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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <math.h>
- #include <stdlib.h>
- #include <string.h>
- #include <ctype.h>
- #include <assert.h>
- #include "alMain.h"
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "alSource.h"
- #include "alBuffer.h"
- #include "alListener.h"
- #include "alAuxEffectSlot.h"
- #include "alu.h"
- #include "bs2b.h"
- struct ChanMap {
- enum Channel channel;
- ALfloat angle;
- };
- /* Cone scalar */
- ALfloat ConeScale = 0.5f;
- /* Localized Z scalar for mono sources */
- ALfloat ZScale = 1.0f;
- static __inline ALvoid aluMatrixVector(ALfloat *vector,ALfloat w,ALfloat matrix[4][4])
- {
- ALfloat temp[4] = {
- vector[0], vector[1], vector[2], w
- };
- vector[0] = temp[0]*matrix[0][0] + temp[1]*matrix[1][0] + temp[2]*matrix[2][0] + temp[3]*matrix[3][0];
- vector[1] = temp[0]*matrix[0][1] + temp[1]*matrix[1][1] + temp[2]*matrix[2][1] + temp[3]*matrix[3][1];
- vector[2] = temp[0]*matrix[0][2] + temp[1]*matrix[1][2] + temp[2]*matrix[2][2] + temp[3]*matrix[3][2];
- }
- ALvoid CalcNonAttnSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
- {
- static const struct ChanMap MonoMap[1] = { { FRONT_CENTER, 0.0f } };
- static const struct ChanMap StereoMap[2] = {
- { FRONT_LEFT, -30.0f * F_PI/180.0f },
- { FRONT_RIGHT, 30.0f * F_PI/180.0f }
- };
- static const struct ChanMap RearMap[2] = {
- { BACK_LEFT, -150.0f * F_PI/180.0f },
- { BACK_RIGHT, 150.0f * F_PI/180.0f }
- };
- static const struct ChanMap QuadMap[4] = {
- { FRONT_LEFT, -45.0f * F_PI/180.0f },
- { FRONT_RIGHT, 45.0f * F_PI/180.0f },
- { BACK_LEFT, -135.0f * F_PI/180.0f },
- { BACK_RIGHT, 135.0f * F_PI/180.0f }
- };
- static const struct ChanMap X51Map[6] = {
- { FRONT_LEFT, -30.0f * F_PI/180.0f },
- { FRONT_RIGHT, 30.0f * F_PI/180.0f },
- { FRONT_CENTER, 0.0f * F_PI/180.0f },
- { LFE, 0.0f },
- { BACK_LEFT, -110.0f * F_PI/180.0f },
- { BACK_RIGHT, 110.0f * F_PI/180.0f }
- };
- static const struct ChanMap X61Map[7] = {
- { FRONT_LEFT, -30.0f * F_PI/180.0f },
- { FRONT_RIGHT, 30.0f * F_PI/180.0f },
- { FRONT_CENTER, 0.0f * F_PI/180.0f },
- { LFE, 0.0f },
- { BACK_CENTER, 180.0f * F_PI/180.0f },
- { SIDE_LEFT, -90.0f * F_PI/180.0f },
- { SIDE_RIGHT, 90.0f * F_PI/180.0f }
- };
- static const struct ChanMap X71Map[8] = {
- { FRONT_LEFT, -30.0f * F_PI/180.0f },
- { FRONT_RIGHT, 30.0f * F_PI/180.0f },
- { FRONT_CENTER, 0.0f * F_PI/180.0f },
- { LFE, 0.0f },
- { BACK_LEFT, -150.0f * F_PI/180.0f },
- { BACK_RIGHT, 150.0f * F_PI/180.0f },
- { SIDE_LEFT, -90.0f * F_PI/180.0f },
- { SIDE_RIGHT, 90.0f * F_PI/180.0f }
- };
- ALCdevice *Device = ALContext->Device;
- ALfloat SourceVolume,ListenerGain,MinVolume,MaxVolume;
- ALbufferlistitem *BufferListItem;
- enum FmtChannels Channels;
- ALfloat (*SrcMatrix)[MAXCHANNELS];
- ALfloat DryGain, DryGainHF;
- ALfloat WetGain[MAX_SENDS];
- ALfloat WetGainHF[MAX_SENDS];
- ALint NumSends, Frequency;
- const ALfloat *ChannelGain;
- const struct ChanMap *chans = NULL;
- enum Resampler Resampler;
- ALint num_channels = 0;
- ALboolean DirectChannels;
- ALfloat Pitch;
- ALfloat cw;
- ALuint pos;
- ALint i, c;
- /* Get device properties */
- NumSends = Device->NumAuxSends;
- Frequency = Device->Frequency;
- /* Get listener properties */
- ListenerGain = ALContext->Listener.Gain;
- /* Get source properties */
- SourceVolume = ALSource->flGain;
- MinVolume = ALSource->flMinGain;
- MaxVolume = ALSource->flMaxGain;
- Pitch = ALSource->flPitch;
- Resampler = ALSource->Resampler;
- DirectChannels = ALSource->DirectChannels;
- /* Calculate the stepping value */
- Channels = FmtMono;
- BufferListItem = ALSource->queue;
- while(BufferListItem != NULL)
- {
- ALbuffer *ALBuffer;
- if((ALBuffer=BufferListItem->buffer) != NULL)
- {
- ALsizei maxstep = STACK_DATA_SIZE/sizeof(ALfloat) /
- ALSource->NumChannels;
- maxstep -= ResamplerPadding[Resampler] +
- ResamplerPrePadding[Resampler] + 1;
- maxstep = mini(maxstep, INT_MAX>>FRACTIONBITS);
- Pitch = Pitch * ALBuffer->Frequency / Frequency;
- if(Pitch > (ALfloat)maxstep)
- ALSource->Params.Step = maxstep<<FRACTIONBITS;
- else
- {
- ALSource->Params.Step = fastf2i(Pitch*FRACTIONONE);
- if(ALSource->Params.Step == 0)
- ALSource->Params.Step = 1;
- }
- if(ALSource->Params.Step == FRACTIONONE)
- Resampler = PointResampler;
- Channels = ALBuffer->FmtChannels;
- break;
- }
- BufferListItem = BufferListItem->next;
- }
- if(!DirectChannels && Device->Hrtf)
- ALSource->Params.DoMix = SelectHrtfMixer(Resampler);
- else
- ALSource->Params.DoMix = SelectMixer(Resampler);
- /* Calculate gains */
- DryGain = clampf(SourceVolume, MinVolume, MaxVolume);
- DryGain *= ALSource->DirectGain;
- DryGainHF = ALSource->DirectGainHF;
- for(i = 0;i < NumSends;i++)
- {
- WetGain[i] = clampf(SourceVolume, MinVolume, MaxVolume);
- WetGain[i] *= ALSource->Send[i].WetGain;
- WetGainHF[i] = ALSource->Send[i].WetGainHF;
- }
- SrcMatrix = ALSource->Params.DryGains;
- for(i = 0;i < MAXCHANNELS;i++)
- {
- for(c = 0;c < MAXCHANNELS;c++)
- SrcMatrix[i][c] = 0.0f;
- }
- switch(Channels)
- {
- case FmtMono:
- chans = MonoMap;
- num_channels = 1;
- break;
- case FmtStereo:
- if(!DirectChannels && (Device->Flags&DEVICE_DUPLICATE_STEREO))
- {
- DryGain *= aluSqrt(2.0f/4.0f);
- for(c = 0;c < 2;c++)
- {
- pos = aluCart2LUTpos(aluCos(RearMap[c].angle),
- aluSin(RearMap[c].angle));
- ChannelGain = Device->PanningLUT[pos];
- for(i = 0;i < (ALint)Device->NumChan;i++)
- {
- enum Channel chan = Device->Speaker2Chan[i];
- SrcMatrix[c][chan] += DryGain * ListenerGain *
- ChannelGain[chan];
- }
- }
- }
- chans = StereoMap;
- num_channels = 2;
- break;
- case FmtRear:
- chans = RearMap;
- num_channels = 2;
- break;
- case FmtQuad:
- chans = QuadMap;
- num_channels = 4;
- break;
- case FmtX51:
- chans = X51Map;
- num_channels = 6;
- break;
- case FmtX61:
- chans = X61Map;
- num_channels = 7;
- break;
- case FmtX71:
- chans = X71Map;
- num_channels = 8;
- break;
- }
- if(DirectChannels != AL_FALSE)
- {
- for(c = 0;c < num_channels;c++)
- {
- for(i = 0;i < (ALint)Device->NumChan;i++)
- {
- enum Channel chan = Device->Speaker2Chan[i];
- if(chan == chans[c].channel)
- {
- SrcMatrix[c][chan] += DryGain * ListenerGain;
- break;
- }
- }
- }
- }
- else if(Device->Hrtf)
- {
- for(c = 0;c < num_channels;c++)
- {
- if(chans[c].channel == LFE)
- {
- /* Skip LFE */
- ALSource->Params.HrtfDelay[c][0] = 0;
- ALSource->Params.HrtfDelay[c][1] = 0;
- for(i = 0;i < HRIR_LENGTH;i++)
- {
- ALSource->Params.HrtfCoeffs[c][i][0] = 0.0f;
- ALSource->Params.HrtfCoeffs[c][i][1] = 0.0f;
- }
- }
- else
- {
- /* Get the static HRIR coefficients and delays for this
- * channel. */
- GetLerpedHrtfCoeffs(Device->Hrtf,
- 0.0f, chans[c].angle,
- DryGain*ListenerGain,
- ALSource->Params.HrtfCoeffs[c],
- ALSource->Params.HrtfDelay[c]);
- }
- ALSource->HrtfCounter = 0;
- }
- }
- else
- {
- for(c = 0;c < num_channels;c++)
- {
- if(chans[c].channel == LFE) /* Special-case LFE */
- {
- SrcMatrix[c][LFE] += DryGain * ListenerGain;
- continue;
- }
- pos = aluCart2LUTpos(aluCos(chans[c].angle), aluSin(chans[c].angle));
- ChannelGain = Device->PanningLUT[pos];
- for(i = 0;i < (ALint)Device->NumChan;i++)
- {
- enum Channel chan = Device->Speaker2Chan[i];
- SrcMatrix[c][chan] += DryGain * ListenerGain *
- ChannelGain[chan];
- }
- }
- }
- for(i = 0;i < NumSends;i++)
- {
- ALeffectslot *Slot = ALSource->Send[i].Slot;
- if(!Slot && i == 0)
- Slot = Device->DefaultSlot;
- if(Slot && Slot->effect.type == AL_EFFECT_NULL)
- Slot = NULL;
- ALSource->Params.Send[i].Slot = Slot;
- ALSource->Params.Send[i].WetGain = WetGain[i] * ListenerGain;
- }
- /* Update filter coefficients. Calculations based on the I3DL2
- * spec. */
- cw = aluCos(F_PI*2.0f * LOWPASSFREQREF / Frequency);
- /* We use two chained one-pole filters, so we need to take the
- * square root of the squared gain, which is the same as the base
- * gain. */
- ALSource->Params.iirFilter.coeff = lpCoeffCalc(DryGainHF, cw);
- for(i = 0;i < NumSends;i++)
- {
- /* We use a one-pole filter, so we need to take the squared gain */
- ALfloat a = lpCoeffCalc(WetGainHF[i]*WetGainHF[i], cw);
- ALSource->Params.Send[i].iirFilter.coeff = a;
- }
- }
- ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
- {
- const ALCdevice *Device = ALContext->Device;
- ALfloat InnerAngle,OuterAngle,Angle,Distance,ClampedDist;
- ALfloat Direction[3],Position[3],SourceToListener[3];
- ALfloat Velocity[3],ListenerVel[3];
- ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff;
- ALfloat ConeVolume,ConeHF,SourceVolume,ListenerGain;
- ALfloat DopplerFactor, SpeedOfSound;
- ALfloat AirAbsorptionFactor;
- ALfloat RoomAirAbsorption[MAX_SENDS];
- ALbufferlistitem *BufferListItem;
- ALfloat Attenuation;
- ALfloat RoomAttenuation[MAX_SENDS];
- ALfloat MetersPerUnit;
- ALfloat RoomRolloffBase;
- ALfloat RoomRolloff[MAX_SENDS];
- ALfloat DecayDistance[MAX_SENDS];
- ALfloat DryGain;
- ALfloat DryGainHF;
- ALboolean DryGainHFAuto;
- ALfloat WetGain[MAX_SENDS];
- ALfloat WetGainHF[MAX_SENDS];
- ALboolean WetGainAuto;
- ALboolean WetGainHFAuto;
- enum Resampler Resampler;
- ALfloat Matrix[4][4];
- ALfloat Pitch;
- ALuint Frequency;
- ALint NumSends;
- ALfloat cw;
- ALint i, j;
- DryGainHF = 1.0f;
- for(i = 0;i < MAX_SENDS;i++)
- WetGainHF[i] = 1.0f;
- //Get context properties
- DopplerFactor = ALContext->DopplerFactor * ALSource->DopplerFactor;
- SpeedOfSound = ALContext->flSpeedOfSound * ALContext->DopplerVelocity;
- NumSends = Device->NumAuxSends;
- Frequency = Device->Frequency;
- //Get listener properties
- ListenerGain = ALContext->Listener.Gain;
- MetersPerUnit = ALContext->Listener.MetersPerUnit;
- ListenerVel[0] = ALContext->Listener.Velocity[0];
- ListenerVel[1] = ALContext->Listener.Velocity[1];
- ListenerVel[2] = ALContext->Listener.Velocity[2];
- //Get source properties
- SourceVolume = ALSource->flGain;
- MinVolume = ALSource->flMinGain;
- MaxVolume = ALSource->flMaxGain;
- Pitch = ALSource->flPitch;
- Resampler = ALSource->Resampler;
- Position[0] = ALSource->vPosition[0] * MetersPerUnit;
- Position[1] = ALSource->vPosition[1] * MetersPerUnit;
- Position[2] = ALSource->vPosition[2] * MetersPerUnit;
- Direction[0] = ALSource->vOrientation[0];
- Direction[1] = ALSource->vOrientation[1];
- Direction[2] = ALSource->vOrientation[2];
- Velocity[0] = ALSource->vVelocity[0];
- Velocity[1] = ALSource->vVelocity[1];
- Velocity[2] = ALSource->vVelocity[2];
- MinDist = ALSource->flRefDistance * MetersPerUnit;
- MaxDist = ALSource->flMaxDistance * MetersPerUnit;
- Rolloff = ALSource->flRollOffFactor;
- InnerAngle = ALSource->flInnerAngle * ConeScale;
- OuterAngle = ALSource->flOuterAngle * ConeScale;
- AirAbsorptionFactor = ALSource->AirAbsorptionFactor;
- DryGainHFAuto = ALSource->DryGainHFAuto;
- WetGainAuto = ALSource->WetGainAuto;
- WetGainHFAuto = ALSource->WetGainHFAuto;
- RoomRolloffBase = ALSource->RoomRolloffFactor;
- for(i = 0;i < NumSends;i++)
- {
- ALeffectslot *Slot = ALSource->Send[i].Slot;
- if(!Slot && i == 0)
- Slot = Device->DefaultSlot;
- if(!Slot || Slot->effect.type == AL_EFFECT_NULL)
- {
- Slot = NULL;
- RoomRolloff[i] = 0.0f;
- DecayDistance[i] = 0.0f;
- RoomAirAbsorption[i] = 1.0f;
- }
- else if(Slot->AuxSendAuto)
- {
- RoomRolloff[i] = RoomRolloffBase;
- if(IsReverbEffect(Slot->effect.type))
- {
- RoomRolloff[i] += Slot->effect.Reverb.RoomRolloffFactor;
- DecayDistance[i] = Slot->effect.Reverb.DecayTime *
- SPEEDOFSOUNDMETRESPERSEC;
- RoomAirAbsorption[i] = Slot->effect.Reverb.AirAbsorptionGainHF;
- }
- else
- {
- DecayDistance[i] = 0.0f;
- RoomAirAbsorption[i] = 1.0f;
- }
- }
- else
- {
- /* If the slot's auxiliary send auto is off, the data sent to the
- * effect slot is the same as the dry path, sans filter effects */
- RoomRolloff[i] = Rolloff;
- DecayDistance[i] = 0.0f;
- RoomAirAbsorption[i] = AIRABSORBGAINHF;
- }
- ALSource->Params.Send[i].Slot = Slot;
- }
- for(i = 0;i < 4;i++)
- {
- for(j = 0;j < 4;j++)
- Matrix[i][j] = ALContext->Listener.Matrix[i][j];
- }
- //1. Translate Listener to origin (convert to head relative)
- if(ALSource->bHeadRelative == AL_FALSE)
- {
- /* Translate position */
- Position[0] -= ALContext->Listener.Position[0] * MetersPerUnit;
- Position[1] -= ALContext->Listener.Position[1] * MetersPerUnit;
- Position[2] -= ALContext->Listener.Position[2] * MetersPerUnit;
- /* Transform source vectors into listener space */
- aluMatrixVector(Position, 1.0f, Matrix);
- aluMatrixVector(Direction, 0.0f, Matrix);
- aluMatrixVector(Velocity, 0.0f, Matrix);
- /* Transform listener velocity into listener space */
- aluMatrixVector(ListenerVel, 0.0f, Matrix);
- }
- else
- {
- /* Transform listener velocity into listener space */
- aluMatrixVector(ListenerVel, 0.0f, Matrix);
- /* Offset the source velocity to be relative of the listener velocity */
- Velocity[0] += ListenerVel[0];
- Velocity[1] += ListenerVel[1];
- Velocity[2] += ListenerVel[2];
- }
- SourceToListener[0] = -Position[0];
- SourceToListener[1] = -Position[1];
- SourceToListener[2] = -Position[2];
- aluNormalize(SourceToListener);
- aluNormalize(Direction);
- //2. Calculate distance attenuation
- Distance = aluSqrt(aluDotproduct(Position, Position));
- ClampedDist = Distance;
- Attenuation = 1.0f;
- for(i = 0;i < NumSends;i++)
- RoomAttenuation[i] = 1.0f;
- switch(ALContext->SourceDistanceModel ? ALSource->DistanceModel :
- ALContext->DistanceModel)
- {
- case InverseDistanceClamped:
- ClampedDist = clampf(ClampedDist, MinDist, MaxDist);
- if(MaxDist < MinDist)
- break;
- //fall-through
- case InverseDistance:
- if(MinDist > 0.0f)
- {
- if((MinDist + (Rolloff * (ClampedDist - MinDist))) > 0.0f)
- Attenuation = MinDist / (MinDist + (Rolloff * (ClampedDist - MinDist)));
- for(i = 0;i < NumSends;i++)
- {
- if((MinDist + (RoomRolloff[i] * (ClampedDist - MinDist))) > 0.0f)
- RoomAttenuation[i] = MinDist / (MinDist + (RoomRolloff[i] * (ClampedDist - MinDist)));
- }
- }
- break;
- case LinearDistanceClamped:
- ClampedDist = clampf(ClampedDist, MinDist, MaxDist);
- if(MaxDist < MinDist)
- break;
- //fall-through
- case LinearDistance:
- if(MaxDist != MinDist)
- {
- Attenuation = 1.0f - (Rolloff*(ClampedDist-MinDist)/(MaxDist - MinDist));
- Attenuation = maxf(Attenuation, 0.0f);
- for(i = 0;i < NumSends;i++)
- {
- RoomAttenuation[i] = 1.0f - (RoomRolloff[i]*(ClampedDist-MinDist)/(MaxDist - MinDist));
- RoomAttenuation[i] = maxf(RoomAttenuation[i], 0.0f);
- }
- }
- break;
- case ExponentDistanceClamped:
- ClampedDist = clampf(ClampedDist, MinDist, MaxDist);
- if(MaxDist < MinDist)
- break;
- //fall-through
- case ExponentDistance:
- if(ClampedDist > 0.0f && MinDist > 0.0f)
- {
- Attenuation = aluPow(ClampedDist/MinDist, -Rolloff);
- for(i = 0;i < NumSends;i++)
- RoomAttenuation[i] = aluPow(ClampedDist/MinDist, -RoomRolloff[i]);
- }
- break;
- case DisableDistance:
- ClampedDist = MinDist;
- break;
- }
- // Source Gain + Attenuation
- DryGain = SourceVolume * Attenuation;
- for(i = 0;i < NumSends;i++)
- WetGain[i] = SourceVolume * RoomAttenuation[i];
- // Distance-based air absorption
- ClampedDist = maxf(ClampedDist-MinDist, 0.0f);
- if(AirAbsorptionFactor > 0.0f && ClampedDist > 0.0f)
- {
- DryGainHF *= aluPow(AIRABSORBGAINHF, AirAbsorptionFactor*ClampedDist);
- for(i = 0;i < NumSends;i++)
- WetGainHF[i] *= aluPow(RoomAirAbsorption[i],
- AirAbsorptionFactor*ClampedDist);
- }
- if(WetGainAuto && ClampedDist > 0.0f)
- {
- /* Apply a decay-time transformation to the wet path, based on the
- * attenuation of the dry path.
- *
- * Using the distance from the minimum (reference) distance property,
- * the initial decay of the reverb effect is calculated and applied to
- * the wet path.
- */
- for(i = 0;i < NumSends;i++)
- {
- if(DecayDistance[i] > 0.0f)
- WetGain[i] *= aluPow(0.001f/*-60dB*/, ClampedDist/DecayDistance[i]);
- }
- }
- /* Calculate directional soundcones */
- Angle = aluAcos(aluDotproduct(Direction,SourceToListener)) * (180.0f/F_PI);
- if(Angle >= InnerAngle && Angle <= OuterAngle)
- {
- ALfloat scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle);
- ConeVolume = lerp(1.0f, ALSource->flOuterGain, scale);
- ConeHF = lerp(1.0f, ALSource->OuterGainHF, scale);
- }
- else if(Angle > OuterAngle)
- {
- ConeVolume = ALSource->flOuterGain;
- ConeHF = ALSource->OuterGainHF;
- }
- else
- {
- ConeVolume = 1.0f;
- ConeHF = 1.0f;
- }
- DryGain *= ConeVolume;
- if(WetGainAuto)
- {
- for(i = 0;i < NumSends;i++)
- WetGain[i] *= ConeVolume;
- }
- if(DryGainHFAuto)
- DryGainHF *= ConeHF;
- if(WetGainHFAuto)
- {
- for(i = 0;i < NumSends;i++)
- WetGainHF[i] *= ConeHF;
- }
- // Clamp to Min/Max Gain
- DryGain = clampf(DryGain, MinVolume, MaxVolume);
- for(i = 0;i < NumSends;i++)
- WetGain[i] = clampf(WetGain[i], MinVolume, MaxVolume);
- // Apply filter gains and filters
- DryGain *= ALSource->DirectGain * ListenerGain;
- DryGainHF *= ALSource->DirectGainHF;
- for(i = 0;i < NumSends;i++)
- {
- WetGain[i] *= ALSource->Send[i].WetGain * ListenerGain;
- WetGainHF[i] *= ALSource->Send[i].WetGainHF;
- }
- // Calculate Velocity
- if(DopplerFactor > 0.0f && SpeedOfSound > 0.5f)
- {
- ALfloat VSS, VLS;
- VSS = aluDotproduct(Velocity, SourceToListener) * DopplerFactor;
- VLS = aluDotproduct(ListenerVel, SourceToListener) * DopplerFactor;
- Pitch *= clampf(SpeedOfSound-VLS, 1.0f, SpeedOfSound*2.0f - 1.0f) /
- clampf(SpeedOfSound-VSS, 1.0f, SpeedOfSound*2.0f - 1.0f);
- }
- BufferListItem = ALSource->queue;
- while(BufferListItem != NULL)
- {
- ALbuffer *ALBuffer;
- if((ALBuffer=BufferListItem->buffer) != NULL)
- {
- ALsizei maxstep = STACK_DATA_SIZE/sizeof(ALfloat) /
- ALSource->NumChannels;
- maxstep -= ResamplerPadding[Resampler] +
- ResamplerPrePadding[Resampler] + 1;
- maxstep = mini(maxstep, INT_MAX>>FRACTIONBITS);
- Pitch = Pitch * ALBuffer->Frequency / Frequency;
- if(Pitch > (ALfloat)maxstep)
- ALSource->Params.Step = maxstep<<FRACTIONBITS;
- else
- {
- ALSource->Params.Step = fastf2i(Pitch*FRACTIONONE);
- if(ALSource->Params.Step == 0)
- ALSource->Params.Step = 1;
- }
- if(ALSource->Params.Step == FRACTIONONE)
- Resampler = PointResampler;
- break;
- }
- BufferListItem = BufferListItem->next;
- }
- if(Device->Hrtf)
- ALSource->Params.DoMix = SelectHrtfMixer(Resampler);
- else
- ALSource->Params.DoMix = SelectMixer(Resampler);
- if(Device->Hrtf)
- {
- // Use a binaural HRTF algorithm for stereo headphone playback
- ALfloat delta, ev = 0.0f, az = 0.0f;
- if(Distance > 0.0f)
- {
- ALfloat invlen = 1.0f/Distance;
- Position[0] *= invlen;
- Position[1] *= invlen;
- Position[2] *= invlen;
- // Calculate elevation and azimuth only when the source is not at
- // the listener. This prevents +0 and -0 Z from producing
- // inconsistent panning.
- ev = aluAsin(Position[1]);
- az = aluAtan2(Position[0], -Position[2]*ZScale);
- }
- // Check to see if the HRIR is already moving.
- if(ALSource->HrtfMoving)
- {
- // Calculate the normalized HRTF transition factor (delta).
- delta = CalcHrtfDelta(ALSource->Params.HrtfGain, DryGain,
- ALSource->Params.HrtfDir, Position);
- // If the delta is large enough, get the moving HRIR target
- // coefficients, target delays, steppping values, and counter.
- if(delta > 0.001f)
- {
- ALSource->HrtfCounter = GetMovingHrtfCoeffs(Device->Hrtf,
- ev, az, DryGain, delta,
- ALSource->HrtfCounter,
- ALSource->Params.HrtfCoeffs[0],
- ALSource->Params.HrtfDelay[0],
- ALSource->Params.HrtfCoeffStep,
- ALSource->Params.HrtfDelayStep);
- ALSource->Params.HrtfGain = DryGain;
- ALSource->Params.HrtfDir[0] = Position[0];
- ALSource->Params.HrtfDir[1] = Position[1];
- ALSource->Params.HrtfDir[2] = Position[2];
- }
- }
- else
- {
- // Get the initial (static) HRIR coefficients and delays.
- GetLerpedHrtfCoeffs(Device->Hrtf, ev, az, DryGain,
- ALSource->Params.HrtfCoeffs[0],
- ALSource->Params.HrtfDelay[0]);
- ALSource->HrtfCounter = 0;
- ALSource->Params.HrtfGain = DryGain;
- ALSource->Params.HrtfDir[0] = Position[0];
- ALSource->Params.HrtfDir[1] = Position[1];
- ALSource->Params.HrtfDir[2] = Position[2];
- }
- }
- else
- {
- // Use energy-preserving panning algorithm for multi-speaker playback
- ALfloat DirGain, AmbientGain;
- const ALfloat *ChannelGain;
- ALfloat length;
- ALint pos;
- length = maxf(Distance, MinDist);
- if(length > 0.0f)
- {
- ALfloat invlen = 1.0f/length;
- Position[0] *= invlen;
- Position[1] *= invlen;
- Position[2] *= invlen;
- }
- pos = aluCart2LUTpos(-Position[2]*ZScale, Position[0]);
- ChannelGain = Device->PanningLUT[pos];
- DirGain = aluSqrt(Position[0]*Position[0] + Position[2]*Position[2]);
- // elevation adjustment for directional gain. this sucks, but
- // has low complexity
- AmbientGain = aluSqrt(1.0f/Device->NumChan);
- for(i = 0;i < MAXCHANNELS;i++)
- {
- ALuint i2;
- for(i2 = 0;i2 < MAXCHANNELS;i2++)
- ALSource->Params.DryGains[i][i2] = 0.0f;
- }
- for(i = 0;i < (ALint)Device->NumChan;i++)
- {
- enum Channel chan = Device->Speaker2Chan[i];
- ALfloat gain = lerp(AmbientGain, ChannelGain[chan], DirGain);
- ALSource->Params.DryGains[0][chan] = DryGain * gain;
- }
- }
- for(i = 0;i < NumSends;i++)
- ALSource->Params.Send[i].WetGain = WetGain[i];
- /* Update filter coefficients. */
- cw = aluCos(F_PI*2.0f * LOWPASSFREQREF / Frequency);
- ALSource->Params.iirFilter.coeff = lpCoeffCalc(DryGainHF, cw);
- for(i = 0;i < NumSends;i++)
- {
- ALfloat a = lpCoeffCalc(WetGainHF[i]*WetGainHF[i], cw);
- ALSource->Params.Send[i].iirFilter.coeff = a;
- }
- }
- static __inline ALfloat aluF2F(ALfloat val)
- { return val; }
- static __inline ALint aluF2I(ALfloat val)
- {
- if(val > 1.0f) return 2147483647;
- if(val < -1.0f) return -2147483647-1;
- return fastf2i((ALfloat)(val*2147483647.0));
- }
- static __inline ALuint aluF2UI(ALfloat val)
- { return aluF2I(val)+2147483648u; }
- static __inline ALshort aluF2S(ALfloat val)
- { return aluF2I(val)>>16; }
- static __inline ALushort aluF2US(ALfloat val)
- { return aluF2S(val)+32768; }
- static __inline ALbyte aluF2B(ALfloat val)
- { return aluF2I(val)>>24; }
- static __inline ALubyte aluF2UB(ALfloat val)
- { return aluF2B(val)+128; }
- #define DECL_TEMPLATE(T, N, func) \
- static void Write_##T##_##N(ALCdevice *device, T *RESTRICT buffer, \
- ALuint SamplesToDo) \
- { \
- ALfloat (*RESTRICT DryBuffer)[MAXCHANNELS] = device->DryBuffer; \
- const enum Channel *ChanMap = device->DevChannels; \
- ALuint i, j; \
- \
- for(j = 0;j < N;j++) \
- { \
- T *RESTRICT out = buffer + j; \
- enum Channel chan = ChanMap[j]; \
- \
- for(i = 0;i < SamplesToDo;i++) \
- out[i*N] = func(DryBuffer[i][chan]); \
- } \
- }
- DECL_TEMPLATE(ALfloat, 1, aluF2F)
- DECL_TEMPLATE(ALfloat, 2, aluF2F)
- DECL_TEMPLATE(ALfloat, 4, aluF2F)
- DECL_TEMPLATE(ALfloat, 6, aluF2F)
- DECL_TEMPLATE(ALfloat, 7, aluF2F)
- DECL_TEMPLATE(ALfloat, 8, aluF2F)
- DECL_TEMPLATE(ALuint, 1, aluF2UI)
- DECL_TEMPLATE(ALuint, 2, aluF2UI)
- DECL_TEMPLATE(ALuint, 4, aluF2UI)
- DECL_TEMPLATE(ALuint, 6, aluF2UI)
- DECL_TEMPLATE(ALuint, 7, aluF2UI)
- DECL_TEMPLATE(ALuint, 8, aluF2UI)
- DECL_TEMPLATE(ALint, 1, aluF2I)
- DECL_TEMPLATE(ALint, 2, aluF2I)
- DECL_TEMPLATE(ALint, 4, aluF2I)
- DECL_TEMPLATE(ALint, 6, aluF2I)
- DECL_TEMPLATE(ALint, 7, aluF2I)
- DECL_TEMPLATE(ALint, 8, aluF2I)
- DECL_TEMPLATE(ALushort, 1, aluF2US)
- DECL_TEMPLATE(ALushort, 2, aluF2US)
- DECL_TEMPLATE(ALushort, 4, aluF2US)
- DECL_TEMPLATE(ALushort, 6, aluF2US)
- DECL_TEMPLATE(ALushort, 7, aluF2US)
- DECL_TEMPLATE(ALushort, 8, aluF2US)
- DECL_TEMPLATE(ALshort, 1, aluF2S)
- DECL_TEMPLATE(ALshort, 2, aluF2S)
- DECL_TEMPLATE(ALshort, 4, aluF2S)
- DECL_TEMPLATE(ALshort, 6, aluF2S)
- DECL_TEMPLATE(ALshort, 7, aluF2S)
- DECL_TEMPLATE(ALshort, 8, aluF2S)
- DECL_TEMPLATE(ALubyte, 1, aluF2UB)
- DECL_TEMPLATE(ALubyte, 2, aluF2UB)
- DECL_TEMPLATE(ALubyte, 4, aluF2UB)
- DECL_TEMPLATE(ALubyte, 6, aluF2UB)
- DECL_TEMPLATE(ALubyte, 7, aluF2UB)
- DECL_TEMPLATE(ALubyte, 8, aluF2UB)
- DECL_TEMPLATE(ALbyte, 1, aluF2B)
- DECL_TEMPLATE(ALbyte, 2, aluF2B)
- DECL_TEMPLATE(ALbyte, 4, aluF2B)
- DECL_TEMPLATE(ALbyte, 6, aluF2B)
- DECL_TEMPLATE(ALbyte, 7, aluF2B)
- DECL_TEMPLATE(ALbyte, 8, aluF2B)
- #undef DECL_TEMPLATE
- #define DECL_TEMPLATE(T) \
- static void Write_##T(ALCdevice *device, T *buffer, ALuint SamplesToDo) \
- { \
- switch(device->FmtChans) \
- { \
- case DevFmtMono: \
- Write_##T##_1(device, buffer, SamplesToDo); \
- break; \
- case DevFmtStereo: \
- Write_##T##_2(device, buffer, SamplesToDo); \
- break; \
- case DevFmtQuad: \
- Write_##T##_4(device, buffer, SamplesToDo); \
- break; \
- case DevFmtX51: \
- case DevFmtX51Side: \
- Write_##T##_6(device, buffer, SamplesToDo); \
- break; \
- case DevFmtX61: \
- Write_##T##_7(device, buffer, SamplesToDo); \
- break; \
- case DevFmtX71: \
- Write_##T##_8(device, buffer, SamplesToDo); \
- break; \
- } \
- }
- DECL_TEMPLATE(ALfloat)
- DECL_TEMPLATE(ALuint)
- DECL_TEMPLATE(ALint)
- DECL_TEMPLATE(ALushort)
- DECL_TEMPLATE(ALshort)
- DECL_TEMPLATE(ALubyte)
- DECL_TEMPLATE(ALbyte)
- #undef DECL_TEMPLATE
- ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size)
- {
- ALuint SamplesToDo;
- ALeffectslot **slot, **slot_end;
- ALsource **src, **src_end;
- ALCcontext *ctx;
- int fpuState;
- ALuint i, c;
- fpuState = SetMixerFPUMode();
- while(size > 0)
- {
- /* Setup variables */
- SamplesToDo = minu(size, BUFFERSIZE);
- /* Clear mixing buffer */
- memset(device->DryBuffer, 0, SamplesToDo*MAXCHANNELS*sizeof(ALfloat));
- LockDevice(device);
- ctx = device->ContextList;
- while(ctx)
- {
- ALenum DeferUpdates = ctx->DeferUpdates;
- ALenum UpdateSources = AL_FALSE;
- if(!DeferUpdates)
- UpdateSources = ExchangeInt(&ctx->UpdateSources, AL_FALSE);
- src = ctx->ActiveSources;
- src_end = src + ctx->ActiveSourceCount;
- while(src != src_end)
- {
- if((*src)->state != AL_PLAYING)
- {
- --(ctx->ActiveSourceCount);
- *src = *(--src_end);
- continue;
- }
- if(!DeferUpdates && (ExchangeInt(&(*src)->NeedsUpdate, AL_FALSE) ||
- UpdateSources))
- ALsource_Update(*src, ctx);
- MixSource(*src, device, SamplesToDo);
- src++;
- }
- /* effect slot processing */
- slot = ctx->ActiveEffectSlots;
- slot_end = slot + ctx->ActiveEffectSlotCount;
- while(slot != slot_end)
- {
- for(c = 0;c < SamplesToDo;c++)
- {
- (*slot)->WetBuffer[c] += (*slot)->ClickRemoval[0];
- (*slot)->ClickRemoval[0] -= (*slot)->ClickRemoval[0] * (1.0f/256.0f);
- }
- (*slot)->ClickRemoval[0] += (*slot)->PendingClicks[0];
- (*slot)->PendingClicks[0] = 0.0f;
- if(!DeferUpdates && ExchangeInt(&(*slot)->NeedsUpdate, AL_FALSE))
- ALeffectState_Update((*slot)->EffectState, device, *slot);
- ALeffectState_Process((*slot)->EffectState, SamplesToDo,
- (*slot)->WetBuffer, device->DryBuffer);
- for(i = 0;i < SamplesToDo;i++)
- (*slot)->WetBuffer[i] = 0.0f;
- slot++;
- }
- ctx = ctx->next;
- }
- slot = &device->DefaultSlot;
- if(*slot != NULL)
- {
- for(c = 0;c < SamplesToDo;c++)
- {
- (*slot)->WetBuffer[c] += (*slot)->ClickRemoval[0];
- (*slot)->ClickRemoval[0] -= (*slot)->ClickRemoval[0] * (1.0f/256.0f);
- }
- (*slot)->ClickRemoval[0] += (*slot)->PendingClicks[0];
- (*slot)->PendingClicks[0] = 0.0f;
- if(ExchangeInt(&(*slot)->NeedsUpdate, AL_FALSE))
- ALeffectState_Update((*slot)->EffectState, device, *slot);
- ALeffectState_Process((*slot)->EffectState, SamplesToDo,
- (*slot)->WetBuffer, device->DryBuffer);
- for(i = 0;i < SamplesToDo;i++)
- (*slot)->WetBuffer[i] = 0.0f;
- }
- UnlockDevice(device);
- //Post processing loop
- if(device->FmtChans == DevFmtMono)
- {
- for(i = 0;i < SamplesToDo;i++)
- {
- device->DryBuffer[i][FRONT_CENTER] += device->ClickRemoval[FRONT_CENTER];
- device->ClickRemoval[FRONT_CENTER] -= device->ClickRemoval[FRONT_CENTER] * (1.0f/256.0f);
- }
- device->ClickRemoval[FRONT_CENTER] += device->PendingClicks[FRONT_CENTER];
- device->PendingClicks[FRONT_CENTER] = 0.0f;
- }
- else if(device->FmtChans == DevFmtStereo)
- {
- /* Assumes the first two channels are FRONT_LEFT and FRONT_RIGHT */
- for(i = 0;i < SamplesToDo;i++)
- {
- for(c = 0;c < 2;c++)
- {
- device->DryBuffer[i][c] += device->ClickRemoval[c];
- device->ClickRemoval[c] -= device->ClickRemoval[c] * (1.0f/256.0f);
- }
- }
- for(c = 0;c < 2;c++)
- {
- device->ClickRemoval[c] += device->PendingClicks[c];
- device->PendingClicks[c] = 0.0f;
- }
- if(device->Bs2b)
- {
- for(i = 0;i < SamplesToDo;i++)
- bs2b_cross_feed(device->Bs2b, &device->DryBuffer[i][0]);
- }
- }
- else
- {
- for(i = 0;i < SamplesToDo;i++)
- {
- for(c = 0;c < MAXCHANNELS;c++)
- {
- device->DryBuffer[i][c] += device->ClickRemoval[c];
- device->ClickRemoval[c] -= device->ClickRemoval[c] * (1.0f/256.0f);
- }
- }
- for(c = 0;c < MAXCHANNELS;c++)
- {
- device->ClickRemoval[c] += device->PendingClicks[c];
- device->PendingClicks[c] = 0.0f;
- }
- }
- if(buffer)
- {
- switch(device->FmtType)
- {
- case DevFmtByte:
- Write_ALbyte(device, buffer, SamplesToDo);
- break;
- case DevFmtUByte:
- Write_ALubyte(device, buffer, SamplesToDo);
- break;
- case DevFmtShort:
- Write_ALshort(device, buffer, SamplesToDo);
- break;
- case DevFmtUShort:
- Write_ALushort(device, buffer, SamplesToDo);
- break;
- case DevFmtInt:
- Write_ALint(device, buffer, SamplesToDo);
- break;
- case DevFmtUInt:
- Write_ALuint(device, buffer, SamplesToDo);
- break;
- case DevFmtFloat:
- Write_ALfloat(device, buffer, SamplesToDo);
- break;
- }
- }
- size -= SamplesToDo;
- }
- RestoreFPUMode(fpuState);
- }
- ALvoid aluHandleDisconnect(ALCdevice *device)
- {
- ALCcontext *Context;
- LockDevice(device);
- device->Connected = ALC_FALSE;
- Context = device->ContextList;
- while(Context)
- {
- ALsource **src, **src_end;
- src = Context->ActiveSources;
- src_end = src + Context->ActiveSourceCount;
- while(src != src_end)
- {
- if((*src)->state == AL_PLAYING)
- {
- (*src)->state = AL_STOPPED;
- (*src)->BuffersPlayed = (*src)->BuffersInQueue;
- (*src)->position = 0;
- (*src)->position_fraction = 0;
- }
- src++;
- }
- Context->ActiveSourceCount = 0;
- Context = Context->next;
- }
- UnlockDevice(device);
- }
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