@@ -6,3 +6,4 @@ my_awesome_game/project/proj.android/libs/armeabi-v7a/libSDL2.so
my_awesome_game/project/proj.android/libs/armeabi-v7a/libmain.so
*.ipch
my_awesome_game/project/proj.cmake/build/
+my_awesome_game/project/proj.win32/Debug_v140/
@@ -58,6 +58,8 @@ void Rocket::_update(const UpdateState& us)
void Rocket::explode()
{
+ playSound("bomb_match");
+
//we are dead
//set this flag to true and it this rocket would be removed from units list in Game::doUpdate
_dead = true;
@@ -12,6 +12,7 @@ namespace res
ui.loadXML("xmls/ui.xml");
sounds["click"] = ResSound::create("sounds/button_click.ogg", false);
+ sounds["bomb_match"] = ResSound::create("sounds/bomb_match.ogg", false);
}
void free()
@@ -1 +1 @@
-Subproject commit 39b13deeabe6fe2f5aaa338fb60ffc364f302a54
+Subproject commit 10459c43c0dc15da3700264d3ce2effb6d8db704