#pragma once #include "Scene.h" DECLARE_SMART(GameMenu, spGameMenu); class GameMenu: public Scene { public: static spGameMenu instance; GameMenu(); const string& getLastClicked() const {return _lastClicked;} private: void onEvent(Event* ev); void showButtons(Event* ev); void _show(); spBox9Sprite _bg; spActor _buttons; string _lastClicked; };