// Filename: lwoSurface.h
// Created by:  drose (24Apr01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University.  All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license.  You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////

#ifndef LWOSURFACE_H
#define LWOSURFACE_H

#include "pandatoolbase.h"

#include "lwoGroupChunk.h"

////////////////////////////////////////////////////////////////////
//       Class : LwoSurface
// Description : Describes the shading attributes of a surface.  This
//               is similar to the concept usually called a "material"
//               or "shader" in other file formats.
////////////////////////////////////////////////////////////////////
class LwoSurface : public LwoGroupChunk {
public:
  string _name;
  string _source;

public:
  virtual bool read_iff(IffInputFile *in, size_t stop_at);
  virtual void write(ostream &out, int indent_level = 0) const;

  virtual IffChunk *make_new_chunk(IffInputFile *in, IffId id);

public:
  virtual TypeHandle get_type() const {
    return get_class_type();
  }
  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
  static TypeHandle get_class_type() {
    return _type_handle;
  }
  static void init_type() {
    LwoGroupChunk::init_type();
    register_type(_type_handle, "LwoSurface",
                  LwoGroupChunk::get_class_type());
  }

private:
  static TypeHandle _type_handle;
};

#endif




