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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2009 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <math.h>
- #include <stdlib.h>
- #include "alMain.h"
- #include "alFilter.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
- typedef struct ALechoState {
- // Must be first in all effects!
- ALeffectState state;
- ALfloat *SampleBuffer;
- ALuint BufferLength;
- // The echo is two tap. The delay is the number of samples from before the
- // current offset
- struct {
- ALuint delay;
- } Tap[2];
- ALuint Offset;
- /* The panning gains for the two taps */
- ALfloat Gain[2][MAXCHANNELS];
- ALfloat FeedGain;
- FILTER iirFilter;
- ALfloat history[2];
- } ALechoState;
- static ALvoid EchoDestroy(ALeffectState *effect)
- {
- ALechoState *state = (ALechoState*)effect;
- if(state)
- {
- free(state->SampleBuffer);
- state->SampleBuffer = NULL;
- free(state);
- }
- }
- static ALboolean EchoDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
- {
- ALechoState *state = (ALechoState*)effect;
- ALuint maxlen, i;
- // Use the next power of 2 for the buffer length, so the tap offsets can be
- // wrapped using a mask instead of a modulo
- maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
- maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
- maxlen = NextPowerOf2(maxlen);
- if(maxlen != state->BufferLength)
- {
- void *temp;
- temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat));
- if(!temp)
- return AL_FALSE;
- state->SampleBuffer = temp;
- state->BufferLength = maxlen;
- }
- for(i = 0;i < state->BufferLength;i++)
- state->SampleBuffer[i] = 0.0f;
- return AL_TRUE;
- }
- static ALvoid EchoUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot)
- {
- ALechoState *state = (ALechoState*)effect;
- ALuint frequency = Device->Frequency;
- ALfloat dirGain, ambientGain;
- const ALfloat *ChannelGain;
- ALfloat lrpan, cw, g, gain;
- ALuint i, pos;
- state->Tap[0].delay = fastf2u(Slot->effect.Echo.Delay * frequency) + 1;
- state->Tap[1].delay = fastf2u(Slot->effect.Echo.LRDelay * frequency);
- state->Tap[1].delay += state->Tap[0].delay;
- lrpan = Slot->effect.Echo.Spread;
- state->FeedGain = Slot->effect.Echo.Feedback;
- cw = aluCos(F_PI*2.0f * LOWPASSFREQREF / frequency);
- g = 1.0f - Slot->effect.Echo.Damping;
- state->iirFilter.coeff = lpCoeffCalc(g, cw);
- gain = Slot->Gain;
- for(i = 0;i < MAXCHANNELS;i++)
- {
- state->Gain[0][i] = 0.0f;
- state->Gain[1][i] = 0.0f;
- }
- ambientGain = aluSqrt(1.0f/Device->NumChan);
- dirGain = aluFabs(lrpan);
- /* First tap panning */
- pos = aluCart2LUTpos(0.0f, ((lrpan>0.0f)?-1.0f:1.0f));
- ChannelGain = Device->PanningLUT[pos];
- for(i = 0;i < Device->NumChan;i++)
- {
- enum Channel chan = Device->Speaker2Chan[i];
- state->Gain[0][chan] = lerp(ambientGain, ChannelGain[chan], dirGain) * gain;
- }
- /* Second tap panning */
- pos = aluCart2LUTpos(0.0f, ((lrpan>0.0f)?1.0f:-1.0f));
- ChannelGain = Device->PanningLUT[pos];
- for(i = 0;i < Device->NumChan;i++)
- {
- enum Channel chan = Device->Speaker2Chan[i];
- state->Gain[1][chan] = lerp(ambientGain, ChannelGain[chan], dirGain) * gain;
- }
- }
- static ALvoid EchoProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
- {
- ALechoState *state = (ALechoState*)effect;
- const ALuint mask = state->BufferLength-1;
- const ALuint tap1 = state->Tap[0].delay;
- const ALuint tap2 = state->Tap[1].delay;
- ALuint offset = state->Offset;
- ALfloat smp;
- ALuint i, k;
- for(i = 0;i < SamplesToDo;i++,offset++)
- {
- /* First tap */
- smp = state->SampleBuffer[(offset-tap1) & mask];
- for(k = 0;k < MAXCHANNELS;k++)
- SamplesOut[i][k] += smp * state->Gain[0][k];
- /* Second tap */
- smp = state->SampleBuffer[(offset-tap2) & mask];
- for(k = 0;k < MAXCHANNELS;k++)
- SamplesOut[i][k] += smp * state->Gain[1][k];
- // Apply damping and feedback gain to the second tap, and mix in the
- // new sample
- smp = lpFilter2P(&state->iirFilter, 0, smp+SamplesIn[i]);
- state->SampleBuffer[offset&mask] = smp * state->FeedGain;
- }
- state->Offset = offset;
- }
- ALeffectState *EchoCreate(void)
- {
- ALechoState *state;
- state = malloc(sizeof(*state));
- if(!state)
- return NULL;
- state->state.Destroy = EchoDestroy;
- state->state.DeviceUpdate = EchoDeviceUpdate;
- state->state.Update = EchoUpdate;
- state->state.Process = EchoProcess;
- state->BufferLength = 0;
- state->SampleBuffer = NULL;
- state->Tap[0].delay = 0;
- state->Tap[1].delay = 0;
- state->Offset = 0;
- state->iirFilter.coeff = 0.0f;
- state->iirFilter.history[0] = 0.0f;
- state->iirFilter.history[1] = 0.0f;
- return &state->state;
- }
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