#pragma once
#include "Scene.h"

DECLARE_SMART(GameMenu, spGameMenu);
class GameMenu: public Scene
{
public:
    static spGameMenu instance;

    GameMenu();
    const string& getLastClicked() const {return _lastClicked;}

private:
    void onEvent(Event* ev);
    void showButtons(Event* ev);
    void _show();

    spBox9Sprite _bg;
    spActor _buttons;
    string _lastClicked;
};