#include "oxygine-framework.h" #include "Board.h" #include "shared.h" using namespace oxygine; Board board; void example_preinit() { } void example_init() { //load xml file with resources definition res.loadXML("resources.xml"); spSprite bg = new Sprite; bg->setResAnim(res.getResAnim("bg")); bg->attachTo(getStage()); bg->setSize(getStage()->getSize()); board.init(6, 5); spActor view = board.getView(); view->setScale(getStage()->getHeight() / view->getHeight()); view->setPosition(getStage()->getSize() / 2 - view->getScaledSize() / 2); getStage()->addChild(view); } void example_destroy() { board.free(); res.free(); } void example_update() { }