#include "Enemy.h" #include "res.h" void Enemy::_init() { //you could hit enemy 3 times _hp = 3; spSprite sprite = new Sprite; sprite->setResAnim(res::ui.getResAnim("asteroid")); sprite->attachTo(_view); sprite->setAnchor(Vector2(0.5f, 0.5f)); //it random scale and rotation sprite->setRotation(scalar::randFloat(0, MATH_PI * 2)); sprite->setScale(scalar::randFloat(0.5f, 1.0f)); //it is rotating by tween with random speed float dest = MATH_PI * 2; if (rand() % 2 == 0) dest *= -1; dest += sprite->getRotation(); sprite->addTween(Sprite::TweenRotation(dest), rand() % 15000 + 15000, -1); } void Enemy::_update(const UpdateState& us) { //nothing to do } void Enemy::explode() { //hit by rocket _hp--; if (_hp == 0) { //dead, hide it with alpha tween _dead = true; _view->addTween(Actor::TweenAlpha(0), 300)->detachWhenDone(); } }