getStage()->addEventListener(TouchEvent::CLICK, CLOSURE(this, &TransitionQuads::clicked));
  170. }
  171. TransitionQuads::~TransitionQuads()
  172. {
  173. getStage()->removeEventListeners(this);
  174. }
  175. void TransitionQuads::assign(Scene* scene)
  176. {
  177. spTransition t = new TransitionQuads;
  178. scene->setTransitionIn(t);
  179. scene->setTransitionOut(t);
  180. }
  181. void TransitionQuads::clicked(Event* ev)
  182. {
  183. TouchEvent* te = (TouchEvent*)ev;
  184. _center = getStage()->local2parent(te->localPosition);
  185. }
  186. void TransitionQuads::update(const UpdateState& us)
  187. {
  188. Color b(0, 0, 0, 0);
  189. Point ds = core::getDisplaySize();
  190. Rect vp(Point(0, 0), ds);
  191. IVideoDriver::instance->setRenderTarget(_mask);
  192. RenderState rs;
  193. #if OXYGINE_RENDERER >= 5
  194. STDRenderer& r = *STDRenderer::getCurrent();
  195. #else
  196. Material::setCurrent(0);
  197. STDRenderer& r = *STDMaterial::instance->getRenderer();
  198. rs.material = STDMaterial::instance;
  199. #endif
  200. r.initCoordinateSystem(ds.x, ds.y, true);
  201. //TweenAlphaFade
  202. //r.Renderer::begin(0);
  203. {
  204. _holder->setPosition(Vector2(0, 0));
  205. _holder->setVisible(true);
  206. _holder->render(rs);
  207. //rs.material->render(_holder.get(), rs);
  208. _holder->setPosition(getStage()->parent2local(Vector2(0, 0)));
  209. //_holder->setVisible(false);
  210. //r.end();
  211. #if OXYGINE_RENDERER < 5
  212. rs.material->finish();
  213. #endif
  214. }
  215. IVideoDriver::instance->setRenderTarget(0);
  216. }
  217. void TransitionQuads::_run(spScene current, spScene next, bool back)
  218. {
  219. Point ds = core::getDisplaySize();
  220. spActor holder = new Actor;
  221. holder->setPosition(getStage()->parent2local(Vector2(0, 0)));
  222. //holder->setVisible(false);
  223. holder->setSize(core::getDisplaySize());
  224. holder->attachTo(getStage());
  225. holder->setPriority(1000);
  226. int numX = ds.x / 40;
  227. int numY = ds.y / 40;
  228. //logs::messageln("tq1");
  229. Vector2 quad(holder->getWidth() / numX, holder->getHeight() / numY);
  230. spTween slowestTween;
  231. for (int y = 0; y < numY; ++y)
  232. {
  233. for (int x = 0; x < numX; ++x)
  234. {
  235. spSprite sp = new ColorRectSprite;
  236. Vector2 pos(quad.x * x, quad.y * y);
  237. pos += quad / 2;
  238. sp->setPosition(pos);
  239. sp->setAnchor(Vector2(0.5f, 0.5f));
  240. sp->setSize(quad);
  241. sp->attachTo(holder);
  242. sp->setScale(0);
  243. sp->setColor(Color(0xffffffff));
  244. Vector2 d = pos - _center;
  245. float time = d.length() / holder->getSize().length();
  246. /*
  247. if (back)
  248. time = 1.0f - time;
  249. */
  250. float mp = 4.0f;
  251. //mp = 10;
  252. int tm = int(1 + time * 800 * mp);
  253. spTween nt = sp->addTween(Actor::TweenScale(1.0f), int(100 * mp), 1, false, tm);
  254. if (!slowestTween || (int)slowestTween->getDelay() < tm)
  255. slowestTween = nt;
  256. }
  257. }
  258. }
  259. void TransitionQuads::_clear()
  260. {
  261. OX_ASSERT(!"not implemented");
  262. //_next->getHolder()->attachTo(getStage());
  263. _holder->detach();
  264. _bg->detach();
  265. _bg->setMask(0);
  266. _mask->release();
  267. _mask = 0;
  268. }
  269. }
  270. }