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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2011 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <stdlib.h>
- #include "alMain.h"
- #include "alFilter.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
- typedef struct ALdedicatedState {
- // Must be first in all effects!
- ALeffectState state;
- ALfloat gains[MAXCHANNELS];
- } ALdedicatedState;
- static ALvoid DedicatedDestroy(ALeffectState *effect)
- {
- ALdedicatedState *state = (ALdedicatedState*)effect;
- free(state);
- }
- static ALboolean DedicatedDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
- {
- (void)effect;
- (void)Device;
- return AL_TRUE;
- }
- static ALvoid DedicatedUpdate(ALeffectState *effect, ALCdevice *device, const ALeffectslot *Slot)
- {
- ALdedicatedState *state = (ALdedicatedState*)effect;
- const ALfloat *ChannelGain;
- ALfloat Gain;
- ALint pos;
- ALsizei s;
- Gain = Slot->Gain * Slot->effect.Dedicated.Gain;
- for(s = 0;s < MAXCHANNELS;s++)
- state->gains[s] = 0.0f;
- if(Slot->effect.type == AL_EFFECT_DEDICATED_DIALOGUE)
- {
- pos = aluCart2LUTpos(1.0f, 0.0f);
- ChannelGain = device->PanningLUT[pos];
- for(s = 0;s < MAXCHANNELS;s++)
- state->gains[s] = ChannelGain[s] * Gain;
- }
- else if(Slot->effect.type == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
- state->gains[LFE] = Gain;
- }
- static ALvoid DedicatedProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
- {
- ALdedicatedState *state = (ALdedicatedState*)effect;
- const ALfloat *gains = state->gains;
- ALuint i, s;
- for(i = 0;i < SamplesToDo;i++)
- {
- ALfloat sample;
- sample = SamplesIn[i];
- for(s = 0;s < MAXCHANNELS;s++)
- SamplesOut[i][s] = sample * gains[s];
- }
- }
- ALeffectState *DedicatedCreate(void)
- {
- ALdedicatedState *state;
- ALsizei s;
- state = malloc(sizeof(*state));
- if(!state)
- return NULL;
- state->state.Destroy = DedicatedDestroy;
- state->state.DeviceUpdate = DedicatedDeviceUpdate;
- state->state.Update = DedicatedUpdate;
- state->state.Process = DedicatedProcess;
- for(s = 0;s < MAXCHANNELS;s++)
- state->gains[s] = 0.0f;
- return &state->state;
- }
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