/**
 * PANDA 3D SOFTWARE
 * Copyright (c) Carnegie Mellon University.  All rights reserved.
 *
 * All use of this software is subject to the terms of the revised BSD
 * license.  You should have received a copy of this license along
 * with this source code in a file named "LICENSE."
 *
 * @file collisionHandlerQueue.h
 * @author drose
 * @date 2002-03-16
 */

#ifndef COLLISIONHANDLERQUEUE_H
#define COLLISIONHANDLERQUEUE_H

#include "pandabase.h"

#include "collisionHandler.h"
#include "collisionEntry.h"
#include "extension.h"

/**
 * A special kind of CollisionHandler that does nothing except remember the
 * CollisionEntries detected the last pass.  This set of CollisionEntries may
 * then be queried by the calling function.  It's primarily useful when a
 * simple intersection test is being made, e.g.  for picking from the window.
 */
class EXPCL_PANDA_COLLIDE CollisionHandlerQueue : public CollisionHandler {
PUBLISHED:
  CollisionHandlerQueue();

public:
  virtual void begin_group();
  virtual void add_entry(CollisionEntry *entry);

PUBLISHED:
  void sort_entries();
  void clear_entries();

  int get_num_entries() const;
  CollisionEntry *get_entry(int n) const;
  MAKE_SEQ(get_entries, get_num_entries, get_entry);
  MAKE_SEQ_PROPERTY(entries, get_num_entries, get_entry);

  void output(std::ostream &out) const;
  void write(std::ostream &out, int indent_level = 0) const;

  PY_EXTENSION(PyObject *__reduce__(PyObject *self) const);

private:
  typedef pvector< PT(CollisionEntry) > Entries;
  Entries _entries;

public:
  static TypeHandle get_class_type() {
    return _type_handle;
  }
  static void init_type() {
    CollisionHandler::init_type();
    register_type(_type_handle, "CollisionHandlerQueue",
                  CollisionHandler::get_class_type());
  }
  virtual TypeHandle get_type() const {
    return get_class_type();
  }
  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}

private:
  static TypeHandle _type_handle;
};

INLINE std::ostream &operator << (std::ostream &out, const CollisionHandlerQueue &chq) {
  chq.output(out);
  return out;
}

#endif
