#pragma once #include "test.h" #include "Counter.h" class TestCounter: public Test { public: TestCounter() { spSprite bg = new Sprite; bg->setResAnim(resources.getResAnim("score_table")); bg->setPosition(getStage()->getSize() / 2 - bg->getSize() / 2); content->addChild(bg); //Thanks to Dmitry Volokitin for Counter class source code and assets used in this Test counter = new Counter; counter->setSize(702, 80); counter->init(&resources, 88); counter->reset(); counter->setValue(1000); counter->setPosition(bg->getPosition() + Vector2(25, 20)); content->addChild(counter); } spCounter counter; };