alExtension.c 23 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 1999-2007 by authors.
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
  17. * Boston, MA 02111-1307, USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <stdlib.h>
  22. #include <string.h>
  23. #include <ctype.h>
  24. #include "alError.h"
  25. #include "alMain.h"
  26. #include "alFilter.h"
  27. #include "alEffect.h"
  28. #include "alAuxEffectSlot.h"
  29. #include "alSource.h"
  30. #include "alBuffer.h"
  31. #include "AL/al.h"
  32. #include "AL/alc.h"
  33. typedef struct ALenums {
  34. const ALchar *enumName;
  35. ALenum value;
  36. } ALenums;
  37. static const ALenums enumeration[] = {
  38. // Types
  39. { "AL_INVALID", AL_INVALID },
  40. { "AL_NONE", AL_NONE },
  41. { "AL_FALSE", AL_FALSE },
  42. { "AL_TRUE", AL_TRUE },
  43. // Source and Listener Properties
  44. { "AL_SOURCE_RELATIVE", AL_SOURCE_RELATIVE },
  45. { "AL_CONE_INNER_ANGLE", AL_CONE_INNER_ANGLE },
  46. { "AL_CONE_OUTER_ANGLE", AL_CONE_OUTER_ANGLE },
  47. { "AL_PITCH", AL_PITCH },
  48. { "AL_POSITION", AL_POSITION },
  49. { "AL_DIRECTION", AL_DIRECTION },
  50. { "AL_VELOCITY", AL_VELOCITY },
  51. { "AL_LOOPING", AL_LOOPING },
  52. { "AL_BUFFER", AL_BUFFER },
  53. { "AL_GAIN", AL_GAIN },
  54. { "AL_MIN_GAIN", AL_MIN_GAIN },
  55. { "AL_MAX_GAIN", AL_MAX_GAIN },
  56. { "AL_ORIENTATION", AL_ORIENTATION },
  57. { "AL_REFERENCE_DISTANCE", AL_REFERENCE_DISTANCE },
  58. { "AL_ROLLOFF_FACTOR", AL_ROLLOFF_FACTOR },
  59. { "AL_CONE_OUTER_GAIN", AL_CONE_OUTER_GAIN },
  60. { "AL_MAX_DISTANCE", AL_MAX_DISTANCE },
  61. { "AL_SEC_OFFSET", AL_SEC_OFFSET },
  62. { "AL_SAMPLE_OFFSET", AL_SAMPLE_OFFSET },
  63. { "AL_SAMPLE_RW_OFFSETS_SOFT", AL_SAMPLE_RW_OFFSETS_SOFT },
  64. { "AL_BYTE_OFFSET", AL_BYTE_OFFSET },
  65. { "AL_BYTE_RW_OFFSETS_SOFT", AL_BYTE_RW_OFFSETS_SOFT },
  66. { "AL_SOURCE_TYPE", AL_SOURCE_TYPE },
  67. { "AL_STATIC", AL_STATIC },
  68. { "AL_STREAMING", AL_STREAMING },
  69. { "AL_UNDETERMINED", AL_UNDETERMINED },
  70. { "AL_METERS_PER_UNIT", AL_METERS_PER_UNIT },
  71. { "AL_DIRECT_CHANNELS_SOFT", AL_DIRECT_CHANNELS_SOFT },
  72. // Source EFX Properties
  73. { "AL_DIRECT_FILTER", AL_DIRECT_FILTER },
  74. { "AL_AUXILIARY_SEND_FILTER", AL_AUXILIARY_SEND_FILTER },
  75. { "AL_AIR_ABSORPTION_FACTOR", AL_AIR_ABSORPTION_FACTOR },
  76. { "AL_ROOM_ROLLOFF_FACTOR", AL_ROOM_ROLLOFF_FACTOR },
  77. { "AL_CONE_OUTER_GAINHF", AL_CONE_OUTER_GAINHF },
  78. { "AL_DIRECT_FILTER_GAINHF_AUTO", AL_DIRECT_FILTER_GAINHF_AUTO },
  79. { "AL_AUXILIARY_SEND_FILTER_GAIN_AUTO", AL_AUXILIARY_SEND_FILTER_GAIN_AUTO },
  80. { "AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO", AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO},
  81. // Source State information
  82. { "AL_SOURCE_STATE", AL_SOURCE_STATE },
  83. { "AL_INITIAL", AL_INITIAL },
  84. { "AL_PLAYING", AL_PLAYING },
  85. { "AL_PAUSED", AL_PAUSED },
  86. { "AL_STOPPED", AL_STOPPED },
  87. // Queue information
  88. { "AL_BUFFERS_QUEUED", AL_BUFFERS_QUEUED },
  89. { "AL_BUFFERS_PROCESSED", AL_BUFFERS_PROCESSED },
  90. // Buffer Formats
  91. { "AL_FORMAT_MONO8", AL_FORMAT_MONO8 },
  92. { "AL_FORMAT_MONO16", AL_FORMAT_MONO16 },
  93. { "AL_FORMAT_MONO_FLOAT32", AL_FORMAT_MONO_FLOAT32 },
  94. { "AL_FORMAT_MONO_DOUBLE_EXT", AL_FORMAT_MONO_DOUBLE_EXT },
  95. { "AL_FORMAT_STEREO8", AL_FORMAT_STEREO8 },
  96. { "AL_FORMAT_STEREO16", AL_FORMAT_STEREO16 },
  97. { "AL_FORMAT_STEREO_FLOAT32", AL_FORMAT_STEREO_FLOAT32 },
  98. { "AL_FORMAT_STEREO_DOUBLE_EXT", AL_FORMAT_STEREO_DOUBLE_EXT },
  99. { "AL_FORMAT_MONO_IMA4", AL_FORMAT_MONO_IMA4 },
  100. { "AL_FORMAT_STEREO_IMA4", AL_FORMAT_STEREO_IMA4 },
  101. { "AL_FORMAT_QUAD8_LOKI", AL_FORMAT_QUAD8_LOKI },
  102. { "AL_FORMAT_QUAD16_LOKI", AL_FORMAT_QUAD16_LOKI },
  103. { "AL_FORMAT_QUAD8", AL_FORMAT_QUAD8 },
  104. { "AL_FORMAT_QUAD16", AL_FORMAT_QUAD16 },
  105. { "AL_FORMAT_QUAD32", AL_FORMAT_QUAD32 },
  106. { "AL_FORMAT_51CHN8", AL_FORMAT_51CHN8 },
  107. { "AL_FORMAT_51CHN16", AL_FORMAT_51CHN16 },
  108. { "AL_FORMAT_51CHN32", AL_FORMAT_51CHN32 },
  109. { "AL_FORMAT_61CHN8", AL_FORMAT_61CHN8 },
  110. { "AL_FORMAT_61CHN16", AL_FORMAT_61CHN16 },
  111. { "AL_FORMAT_61CHN32", AL_FORMAT_61CHN32 },
  112. { "AL_FORMAT_71CHN8", AL_FORMAT_71CHN8 },
  113. { "AL_FORMAT_71CHN16", AL_FORMAT_71CHN16 },
  114. { "AL_FORMAT_71CHN32", AL_FORMAT_71CHN32 },
  115. { "AL_FORMAT_REAR8", AL_FORMAT_REAR8 },
  116. { "AL_FORMAT_REAR16", AL_FORMAT_REAR16 },
  117. { "AL_FORMAT_REAR32", AL_FORMAT_REAR32 },
  118. { "AL_FORMAT_MONO_MULAW", AL_FORMAT_MONO_MULAW },
  119. { "AL_FORMAT_MONO_MULAW_EXT", AL_FORMAT_MONO_MULAW_EXT },
  120. { "AL_FORMAT_STEREO_MULAW", AL_FORMAT_STEREO_MULAW },
  121. { "AL_FORMAT_STEREO_MULAW_EXT", AL_FORMAT_STEREO_MULAW_EXT },
  122. { "AL_FORMAT_QUAD_MULAW", AL_FORMAT_QUAD_MULAW },
  123. { "AL_FORMAT_51CHN_MULAW", AL_FORMAT_51CHN_MULAW },
  124. { "AL_FORMAT_61CHN_MULAW", AL_FORMAT_61CHN_MULAW },
  125. { "AL_FORMAT_71CHN_MULAW", AL_FORMAT_71CHN_MULAW },
  126. { "AL_FORMAT_REAR_MULAW", AL_FORMAT_REAR_MULAW },
  127. { "AL_FORMAT_MONO_ALAW_EXT", AL_FORMAT_MONO_ALAW_EXT },
  128. { "AL_FORMAT_STEREO_ALAW_EXT", AL_FORMAT_STEREO_ALAW_EXT },
  129. // Internal Buffer Formats
  130. { "AL_MONO8_SOFT", AL_MONO8_SOFT },
  131. { "AL_MONO16_SOFT", AL_MONO16_SOFT },
  132. { "AL_MONO32F_SOFT", AL_MONO32F_SOFT },
  133. { "AL_STEREO8_SOFT", AL_STEREO8_SOFT },
  134. { "AL_STEREO16_SOFT", AL_STEREO16_SOFT },
  135. { "AL_STEREO32F_SOFT", AL_STEREO32F_SOFT },
  136. { "AL_QUAD8_SOFT", AL_QUAD8_SOFT },
  137. { "AL_QUAD16_SOFT", AL_QUAD16_SOFT },
  138. { "AL_QUAD32F_SOFT", AL_QUAD32F_SOFT },
  139. { "AL_REAR8_SOFT", AL_REAR8_SOFT },
  140. { "AL_REAR16_SOFT", AL_REAR16_SOFT },
  141. { "AL_REAR32F_SOFT", AL_REAR32F_SOFT },
  142. { "AL_5POINT1_8_SOFT", AL_5POINT1_8_SOFT },
  143. { "AL_5POINT1_16_SOFT", AL_5POINT1_16_SOFT },
  144. { "AL_5POINT1_32F_SOFT", AL_5POINT1_32F_SOFT },
  145. { "AL_6POINT1_8_SOFT", AL_6POINT1_8_SOFT },
  146. { "AL_6POINT1_16_SOFT", AL_6POINT1_16_SOFT },
  147. { "AL_6POINT1_32F_SOFT", AL_6POINT1_32F_SOFT },
  148. { "AL_7POINT1_8_SOFT", AL_7POINT1_8_SOFT },
  149. { "AL_7POINT1_16_SOFT", AL_7POINT1_16_SOFT },
  150. { "AL_7POINT1_32F_SOFT", AL_7POINT1_32F_SOFT },
  151. // Buffer Channel Configurations
  152. { "AL_MONO_SOFT", AL_MONO_SOFT },
  153. { "AL_STEREO_SOFT", AL_STEREO_SOFT },
  154. { "AL_QUAD_SOFT", AL_QUAD_SOFT },
  155. { "AL_REAR_SOFT", AL_REAR_SOFT },
  156. { "AL_5POINT1_SOFT", AL_5POINT1_SOFT },
  157. { "AL_6POINT1_SOFT", AL_6POINT1_SOFT },
  158. { "AL_7POINT1_SOFT", AL_7POINT1_SOFT },
  159. // Buffer Sample Types
  160. { "AL_BYTE_SOFT", AL_BYTE_SOFT },
  161. { "AL_UNSIGNED_BYTE_SOFT", AL_UNSIGNED_BYTE_SOFT },
  162. { "AL_SHORT_SOFT", AL_SHORT_SOFT },
  163. { "AL_UNSIGNED_SHORT_SOFT", AL_UNSIGNED_SHORT_SOFT },
  164. { "AL_INT_SOFT", AL_INT_SOFT },
  165. { "AL_UNSIGNED_INT_SOFT", AL_UNSIGNED_INT_SOFT },
  166. { "AL_FLOAT_SOFT", AL_FLOAT_SOFT },
  167. { "AL_DOUBLE_SOFT", AL_DOUBLE_SOFT },
  168. { "AL_BYTE3_SOFT", AL_BYTE3_SOFT },
  169. { "AL_UNSIGNED_BYTE3_SOFT", AL_UNSIGNED_BYTE3_SOFT },
  170. // Buffer attributes
  171. { "AL_FREQUENCY", AL_FREQUENCY },
  172. { "AL_BITS", AL_BITS },
  173. { "AL_CHANNELS", AL_CHANNELS },
  174. { "AL_SIZE", AL_SIZE },
  175. { "AL_INTERNAL_FORMAT_SOFT", AL_INTERNAL_FORMAT_SOFT },
  176. { "AL_BYTE_LENGTH_SOFT", AL_BYTE_LENGTH_SOFT },
  177. { "AL_SAMPLE_LENGTH_SOFT", AL_SAMPLE_LENGTH_SOFT },
  178. { "AL_SEC_LENGTH_SOFT", AL_SEC_LENGTH_SOFT },
  179. // Buffer States (not supported yet)
  180. { "AL_UNUSED", AL_UNUSED },
  181. { "AL_PENDING", AL_PENDING },
  182. { "AL_PROCESSED", AL_PROCESSED },
  183. // AL Error Messages
  184. { "AL_NO_ERROR", AL_NO_ERROR },
  185. { "AL_INVALID_NAME", AL_INVALID_NAME },
  186. { "AL_INVALID_ENUM", AL_INVALID_ENUM },
  187. { "AL_INVALID_VALUE", AL_INVALID_VALUE },
  188. { "AL_INVALID_OPERATION", AL_INVALID_OPERATION },
  189. { "AL_OUT_OF_MEMORY", AL_OUT_OF_MEMORY },
  190. // Context strings
  191. { "AL_VENDOR", AL_VENDOR },
  192. { "AL_VERSION", AL_VERSION },
  193. { "AL_RENDERER", AL_RENDERER },
  194. { "AL_EXTENSIONS", AL_EXTENSIONS },
  195. // Global states
  196. { "AL_DOPPLER_FACTOR", AL_DOPPLER_FACTOR },
  197. { "AL_DOPPLER_VELOCITY", AL_DOPPLER_VELOCITY },
  198. { "AL_DISTANCE_MODEL", AL_DISTANCE_MODEL },
  199. { "AL_SPEED_OF_SOUND", AL_SPEED_OF_SOUND },
  200. { "AL_SOURCE_DISTANCE_MODEL", AL_SOURCE_DISTANCE_MODEL },
  201. { "AL_DEFERRED_UPDATES_SOFT", AL_DEFERRED_UPDATES_SOFT },
  202. // Distance Models
  203. { "AL_INVERSE_DISTANCE", AL_INVERSE_DISTANCE },
  204. { "AL_INVERSE_DISTANCE_CLAMPED", AL_INVERSE_DISTANCE_CLAMPED },
  205. { "AL_LINEAR_DISTANCE", AL_LINEAR_DISTANCE },
  206. { "AL_LINEAR_DISTANCE_CLAMPED", AL_LINEAR_DISTANCE_CLAMPED },
  207. { "AL_EXPONENT_DISTANCE", AL_EXPONENT_DISTANCE },
  208. { "AL_EXPONENT_DISTANCE_CLAMPED", AL_EXPONENT_DISTANCE_CLAMPED },
  209. // Filter types
  210. { "AL_FILTER_TYPE", AL_FILTER_TYPE },
  211. { "AL_FILTER_NULL", AL_FILTER_NULL },
  212. { "AL_FILTER_LOWPASS", AL_FILTER_LOWPASS },
  213. #if 0
  214. { "AL_FILTER_HIGHPASS", AL_FILTER_HIGHPASS },
  215. { "AL_FILTER_BANDPASS", AL_FILTER_BANDPASS },
  216. #endif
  217. // Filter params
  218. { "AL_LOWPASS_GAIN", AL_LOWPASS_GAIN },
  219. { "AL_LOWPASS_GAINHF", AL_LOWPASS_GAINHF },
  220. // Effect types
  221. { "AL_EFFECT_TYPE", AL_EFFECT_TYPE },
  222. { "AL_EFFECT_NULL", AL_EFFECT_NULL },
  223. { "AL_EFFECT_REVERB", AL_EFFECT_REVERB },
  224. { "AL_EFFECT_EAXREVERB", AL_EFFECT_EAXREVERB },
  225. #if 0
  226. { "AL_EFFECT_CHORUS", AL_EFFECT_CHORUS },
  227. { "AL_EFFECT_DISTORTION", AL_EFFECT_DISTORTION },
  228. #endif
  229. { "AL_EFFECT_ECHO", AL_EFFECT_ECHO },
  230. #if 0
  231. { "AL_EFFECT_FLANGER", AL_EFFECT_FLANGER },
  232. { "AL_EFFECT_FREQUENCY_SHIFTER", AL_EFFECT_FREQUENCY_SHIFTER },
  233. { "AL_EFFECT_VOCAL_MORPHER", AL_EFFECT_VOCAL_MORPHER },
  234. { "AL_EFFECT_PITCH_SHIFTER", AL_EFFECT_PITCH_SHIFTER },
  235. #endif
  236. { "AL_EFFECT_RING_MODULATOR", AL_EFFECT_RING_MODULATOR },
  237. #if 0
  238. { "AL_EFFECT_AUTOWAH", AL_EFFECT_AUTOWAH },
  239. { "AL_EFFECT_COMPRESSOR", AL_EFFECT_COMPRESSOR },
  240. { "AL_EFFECT_EQUALIZER", AL_EFFECT_EQUALIZER },
  241. #endif
  242. { "AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT",AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT},
  243. { "AL_EFFECT_DEDICATED_DIALOGUE", AL_EFFECT_DEDICATED_DIALOGUE },
  244. // Reverb params
  245. { "AL_REVERB_DENSITY", AL_REVERB_DENSITY },
  246. { "AL_REVERB_DIFFUSION", AL_REVERB_DIFFUSION },
  247. { "AL_REVERB_GAIN", AL_REVERB_GAIN },
  248. { "AL_REVERB_GAINHF", AL_REVERB_GAINHF },
  249. { "AL_REVERB_DECAY_TIME", AL_REVERB_DECAY_TIME },
  250. { "AL_REVERB_DECAY_HFRATIO", AL_REVERB_DECAY_HFRATIO },
  251. { "AL_REVERB_REFLECTIONS_GAIN", AL_REVERB_REFLECTIONS_GAIN },
  252. { "AL_REVERB_REFLECTIONS_DELAY", AL_REVERB_REFLECTIONS_DELAY },
  253. { "AL_REVERB_LATE_REVERB_GAIN", AL_REVERB_LATE_REVERB_GAIN },
  254. { "AL_REVERB_LATE_REVERB_DELAY", AL_REVERB_LATE_REVERB_DELAY },
  255. { "AL_REVERB_AIR_ABSORPTION_GAINHF", AL_REVERB_AIR_ABSORPTION_GAINHF },
  256. { "AL_REVERB_ROOM_ROLLOFF_FACTOR", AL_REVERB_ROOM_ROLLOFF_FACTOR },
  257. { "AL_REVERB_DECAY_HFLIMIT", AL_REVERB_DECAY_HFLIMIT },
  258. // EAX Reverb params
  259. { "AL_EAXREVERB_DENSITY", AL_EAXREVERB_DENSITY },
  260. { "AL_EAXREVERB_DIFFUSION", AL_EAXREVERB_DIFFUSION },
  261. { "AL_EAXREVERB_GAIN", AL_EAXREVERB_GAIN },
  262. { "AL_EAXREVERB_GAINHF", AL_EAXREVERB_GAINHF },
  263. { "AL_EAXREVERB_GAINLF", AL_EAXREVERB_GAINLF },
  264. { "AL_EAXREVERB_DECAY_TIME", AL_EAXREVERB_DECAY_TIME },
  265. { "AL_EAXREVERB_DECAY_HFRATIO", AL_EAXREVERB_DECAY_HFRATIO },
  266. { "AL_EAXREVERB_DECAY_LFRATIO", AL_EAXREVERB_DECAY_LFRATIO },
  267. { "AL_EAXREVERB_REFLECTIONS_GAIN", AL_EAXREVERB_REFLECTIONS_GAIN },
  268. { "AL_EAXREVERB_REFLECTIONS_DELAY", AL_EAXREVERB_REFLECTIONS_DELAY },
  269. { "AL_EAXREVERB_REFLECTIONS_PAN", AL_EAXREVERB_REFLECTIONS_PAN },
  270. { "AL_EAXREVERB_LATE_REVERB_GAIN", AL_EAXREVERB_LATE_REVERB_GAIN },
  271. { "AL_EAXREVERB_LATE_REVERB_DELAY", AL_EAXREVERB_LATE_REVERB_DELAY },
  272. { "AL_EAXREVERB_LATE_REVERB_PAN", AL_EAXREVERB_LATE_REVERB_PAN },
  273. { "AL_EAXREVERB_ECHO_TIME", AL_EAXREVERB_ECHO_TIME },
  274. { "AL_EAXREVERB_ECHO_DEPTH", AL_EAXREVERB_ECHO_DEPTH },
  275. { "AL_EAXREVERB_MODULATION_TIME", AL_EAXREVERB_MODULATION_TIME },
  276. { "AL_EAXREVERB_MODULATION_DEPTH", AL_EAXREVERB_MODULATION_DEPTH },
  277. { "AL_EAXREVERB_AIR_ABSORPTION_GAINHF", AL_EAXREVERB_AIR_ABSORPTION_GAINHF },
  278. { "AL_EAXREVERB_HFREFERENCE", AL_EAXREVERB_HFREFERENCE },
  279. { "AL_EAXREVERB_LFREFERENCE", AL_EAXREVERB_LFREFERENCE },
  280. { "AL_EAXREVERB_ROOM_ROLLOFF_FACTOR", AL_EAXREVERB_ROOM_ROLLOFF_FACTOR },
  281. { "AL_EAXREVERB_DECAY_HFLIMIT", AL_EAXREVERB_DECAY_HFLIMIT },
  282. // Echo params
  283. { "AL_ECHO_DELAY", AL_ECHO_DELAY },
  284. { "AL_ECHO_LRDELAY", AL_ECHO_LRDELAY },
  285. { "AL_ECHO_DAMPING", AL_ECHO_DAMPING },
  286. { "AL_ECHO_FEEDBACK", AL_ECHO_FEEDBACK },
  287. { "AL_ECHO_SPREAD", AL_ECHO_SPREAD },
  288. // Ring Modulator params
  289. { "AL_RING_MODULATOR_FREQUENCY", AL_RING_MODULATOR_FREQUENCY },
  290. { "AL_RING_MODULATOR_HIGHPASS_CUTOFF", AL_RING_MODULATOR_HIGHPASS_CUTOFF },
  291. { "AL_RING_MODULATOR_WAVEFORM", AL_RING_MODULATOR_WAVEFORM },
  292. // Dedicated Dialogue/LFE params
  293. { "AL_DEDICATED_GAIN", AL_DEDICATED_GAIN },
  294. // Default
  295. { NULL, (ALenum)0 }
  296. };
  297. const struct EffectList EffectList[] = {
  298. { "eaxreverb", EAXREVERB, "AL_EFFECT_EAXREVERB", AL_EFFECT_EAXREVERB },
  299. { "reverb", REVERB, "AL_EFFECT_REVERB", AL_EFFECT_REVERB },
  300. { "echo", ECHO, "AL_EFFECT_ECHO", AL_EFFECT_ECHO },
  301. { "modulator", MODULATOR, "AL_EFFECT_RING_MODULATOR", AL_EFFECT_RING_MODULATOR },
  302. { "dedicated", DEDICATED, "AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT", AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
  303. { "dedicated", DEDICATED, "AL_EFFECT_DEDICATED_DIALOGUE", AL_EFFECT_DEDICATED_DIALOGUE },
  304. { NULL, 0, NULL, (ALenum)0 }
  305. };
  306. AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extName)
  307. {
  308. ALboolean bIsSupported = AL_FALSE;
  309. ALCcontext *Context;
  310. const char *ptr;
  311. size_t len;
  312. Context = GetContextRef();
  313. if(!Context) return AL_FALSE;
  314. if(!extName)
  315. alSetError(Context, AL_INVALID_VALUE);
  316. else
  317. {
  318. len = strlen(extName);
  319. ptr = Context->ExtensionList;
  320. while(ptr && *ptr)
  321. {
  322. if(strncasecmp(ptr, extName, len) == 0 &&
  323. (ptr[len] == '\0' || isspace(ptr[len])))
  324. {
  325. bIsSupported = AL_TRUE;
  326. break;
  327. }
  328. if((ptr=strchr(ptr, ' ')) != NULL)
  329. {
  330. do {
  331. ++ptr;
  332. } while(isspace(*ptr));
  333. }
  334. }
  335. }
  336. ALCcontext_DecRef(Context);
  337. return bIsSupported;
  338. }
  339. AL_API ALvoid* AL_APIENTRY alGetProcAddress(const ALchar *funcName)
  340. {
  341. if(!funcName)
  342. return NULL;
  343. return alcGetProcAddress(NULL, funcName);
  344. }
  345. AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *enumName)
  346. {
  347. ALsizei i;
  348. for(i = 0;EffectList[i].ename;i++)
  349. {
  350. if(DisabledEffects[EffectList[i].type] &&
  351. strcmp(EffectList[i].ename, enumName) == 0)
  352. return (ALenum)0;
  353. }
  354. i = 0;
  355. while(enumeration[i].enumName &&
  356. strcmp(enumeration[i].enumName, enumName) != 0)
  357. i++;
  358. return enumeration[i].value;
  359. }