#include "Renderer.h"
#include "math/Rect.h"
#include "Actor.h"
#include "Image.h"
#include "ImageDataOperations.h"
#include "AnimationFrame.h"
#include "VertexDeclaration.h"
#include "gl/VideoDriverGLES20.h"

#include "ZipFileSystem.h"
#include "system_data.h"
#include "UberShaderProgram.h"

#include "RenderState.h"
#include "VisualStyle.h"

namespace oxygine
{
    //bool _restored = false;

}