[email protected] 8 years ago
parent
commit
eac5315d73

BIN
my_awesome_game/data/OpenAL32.dll


BIN
my_awesome_game/data/libeay32.dll


BIN
my_awesome_game/data/ssleay32.dll


+ 1 - 0
my_awesome_game/project/src/Game.cpp

@@ -23,6 +23,7 @@ void Game::init()
     spSprite sky = new Sprite;
     sky->setResAnim(res::ui.getResAnim("sky"));
     sky->attachTo(this);
+    sky->setSize(getStage()->getSize());
 
     //create separate layer for elements virtual joystick and other UI in future
     _ui = new Actor;

+ 1 - 0
my_awesome_game/project/src/MainMenuScene.cpp

@@ -13,6 +13,7 @@ MainMenuScene::MainMenuScene()
     spSprite sky = new Sprite;
     sky->setResAnim(res::ui.getResAnim("bg"));
     sky->attachTo(_view);
+    sky->setSize(getStage()->getSize());
 
     /*
     'initActor' is syntax sugar for