#include "oxygine-framework.h" #include "res.h" #include "Game.h" #include "MainMenuScene.h" #include "GameScene.h" #include "GameMenu.h" using namespace oxygine; void example_preinit() { } void example_init() { //load resources res::load(); //create all scenes GameMenu::instance = new GameMenu; GameScene::instance = new GameScene; MainMenuScene::instance = new MainMenuScene; //show main menu MainMenuScene::instance->show(); } void example_update() { } void example_destroy() { MainMenuScene::instance = 0; GameScene::instance = 0; GameMenu::instance = 0; res::free(); }