#include "oxygine-framework.h" using namespace oxygine; Resources animals; void example_preinit() { } void example_init() { animals.loadXML("animals.xml"); spSprite dog = new Sprite; dog->setResAnim(animals.getResAnim("dog")); dog->setPosition(200, 300); dog->attachTo(getStage()); spSprite cat = new Sprite; cat->setResAnim(animals.getResAnim("cat")); cat->setPosition(600, 300); cat->attachTo(getStage()); } void example_update() { } void example_destroy() { animals.free(); }