# (Box2D v2.2.0) >>> LIBRARY <<< includepath . library { ".,Box2D" } files { (Box2D) Box2D.h [Collision] (Box2D/Collision) b2BroadPhase.h b2Collision.h b2Distance.h b2DynamicTree.h b2TimeOfImpact.h [Collision/Shapes] (Box2D/Collision/Shapes) b2CircleShape.h b2EdgeShape.h b2LoopShape.h b2PolygonShape.h b2Shape.h [Common] (Box2D/Common) b2BlockAllocator.h b2Draw.h b2GrowableStack.h b2Math.h b2Settings.h b2StackAllocator.h b2Timer.h [Dynamics] (Box2D/Dynamics) b2Body.h b2ContactManager.h b2Fixture.h b2Island.h b2TimeStep.h b2World.h b2WorldCallbacks.h [Dynamics/Contacts] (Box2D/Dynamics/Contacts) b2CircleContact.h b2Contact.h b2ContactSolver.h b2PolygonAndCircleContact.h b2EdgeAndCircleContact.h b2EdgeAndPolygonContact.h b2LoopAndCircleContact.h b2LoopAndPolygonContact.h b2PolygonContact.h [Dynamics/Joints] (Box2D/Dynamics/Joints) b2DistanceJoint.h b2FrictionJoint.h b2GearJoint.h b2Joint.h b2MouseJoint.h b2PrismaticJoint.h b2PulleyJoint.h b2RevoluteJoint.h b2RopeJoint.h b2WeldJoint.h b2WheelJoint.h [Rope] (Box2D/Rope) b2Rope.h }