cmake_minimum_required (VERSION 2.6) project (GamePart2) add_subdirectory(../../../../ oxygine-framework) add_definitions(${OXYGINE_DEFINITIONS}) include_directories(${OXYGINE_INCLUDE_DIRS}) link_directories(${OXYGINE_LIBRARY_DIRS}) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OXYGINE_CXX_FLAGS}") add_executable(GamePart2 ../src/Enemy.cpp ../src/Game.cpp ../src/Joystick.cpp ../src/Player.cpp ../src/Rocket.cpp ../src/Unit.cpp ../src/example.cpp ../src/main.cpp ../src/res.cpp ../src/Enemy.h ../src/Game.h ../src/Joystick.h ../src/Player.h ../src/Rocket.h ../src/Unit.h ../src/example.h ../src/res.h ) target_link_libraries(GamePart2 ${OXYGINE_CORE_LIBS}) if (WIN32) #disable console mode for VC++ set_target_properties(GamePart2 PROPERTIES WIN32_EXECUTABLE TRUE) endif(WIN32) if (EMSCRIPTEN) SET(CMAKE_EXECUTABLE_SUFFIX ".html") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s NO_EXIT_RUNTIME=1 -s WARN_ON_UNDEFINED_SYMBOLS=1 --memory-init-file 0 -s TOTAL_MEMORY=50331648") em_link_pre_js(GamePart2 ${OXYGINE_JS_LIBRARIES} ${CMAKE_CURRENT_SOURCE_DIR}/data.js) endif(EMSCRIPTEN)