#pragma once #include "test.h" class TestTextureFormat: public Test { public: bool loaded; TestTextureFormat() { loaded = true; addButton("", "R8G8B8A8"); addButton("_565", "R5G6B5"); addButton("_4444", "R4G4B4A4"); addButton("_5551", "R5G5B5A1"); updateTest(""); } void updateTest(string prefix) { content->removeChildren(); ResAnim* res = resources.getResAnim("bg" + prefix); //I unloaded some resources by default to safe some memory //see res.xml //line: Resource* atlas = res->getAtlas();//or use resources.get("your atlas id") //lets load it now atlas->load(); spSprite sp = new Sprite; sp->attachTo(content); sp->setResAnim(res); } void clicked(string id) { updateTest(id); } };