dm před 7 roky
rodič
revize
2b0be65c40

+ 1 - 1
my_awesome_game/project/proj.cmake/CMakeLists.txt

@@ -63,6 +63,6 @@ target_link_libraries(MyAwesomeGame ${OXYGINESOUND_LIBS} oxygine-flow ${OXYGINE_
 
 if (EMSCRIPTEN)
 	SET(CMAKE_EXECUTABLE_SUFFIX ".html")
-	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s NO_EXIT_RUNTIME=1 -s WARN_ON_UNDEFINED_SYMBOLS=1 --memory-init-file 0 -s TOTAL_MEMORY=50331648")
+	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s NO_EXIT_RUNTIME=1 -s WARN_ON_UNDEFINED_SYMBOLS=1 --memory-init-file 0 -s TOTAL_MEMORY=50331648 -s FORCE_FILESYSTEM=1")
 	em_link_pre_js(MyAwesomeGame  ${OXYGINE_JS_LIBRARIES}  ${CMAKE_CURRENT_SOURCE_DIR}/data.js)
 endif(EMSCRIPTEN)

+ 1 - 1
my_awesome_game/project/proj.cmake/build_emsc.bat

@@ -1,4 +1,4 @@
-call emsdk activate
+call emsdk activate latest
 
 python ../../../oxygine-framework/tools/others/embed_folder_js.py -s ../../data
 

+ 1 - 1
my_awesome_game/project/proj.cmake/build_emsc.sh

@@ -1,5 +1,5 @@
 #!/bin/sh
-emsdk activate
+emsdk activate latest
 
 python ../../../oxygine-framework/tools/others/embed_folder_js.py -s ../../data
 

+ 1 - 1
my_awesome_game/project/proj.cmake/build_emsc_release.bat

@@ -1,4 +1,4 @@
-call emsdk activate
+call emsdk activate latest
 
 python ../../../oxygine-framework/tools/others/embed_folder_js.py -s ../../data
 

+ 1 - 1
my_awesome_game/project/proj.cmake/build_emsc_release.sh

@@ -1,5 +1,5 @@
 #!/bin/sh
-emsdk activate
+emsdk activate latest
 
 python ../../../oxygine-framework/tools/others/embed_folder_js.py -s ../../data