#include "Renderer.h"
#include "ImageDataOperations.h"
#include "UberShaderProgram.h"
#include "VertexDeclaration.h"
#include "ZipFileSystem.h"
#include "system_data.h"
#include "../AnimationFrame.h"
#include "../Image.h"
#include "../RenderState.h"
#include "../VisualStyle.h"
#include "../math/Rect.h"
#include "gl/VideoDriverGLES20.h"

namespace oxygine
{
    //bool _restored = false;

}