dmuratshin 9 years ago
parent
commit
02f9c2f7bd

BIN
my_awesome_game/data/SDL2.dll


BIN
my_awesome_game/data/pthreadVCE2.dll


BIN
my_awesome_game/data/zlib.dll


+ 5 - 1
my_awesome_game/project/proj.android/AndroidManifest.xml

@@ -14,7 +14,7 @@
         <activity android:name="org.oxygine.MyAwesomeGame.MainActivity"
                   android:label="@string/app_name"
                   android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
-                  android:configChanges="locale|orientation|keyboardHidden" 
+                  android:configChanges="locale|orientation|keyboardHidden|screenSize" 
                   android:screenOrientation="landscape">
 
             <intent-filter>
@@ -26,6 +26,10 @@
 
     <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="16" />
 
+    <uses-permission android:name="android.permission.INTERNET" /> <!--used for http requests-->    
+    <uses-permission android:name="android.permission.WAKE_LOCK" /><!--used for http requests (downloading files)-->
+    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/><!--used for Proxy detection, could be disabled-->  
+
     <!-- OpenGL ES 2.0 -->
     <uses-feature android:glEsVersion="0x00020000" /> 
 

+ 0 - 18
my_awesome_game/project/proj.android/ant.properties

@@ -1,18 +0,0 @@
-# This file is used to override default values used by the Ant build system.
-#
-# This file must be checked into Version Control Systems, as it is
-# integral to the build system of your project.
-
-# This file is only used by the Ant script.
-
-# You can use this to override default values such as
-#  'source.dir' for the location of your java source folder and
-#  'out.dir' for the location of your output folder.
-
-# You can also use it define how the release builds are signed by declaring
-# the following properties:
-#  'key.store' for the location of your keystore and
-#  'key.alias' for the name of the key to use.
-# The password will be asked during the build when you use the 'release' target.
-
-asset.dir=../../data

+ 0 - 1
my_awesome_game/project/proj.android/ant_debug.bat

@@ -1 +0,0 @@
-ant debug

+ 0 - 2
my_awesome_game/project/proj.android/ant_debug.sh

@@ -1,2 +0,0 @@
-#!/usr/bin/env sh
-ant debug

+ 4 - 3
my_awesome_game/project/proj.android/build-run.bat

@@ -1,3 +1,4 @@
-call build
-call ant_debug
-call install
+call ndk-build NDK_MODULE_PATH="../../../../"
+call gradlew assembleDebug
+call adb install -r build/outputs/apk/proj.android-debug.apk
+call adb shell am start -n org.oxygine.MyAwesomeGame/org.oxygine.MyAwesomeGame.MainActivity

+ 5 - 3
my_awesome_game/project/proj.android/build-run.sh

@@ -1,4 +1,6 @@
 #!/usr/bin/env sh
-sh build.sh
-sh ant_debug.sh
-sh install.sh
+
+ndk-build NDK_MODULE_PATH="../../../../"
+gradlew assembleDebug
+adb install -r build/outputs/apk/proj.android-debug.apk
+adb shell am start -n org.oxygine.MyAwesomeGame/org.oxygine.MyAwesomeGame.MainActivity

+ 0 - 1
my_awesome_game/project/proj.android/build.bat

@@ -1 +0,0 @@
-ndk-build NDK_MODULE_PATH=../../../ %*

+ 4 - 2
my_awesome_game/project/proj.android/build.gradle

@@ -1,9 +1,11 @@
 buildscript {
     repositories {
+        mavenLocal()
         mavenCentral()
+        jcenter()
     }
     dependencies {
-        classpath 'com.android.tools.build:gradle:1.0.+'
+        classpath 'com.android.tools.build:gradle:2.2.+'
     }
 }
 
@@ -29,7 +31,7 @@ android {
             manifest.srcFile 'AndroidManifest.xml'
             java.srcDirs = ['src']
             res.srcDirs = ['res']
-            assets.srcDirs = ['../data']
+            assets.srcDirs = ['../../data']
         }
     }
 

+ 0 - 2
my_awesome_game/project/proj.android/build.sh

@@ -1,2 +0,0 @@
-#!/usr/bin/env sh
-ndk-build NDK_MODULE_PATH=../../../ $@

+ 0 - 93
my_awesome_game/project/proj.android/build.xml

@@ -1,93 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!-- This should be changed to the name of your project -->
-<project name="MyAwesomeGame" default="help">
-
-    <!-- The local.properties file is created and updated by the 'android' tool.
-         It contains the path to the SDK. It should *NOT* be checked into
-         Version Control Systems. -->
-    <property file="local.properties" />
-
-    <!-- The ant.properties file can be created by you. It is only edited by the
-         'android' tool to add properties to it.
-         This is the place to change some Ant specific build properties.
-         Here are some properties you may want to change/update:
-
-         source.dir
-             The name of the source directory. Default is 'src'.
-         out.dir
-             The name of the output directory. Default is 'bin'.
-
-         For other overridable properties, look at the beginning of the rules
-         files in the SDK, at tools/ant/build.xml
-
-         Properties related to the SDK location or the project target should
-         be updated using the 'android' tool with the 'update' action.
-
-         This file is an integral part of the build system for your
-         application and should be checked into Version Control Systems.
-
-         -->
-    <property file="ant.properties" />
-
-    <!-- if sdk.dir was not set from one of the property file, then
-         get it from the ANDROID_HOME env var.
-         This must be done before we load project.properties since
-         the proguard config can use sdk.dir -->
-    <property environment="env" />
-    <condition property="sdk.dir" value="${env.ANDROID_HOME}">
-        <isset property="env.ANDROID_HOME" />
-    </condition>
-
-    <!-- The project.properties file is created and updated by the 'android'
-         tool, as well as ADT.
-
-         This contains project specific properties such as project target, and library
-         dependencies. Lower level build properties are stored in ant.properties
-         (or in .classpath for Eclipse projects).
-
-         This file is an integral part of the build system for your
-         application and should be checked into Version Control Systems. -->
-    <loadproperties srcFile="project.properties" />
-
-    <!-- quick check on sdk.dir -->
-    <fail
-            message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
-            unless="sdk.dir"
-    />
-
-    <!--
-        Import per project custom build rules if present at the root of the project.
-        This is the place to put custom intermediary targets such as:
-            -pre-build
-            -pre-compile
-            -post-compile (This is typically used for code obfuscation.
-                           Compiled code location: ${out.classes.absolute.dir}
-                           If this is not done in place, override ${out.dex.input.absolute.dir})
-            -post-package
-            -post-build
-            -pre-clean
-    -->
-    <import file="custom_rules.xml" optional="true" />
-
-    <!-- Import the actual build file.
-
-         To customize existing targets, there are two options:
-         - Customize only one target:
-             - copy/paste the target into this file, *before* the
-               <import> task.
-             - customize it to your needs.
-         - Customize the whole content of build.xml
-             - copy/paste the content of the rules files (minus the top node)
-               into this file, replacing the <import> task.
-             - customize to your needs.
-
-         ***********************
-         ****** IMPORTANT ******
-         ***********************
-         In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
-         in order to avoid having your file be overridden by tools such as "android update project"
-    -->
-    <!-- version-tag: 1 -->
-    <import file="${sdk.dir}/tools/ant/build.xml" />
-
-</project>

BIN
my_awesome_game/project/proj.android/gradle/wrapper/gradle-wrapper.jar


+ 6 - 0
my_awesome_game/project/proj.android/gradle/wrapper/gradle-wrapper.properties

@@ -0,0 +1,6 @@
+#Fri Feb 03 15:44:28 YEKT 2017
+distributionBase=GRADLE_USER_HOME
+distributionPath=wrapper/dists
+zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-bin.zip

+ 90 - 0
my_awesome_game/project/proj.android/gradlew.bat

@@ -0,0 +1,90 @@
+@if "%DEBUG%" == "" @echo off
+@rem ##########################################################################
+@rem
+@rem  Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+set DIRNAME=%~dp0
+if "%DIRNAME%" == "" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS=
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if "%ERRORLEVEL%" == "0" goto init
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto init
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:init
+@rem Get command-line arguments, handling Windows variants
+
+if not "%OS%" == "Windows_NT" goto win9xME_args
+if "%@eval[2+2]" == "4" goto 4NT_args
+
+:win9xME_args
+@rem Slurp the command line arguments.
+set CMD_LINE_ARGS=
+set _SKIP=2
+
+:win9xME_args_slurp
+if "x%~1" == "x" goto execute
+
+set CMD_LINE_ARGS=%*
+goto execute
+
+:4NT_args
+@rem Get arguments from the 4NT Shell from JP Software
+set CMD_LINE_ARGS=%$
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+
+:end
+@rem End local scope for the variables with windows NT shell
+if "%ERRORLEVEL%"=="0" goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+if  not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+exit /b 1
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega

+ 0 - 2
my_awesome_game/project/proj.android/install.bat

@@ -1,2 +0,0 @@
-adb install -r bin/MyAwesomeGame-debug.apk
-adb shell am start -n org.oxygine.MyAwesomeGame/org.oxygine.MyAwesomeGame.MainActivity

+ 0 - 3
my_awesome_game/project/proj.android/install.sh

@@ -1,3 +0,0 @@
-#!/usr/bin/env sh
-adb install -r bin/MyAwesomeGame-debug.apk
-adb shell am start -n org.oxygine.MyAwesomeGame/org.oxygine.MyAwesomeGame.MainActivity

+ 0 - 15
my_awesome_game/project/proj.android/project.properties

@@ -1,15 +0,0 @@
-# This file is automatically generated by Android Tools.
-# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
-#
-# This file must be checked in Version Control Systems.
-#
-# To customize properties used by the Ant build system edit
-# "ant.properties", and override values to adapt the script to your
-# project structure.
-#
-# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
-#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
-
-# Project target.
-target=android-16
-android.library.reference.1=../../..//oxygine-framework/oxygine/SDL/android/lib

+ 2 - 2
my_awesome_game/project/proj.android/settings.gradle

@@ -1,5 +1,5 @@
 include 'oxygine-lib'
-project(':oxygine-lib').projectDir = new File('../../..//oxygine-framework/oxygine/SDL/android/lib')
+project(':oxygine-lib').projectDir = new File('../../../..//oxygine-framework/oxygine/SDL/android/lib')
 
 include 'oxygine-extension'
-project(':oxygine-extension').projectDir = new File('../../..//oxygine-framework/oxygine/SDL/android/extension')
+project(':oxygine-extension').projectDir = new File('../../../..//oxygine-framework/oxygine/SDL/android/extension')

+ 3 - 3
my_awesome_game/project/src/GameMenu.cpp

@@ -31,7 +31,7 @@ GameMenu::GameMenu()
     style.vAlign = TextStyle::VALIGN_BOTTOM;
     //horizontal align
     style.hAlign = TextStyle::HALIGN_MIDDLE;
-	style.fontSize = 70;
+	style.fontSize = 71;
 
     spTextField paused = initActor(new TextField,
                                    arg_style = style,
@@ -43,8 +43,8 @@ GameMenu::GameMenu()
                                    arg_alpha = 128);
 
     //animate with infinity loops "Paused!" text
-    paused->addTween(Actor::TweenAlpha(255), 1200, -1, true);
-    paused->addTween(Actor::TweenScale(1.1f), 1200, -1, true);
+    paused->addTween(Actor::TweenAlpha(255), 600, -1, true);
+    paused->addTween(Actor::TweenScale(1.05f), 600, -1, true);
 
     y += 70;
 

+ 2 - 0
my_awesome_game/project/src/example.cpp

@@ -18,6 +18,8 @@ void example_preinit()
 void example_init()
 {
 	ResFontFT::initLibrary();
+    ResFontFT::setSnapSize(10);
+
     SoundSystem::create()->init(16);
     //load resources
     res::load();