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rename eveything to my_awesome_game

dm 7 年之前
父節點
當前提交
c0d9aee3b3
共有 20 個文件被更改,包括 79 次插入35 次删除
  1. 1 0
      .gitignore
  2. 2 2
      my_awesome_game/project/proj.android/AndroidManifest.xml
  3. 1 1
      my_awesome_game/project/proj.android/build-run.bat
  4. 1 1
      my_awesome_game/project/proj.android/build-run.sh
  5. 1 1
      my_awesome_game/project/proj.android/res/values/strings.xml
  6. 1 1
      my_awesome_game/project/proj.android/src/org/oxygine/my_awesome_game/MainActivity.java
  7. 5 5
      my_awesome_game/project/proj.cmake/CMakeLists.txt
  8. 1 1
      my_awesome_game/project/proj.cmake/run.sh
  9. 0 0
      my_awesome_game/project/proj.ios/my_awesome_game/Images.xcassets/AppIcon.appiconset/Contents.json
  10. 0 0
      my_awesome_game/project/proj.ios/my_awesome_game/Images.xcassets/LaunchImage.launchimage/Contents.json
  11. 0 0
      my_awesome_game/project/proj.ios/my_awesome_game/LaunchImage.launchimage/Contents.json
  12. 0 0
      my_awesome_game/project/proj.ios/my_awesome_game/LaunchScreen.storyboard
  13. 0 0
      my_awesome_game/project/proj.ios/my_awesome_game/my_awesome_game_ios-Info.plist
  14. 0 0
      my_awesome_game/project/proj.ios/my_awesome_game/my_awesome_game_ios-Prefix.pch
  15. 20 20
      my_awesome_game/project/proj.ios/my_awesome_game_ios.xcodeproj/project.pbxproj
  16. 1 1
      my_awesome_game/project/proj.win32/my_awesome_game.sln
  17. 2 2
      my_awesome_game/project/proj.win32/my_awesome_game.vcxproj
  18. 0 0
      my_awesome_game/project/proj.win32/my_awesome_game.vcxproj.filters
  19. 0 0
      my_awesome_game/project/proj.win32/my_awesome_game.vcxproj.user
  20. 43 0
      rename_project.py

+ 1 - 0
.gitignore

@@ -28,3 +28,4 @@ my_awesome_game/project/proj.win32/.vs/
 my_awesome_game/project/Debug_v141/
 my_awesome_game/project/proj.win32/MyAwesomeGame.VC.VC.opendb
 my_awesome_game/project/proj.android/.externalNativeBuild/
+/.idea

+ 2 - 2
my_awesome_game/project/proj.android/AndroidManifest.xml

@@ -1,6 +1,6 @@
 <?xml version="1.0" encoding="utf-8"?>
 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
-      package="org.oxygine.MyAwesomeGame"
+      package="org.oxygine.my_awesome_game"
       android:versionCode="1"
       android:versionName="1.0"
       android:installLocation="auto">
@@ -11,7 +11,7 @@
                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                  android:hardwareAccelerated="true" >
 
-        <activity android:name="org.oxygine.MyAwesomeGame.MainActivity"
+        <activity android:name="org.oxygine.my_awesome_game.MainActivity"
                   android:label="@string/app_name"
                   android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                   android:configChanges="locale|orientation|keyboardHidden|screenSize" 

+ 1 - 1
my_awesome_game/project/proj.android/build-run.bat

@@ -1,4 +1,4 @@
 rem call ndk-build NDK_MODULE_PATH="../../../"
 call gradlew assembleDebug
 call adb install -r build/outputs/apk/proj.android-debug.apk
-call adb shell am start -n org.oxygine.MyAwesomeGame/org.oxygine.MyAwesomeGame.MainActivity
+call adb shell am start -n org.oxygine.my_awesome_game/org.oxygine.my_awesome_game.MainActivity

+ 1 - 1
my_awesome_game/project/proj.android/build-run.sh

@@ -3,4 +3,4 @@
 #ndk-build NDK_MODULE_PATH="../../../../"
 ./gradlew assembleDebug
 adb install -r build/outputs/apk/proj.android-debug.apk
-adb shell am start -n org.oxygine.MyAwesomeGame/org.oxygine.MyAwesomeGame.MainActivity
+adb shell am start -n org.oxygine.my_awesome_game/org.oxygine.my_awesome_game.MainActivity

+ 1 - 1
my_awesome_game/project/proj.android/res/values/strings.xml

@@ -1,4 +1,4 @@
 <?xml version="1.0" encoding="utf-8"?>
 <resources>
-    <string name="app_name">MyAwesomeGame</string>
+    <string name="app_name">my_awesome_game</string>
 </resources>

+ 1 - 1
my_awesome_game/project/proj.android/src/org/oxygine/MyAwesomeGame/MainActivity.java → my_awesome_game/project/proj.android/src/org/oxygine/my_awesome_game/MainActivity.java

@@ -1,4 +1,4 @@
-package org.oxygine.MyAwesomeGame;
+package org.oxygine.my_awesome_game;
 
 import org.oxygine.lib.OxygineActivity;
 

+ 5 - 5
my_awesome_game/project/proj.cmake/CMakeLists.txt

@@ -1,5 +1,5 @@
 cmake_minimum_required (VERSION 2.6)
-project (MyAwesomeGame)
+project (my_awesome_game)
 
 add_subdirectory(../../../oxygine-framework/ oxygine-framework)
 add_definitions(${OXYGINE_DEFINITIONS})
@@ -52,17 +52,17 @@ set(SOURCES
 	${SRC}/example.h
 	${SRC}/res.h)
 
-add_executable(MyAwesomeGame ${SOURCES})
+add_executable(my_awesome_game ${SOURCES})
 
 if (WIN32) #disable console mode for VC++
-	set_target_properties(MyAwesomeGame PROPERTIES WIN32_EXECUTABLE TRUE)
+	set_target_properties(my_awesome_game PROPERTIES WIN32_EXECUTABLE TRUE)
 endif(WIN32)
 
-target_link_libraries(MyAwesomeGame ${OXYGINESOUND_LIBS} oxygine-flow ${OXYGINE_CORE_LIBS} ${OXYGINE_FREETYPE_LIBS} oxygine-freetype)
+target_link_libraries(my_awesome_game ${OXYGINESOUND_LIBS} oxygine-flow ${OXYGINE_CORE_LIBS} ${OXYGINE_FREETYPE_LIBS} oxygine-freetype)
 
 
 if (EMSCRIPTEN)
 	SET(CMAKE_EXECUTABLE_SUFFIX ".html")
 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s NO_EXIT_RUNTIME=1 -s WARN_ON_UNDEFINED_SYMBOLS=1 --memory-init-file 0 -s TOTAL_MEMORY=50331648 -s FORCE_FILESYSTEM=1")
-	em_link_pre_js(MyAwesomeGame  ${OXYGINE_JS_LIBRARIES}  ${CMAKE_CURRENT_SOURCE_DIR}/data.js)
+	em_link_pre_js(my_awesome_game  ${OXYGINE_JS_LIBRARIES}  ${CMAKE_CURRENT_SOURCE_DIR}/data.js)
 endif(EMSCRIPTEN)

+ 1 - 1
my_awesome_game/project/proj.cmake/run.sh

@@ -13,4 +13,4 @@ make
 cd ../../data
 
 #run executable
-./../proj.cmake/build/MyAwesomeGame
+./../proj.cmake/build/my_awesome_game

+ 0 - 0
my_awesome_game/project/proj.ios/MyAwesomeGame/Images.xcassets/AppIcon.appiconset/Contents.json → my_awesome_game/project/proj.ios/my_awesome_game/Images.xcassets/AppIcon.appiconset/Contents.json


+ 0 - 0
my_awesome_game/project/proj.ios/MyAwesomeGame/Images.xcassets/LaunchImage.launchimage/Contents.json → my_awesome_game/project/proj.ios/my_awesome_game/Images.xcassets/LaunchImage.launchimage/Contents.json


+ 0 - 0
my_awesome_game/project/proj.ios/MyAwesomeGame/LaunchImage.launchimage/Contents.json → my_awesome_game/project/proj.ios/my_awesome_game/LaunchImage.launchimage/Contents.json


+ 0 - 0
my_awesome_game/project/proj.ios/MyAwesomeGame/LaunchScreen.storyboard → my_awesome_game/project/proj.ios/my_awesome_game/LaunchScreen.storyboard


+ 0 - 0
my_awesome_game/project/proj.ios/MyAwesomeGame/MyAwesomeGame_ios-Info.plist → my_awesome_game/project/proj.ios/my_awesome_game/my_awesome_game_ios-Info.plist


+ 0 - 0
my_awesome_game/project/proj.ios/MyAwesomeGame/MyAwesomeGame_ios-Prefix.pch → my_awesome_game/project/proj.ios/my_awesome_game/my_awesome_game_ios-Prefix.pch


+ 20 - 20
my_awesome_game/project/proj.ios/MyAwesomeGame_ios.xcodeproj/project.pbxproj → my_awesome_game/project/proj.ios/my_awesome_game_ios.xcodeproj/project.pbxproj

@@ -120,7 +120,7 @@
 /* Begin PBXFileReference section */
 		047F6BD19F885FF186A1447C /* GameMenu.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = GameMenu.h; path = ../src/GameMenu.h; sourceTree = "<group>"; };
 		048AD0AD197D24AB001963EF /* CoreMotion.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMotion.framework; path = System/Library/Frameworks/CoreMotion.framework; sourceTree = SDKROOT; };
-		04998CEC17F8A933003441C3 /* MyAwesomeGame_ios.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = MyAwesomeGame_ios.app; sourceTree = BUILT_PRODUCTS_DIR; };
+		04998CEC17F8A933003441C3 /* my_awesome_game_ios.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = my_awesome_game_ios.app; sourceTree = BUILT_PRODUCTS_DIR; };
 		04998D2F17F8A96E003441C3 /* SDL.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = SDL.xcodeproj; path = "../../..//SDL/Xcode-iOS/SDL/SDL.xcodeproj"; sourceTree = "<group>"; };
 		04998D3917F8A9AA003441C3 /* oxygine_ios.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = oxygine_ios.xcodeproj; path = "../../../oxygine-framework//oxygine/SDL/ios/oxygine/oxygine_ios.xcodeproj"; sourceTree = "<group>"; };
 		04998EE117F8ADB4003441C3 /* libz.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libz.dylib; path = usr/lib/libz.dylib; sourceTree = SDKROOT; };
@@ -133,7 +133,7 @@
 		04998EED17F8ADD4003441C3 /* CoreGraphics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreGraphics.framework; path = System/Library/Frameworks/CoreGraphics.framework; sourceTree = SDKROOT; };
 		04998EF517F8B6F3003441C3 /* libpng.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libpng.a; path = "../../../oxygine-framework//oxygine/third_party/ios/libraries/libpng.a"; sourceTree = "<group>"; };
 		04998EF617F8B6F3003441C3 /* libjpeg.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libjpeg.a; path = "../../../oxygine-framework//oxygine/third_party/ios/libraries/libjpeg.a"; sourceTree = "<group>"; };
-		04E9AD3E1876FE84006A7317 /* Images.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; name = Images.xcassets; path = MyAwesomeGame/Images.xcassets; sourceTree = "<group>"; };
+		04E9AD3E1876FE84006A7317 /* Images.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; name = Images.xcassets; path = my_awesome_game/Images.xcassets; sourceTree = "<group>"; };
 		04FE4D4FB640E0DF92DFB865 /* GameScene.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = GameScene.cpp; path = ../src/GameScene.cpp; sourceTree = "<group>"; };
 		0BF9628FC8D38F9748F0CDEB /* Game.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Game.cpp; path = ../src/Game.cpp; sourceTree = "<group>"; };
 		12CAC42FDF06ABE860CFEA53 /* Rocket.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Rocket.h; path = ../src/Rocket.h; sourceTree = "<group>"; };
@@ -240,7 +240,7 @@
 		04998CED17F8A933003441C3 /* Products */ = {
 			isa = PBXGroup;
 			children = (
-				04998CEC17F8A933003441C3 /* MyAwesomeGame_ios.app */,
+				04998CEC17F8A933003441C3 /* my_awesome_game_ios.app */,
 			);
 			name = Products;
 			sourceTree = "<group>";
@@ -366,9 +366,9 @@
 /* End PBXGroup section */
 
 /* Begin PBXNativeTarget section */
-		04998CEB17F8A933003441C3 /* MyAwesomeGame_ios */ = {
+		04998CEB17F8A933003441C3 /* my_awesome_game_ios */ = {
 			isa = PBXNativeTarget;
-			buildConfigurationList = 04998D2117F8A933003441C3 /* Build configuration list for PBXNativeTarget "MyAwesomeGame_ios" */;
+			buildConfigurationList = 04998D2117F8A933003441C3 /* Build configuration list for PBXNativeTarget "my_awesome_game_ios" */;
 			buildPhases = (
 				04998CE817F8A933003441C3 /* Sources */,
 				04998CE917F8A933003441C3 /* Frameworks */,
@@ -382,9 +382,9 @@
 				04998D3817F8A982003441C3 /* PBXTargetDependency */,
 				049B52B01871EBD100EF3C66 /* PBXTargetDependency */,
 			);
-			name = MyAwesomeGame_ios;
-			productName = MyAwesomeGame;
-			productReference = 04998CEC17F8A933003441C3 /* MyAwesomeGame_ios.app */;
+			name = my_awesome_game_ios;
+			productName = my_awesome_game;
+			productReference = 04998CEC17F8A933003441C3 /* my_awesome_game_ios.app */;
 			productType = "com.apple.product-type.application";
 		};
 /* End PBXNativeTarget section */
@@ -401,7 +401,7 @@
 					};
 				};
 			};
-			buildConfigurationList = 04998CE717F8A933003441C3 /* Build configuration list for PBXProject "MyAwesomeGame_ios" */;
+			buildConfigurationList = 04998CE717F8A933003441C3 /* Build configuration list for PBXProject "my_awesome_game_ios" */;
 			compatibilityVersion = "Xcode 3.2";
 			developmentRegion = English;
 			hasScannedForEncodings = 0;
@@ -432,7 +432,7 @@
 			);
 			projectRoot = "";
 			targets = (
-				04998CEB17F8A933003441C3 /* MyAwesomeGame_ios */,
+				04998CEB17F8A933003441C3 /* my_awesome_game_ios */,
 			);
 		};
 /* End PBXProject section */
@@ -632,18 +632,18 @@
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				DEVELOPMENT_TEAM = SG98QZPTLD;
 				GCC_PRECOMPILE_PREFIX_HEADER = YES;
-				GCC_PREFIX_HEADER = "MyAwesomeGame/MyAwesomeGame_ios-Prefix.pch";
+				GCC_PREFIX_HEADER = "my_awesome_game/my_awesome_game_ios-Prefix.pch";
 				GCC_WARN_UNUSED_VALUE = YES;
 				GCC_WARN_UNUSED_VARIABLE = NO;
-				INFOPLIST_FILE = "MyAwesomeGame/MyAwesomeGame_ios-Info.plist";
+				INFOPLIST_FILE = "my_awesome_game/my_awesome_game_ios-Info.plist";
 				IPHONEOS_DEPLOYMENT_TARGET = 9.0;
 				LIBRARY_SEARCH_PATHS = (
 					"$(inherited)",
 					"../../../oxygine-framework//oxygine/third_party/ios/libraries",
 				);
 				ONLY_ACTIVE_ARCH = YES;
-				PRODUCT_BUNDLE_IDENTIFIER = org.oxygine.MyAwesomeGame;
-				PRODUCT_NAME = MyAwesomeGame_ios;
+				PRODUCT_BUNDLE_IDENTIFIER = org.oxygine.my_awesome_game;
+				PRODUCT_NAME = my_awesome_game_ios;
 				PROVISIONING_PROFILE = "";
 				TARGETED_DEVICE_FAMILY = "1,2";
 				WRAPPER_EXTENSION = app;
@@ -659,18 +659,18 @@
 				"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
 				DEVELOPMENT_TEAM = SG98QZPTLD;
 				GCC_PRECOMPILE_PREFIX_HEADER = YES;
-				GCC_PREFIX_HEADER = "MyAwesomeGame/MyAwesomeGame_ios-Prefix.pch";
+				GCC_PREFIX_HEADER = "my_awesome_game/my_awesome_game_ios-Prefix.pch";
 				GCC_WARN_UNUSED_VALUE = YES;
 				GCC_WARN_UNUSED_VARIABLE = NO;
-				INFOPLIST_FILE = "MyAwesomeGame/MyAwesomeGame_ios-Info.plist";
+				INFOPLIST_FILE = "my_awesome_game/my_awesome_game_ios-Info.plist";
 				IPHONEOS_DEPLOYMENT_TARGET = 9.0;
 				LIBRARY_SEARCH_PATHS = (
 					"$(inherited)",
 					"../../../oxygine-framework//oxygine/third_party/ios/libraries",
 				);
 				ONLY_ACTIVE_ARCH = NO;
-				PRODUCT_BUNDLE_IDENTIFIER = org.oxygine.MyAwesomeGame;
-				PRODUCT_NAME = MyAwesomeGame_ios;
+				PRODUCT_BUNDLE_IDENTIFIER = org.oxygine.my_awesome_game;
+				PRODUCT_NAME = my_awesome_game_ios;
 				PROVISIONING_PROFILE = "";
 				TARGETED_DEVICE_FAMILY = "1,2";
 				WRAPPER_EXTENSION = app;
@@ -680,7 +680,7 @@
 /* End XCBuildConfiguration section */
 
 /* Begin XCConfigurationList section */
-		04998CE717F8A933003441C3 /* Build configuration list for PBXProject "MyAwesomeGame_ios" */ = {
+		04998CE717F8A933003441C3 /* Build configuration list for PBXProject "my_awesome_game_ios" */ = {
 			isa = XCConfigurationList;
 			buildConfigurations = (
 				04998D1F17F8A933003441C3 /* Debug */,
@@ -689,7 +689,7 @@
 			defaultConfigurationIsVisible = 0;
 			defaultConfigurationName = Release;
 		};
-		04998D2117F8A933003441C3 /* Build configuration list for PBXNativeTarget "MyAwesomeGame_ios" */ = {
+		04998D2117F8A933003441C3 /* Build configuration list for PBXNativeTarget "my_awesome_game_ios" */ = {
 			isa = XCConfigurationList;
 			buildConfigurations = (
 				04998D2217F8A933003441C3 /* Debug */,

+ 1 - 1
my_awesome_game/project/proj.win32/MyAwesomeGame.sln → my_awesome_game/project/proj.win32/my_awesome_game.sln

@@ -1,7 +1,7 @@
 
 Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MyAwesomeGame", "MyAwesomeGame.vcxproj", "{2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "my_awesome_game", "my_awesome_game.vcxproj", "{2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "oxygine", "..\..\..\oxygine-framework\oxygine\SDL\win32\oxygine.vcxproj", "{52411305-CFE1-4FA8-9885-5729BFC816CF}"
 EndProject

+ 2 - 2
my_awesome_game/project/proj.win32/MyAwesomeGame.vcxproj → my_awesome_game/project/proj.win32/my_awesome_game.vcxproj

@@ -13,8 +13,8 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{2B4D7491-A4F8-4606-B0E3-2A1FCE3C46C4}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
-    <RootNamespace>MyAwesomeGame</RootNamespace>
-    <ProjectName>MyAwesomeGame</ProjectName>
+    <RootNamespace>my_awesome_game</RootNamespace>
+    <ProjectName>my_awesome_game</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

+ 0 - 0
my_awesome_game/project/proj.win32/MyAwesomeGame.vcxproj.filters → my_awesome_game/project/proj.win32/my_awesome_game.vcxproj.filters


+ 0 - 0
my_awesome_game/project/proj.win32/MyAwesomeGame.vcxproj.user → my_awesome_game/project/proj.win32/my_awesome_game.vcxproj.user


+ 43 - 0
rename_project.py

@@ -0,0 +1,43 @@
+import os
+
+def replace_data(str, src, dest):
+    str = str.replace(src, dest)
+    return str
+
+def rename_item(path, src, dest):
+
+    left, right = os.path.split(path)
+    right = replace_data(right, src, dest)
+    new_name = os.path.join(left, right)
+    if path != new_name:
+        os.rename(path, new_name)
+
+def process_file(path, src, dest):
+    with open(path, "rb") as fp:
+        data = fp.read()
+
+    data = replace_data(data, src, dest)
+
+    with open(path, "wb") as fp:
+        fp.write(data)
+
+    rename_item(path, src, dest)
+
+
+def process_dir(path, src, dest):
+    items = os.listdir(path)
+    for item in items:
+        pt = os.path.join(path, item)
+        if os.path.isdir(pt):
+            process_dir(pt, src, dest)
+        else:
+            process_file(pt, src, dest)
+
+    rename_item(path, src, dest)
+
+
+
+if __name__ == "__main__":
+    #process_dir("my_awesome_game", "qwert123")
+    process_dir("my_awesome_game", "MyAwesomeGame", "my_awesome_game")
+    #process_dir("qwert123",  "qwert123", "my_awesome_game")