LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := main #SDK_ROOT points to folder with SDL and oxygine-framework LOCAL_SRC_FILES := ../../../../../../..//SDL/src/main/android/SDL_android_main.c LOCAL_SRC_FILES += ../../../src/Enemy.cpp ../../../src/Game.cpp ../../../src/GameMenu.cpp ../../../src/GameScene.cpp ../../../src/Joystick.cpp ../../../src/MainMenuScene.cpp ../../../src/MyButton.cpp ../../../src/Player.cpp ../../../src/Rocket.cpp ../../../src/Scene.cpp ../../../src/Unit.cpp ../../../src/example.cpp ../../../src/main.cpp ../../../src/res.cpp LOCAL_STATIC_LIBRARIES := oxygine-framework_static LOCAL_SHARED_LIBRARIES := SDL2 include $(BUILD_SHARED_LIBRARY) #import from NDK_MODULE_PATH defined in build.cmd $(call import-module, oxygine-framework)