[email protected] 8 years ago
parent
commit
b8ef0d700e
1 changed files with 6 additions and 6 deletions
  1. 6 6
      examples/HelloFreeType/src/main.cpp

+ 6 - 6
examples/HelloFreeType/src/main.cpp

@@ -4,9 +4,9 @@
     If you just started here and don't understand the code completely, feel free to come back later.
     If you just started here and don't understand the code completely, feel free to come back later.
     You can start from example.cpp and example.h, which main functions are called from here.
     You can start from example.cpp and example.h, which main functions are called from here.
 */
 */
-#include "oxygine/core/oxygine.h"
-#include "oxygine/Stage.h"
-#include "oxygine/DebugActor.h"
+#include "ox/oxygine.hpp"
+#include "ox/Stage.hpp"
+#include "ox/DebugActor.hpp"
 #include "example.h"
 #include "example.h"
 
 
 
 
@@ -63,7 +63,7 @@ void run()
 
 
 
 
     // Create the stage. Stage is a root node for all updateable and drawable objects
     // Create the stage. Stage is a root node for all updateable and drawable objects
-    Stage::instance = new Stage(true);
+    Stage::instance = new Stage();
     Point size = core::getDisplaySize();
     Point size = core::getDisplaySize();
     getStage()->setSize(size);
     getStage()->setSize(size);
 
 
@@ -85,7 +85,7 @@ void run()
 
 
 #if TARGET_OS_IPHONE || TARGET_OS_SIMULATOR
 #if TARGET_OS_IPHONE || TARGET_OS_SIMULATOR
     // On iPhone mainloop is called automatically by CADisplayLink, see int main() below
     // On iPhone mainloop is called automatically by CADisplayLink, see int main() below
-    return;
+    //return;
 #endif
 #endif
 
 
     // This is the main game loop.
     // This is the main game loop.
@@ -151,7 +151,7 @@ extern "C"
 
 
 #if TARGET_OS_IPHONE || TARGET_OS_SIMULATOR
 #if TARGET_OS_IPHONE || TARGET_OS_SIMULATOR
         // If parameter 2 is set to 1, refresh rate will be 60 fps, 2 - 30 fps, 3 - 15 fps.
         // If parameter 2 is set to 1, refresh rate will be 60 fps, 2 - 30 fps, 3 - 15 fps.
-        SDL_iPhoneSetAnimationCallback(core::getWindow(), 1, one, nullptr);
+        //SDL_iPhoneSetAnimationCallback(core::getWindow(), 1, one, nullptr);
 #endif
 #endif
 
 
 #if EMSCRIPTEN
 #if EMSCRIPTEN