#include "Unit.h" #include "Game.h" Unit::Unit(): _game(0), _dead(false) { } void Unit::init(const Vector2& pos, Game* game) { //initialize base _game = game; _view = new Actor; _view->attachTo(game); _view->setPosition(pos); //adds to global units list _game->_units.push_back(this); //should be overloaded in inherited classes _init(); } const Vector2& Unit::getPosition() const { return _view->getPosition(); } void Unit::update(const UpdateState& us) { //should be overloaded in inherited classes _update(us); }